Coaster friction

Hope to see this issue addressed soon, as many coasters suffer from losing too much momentum which makes them not fun to use. [down]
 
I have to agree. The wooden coasters suffer the most. I tried to recreate Prowler from my home park and was so excited we got a GCI. However, I had to use the friction cheat and make the drop higher in order for it to complete a circuit. I'm no engineer or expert builder. When my first drop is, say, 100ft and every drop or turn after that remains close to the ground with tight turns and crawls back to the station I can only assume friction is too high. I can only make an assumption. But if I were to take a GCI coaster I build in PC and place it in the real world I would imagine it would fly through the course. But again maybe I'm way off. I'm no engineer. Just a regular working joe [haha]
 
lol this is why I don't bother on these forums. Considering I live 25 minutes from that coaster and have done a fair bit of research on it I know exactly how it works and no there is no brakes at the top of the hills, the brakes are completely controlled by a person on the coaster and the coaster design with low friction allows for such slow speeds around the track which is not possible in Planet Coaster, it's not possible to getting close to making the first drop and I have the specs of the track lift hill length and heights of all the drops and dips.

You clearly don't get why I even posted what I did or what this thread is about, it has nothing to do with brakes or slowing the coaster down.

Could you support that research with some actual results, rather than a purely anecdotal statement? The burden of proof is on you, since you are the one makong the claim that goes against consensus. I have been here since before the game entered beta, and seen it demonstrated time and time again on the million other threads about this that almost all of the coasters' friction is pretty darned spot on. There are one or two where It's slightly off, but realistically the difference is small enough that all you have to do is make your lift hill 5 ft higher.
 
Could you support that research with some actual results, rather than a purely anecdotal statement? The burden of proof is on you, since you are the one makong the claim that goes against consensus. I have been here since before the game entered beta, and seen it demonstrated time and time again on the million other threads about this that almost all of the coasters' friction is pretty darned spot on. There are one or two where It's slightly off, but realistically the difference is small enough that all you have to do is make your lift hill 5 ft higher.

Lmao, you cant be serious.
 
Lmao, you cant be serious.

I can be serious and I am. As I said in above post, I'm not saying every single coaster is spot on, but in one of the early "friction is too high" threads, someone posted several comparison videos with real life coasters and their counterparts side-by-side, and they went through the whole track side by side without issue or any appreciable deviation.

So, I'll say it again. Demonstrate your results. The burden of proof is on you, and I see nothing other than anecdotal comments from internet randoms that dispute what is happening. Not only that, but Frontier themselves have stated many times that they have looked into the friction and that they think it's fine. Now I know that they suck at communicating what they're doing, but I don't think they would bare-faced lie to us.

So again. Make a video. Prove me wrong. If you can I will admit I was wrong and adjust my view, but until then I'm going to disagree with you based on what I've seen.
 
I can be serious and I am. As I said in above post, I'm not saying every single coaster is spot on, but in one of the early "friction is too high" threads, someone posted several comparison videos with real life coasters and their counterparts side-by-side, and they went through the whole track side by side without issue or any appreciable deviation.

So, I'll say it again. Demonstrate your results. The burden of proof is on you, and I see nothing other than anecdotal comments from internet randoms that dispute what is happening. Not only that, but Frontier themselves have stated many times that they have looked into the friction and that they think it's fine. Now I know that they suck at communicating what they're doing, but I don't think they would bare-faced lie to us.

So again. Make a video. Prove me wrong. If you can I will admit I was wrong and adjust my view, but until then I'm going to disagree with you based on what I've seen.

Constructing a coaster with the exact same measurements as their real life counterparts results in a stranded train before the first hill.

I have tried and it does not work.

Why don't you prove us wrong. You say you have seen video's of recreations that make it. I have seen several recreations but barely none of them actually resembled their real life brother.
Looking the same is not mean measurements are the same.

I will not take your comment serious.

The fact Frontier makes their own recreation of Steel Vengeance a lot higher is enough proof otherwise it wouldn't make it to the MCBR. [haha]
 
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I can be serious and I am. As I said in above post, I'm not saying every single coaster is spot on, but in one of the early "friction is too high" threads, someone posted several comparison videos with real life coasters and their counterparts side-by-side, and they went through the whole track side by side without issue or any appreciable deviation.

So, I'll say it again. Demonstrate your results. The burden of proof is on you, and I see nothing other than anecdotal comments from internet randoms that dispute what is happening. Not only that, but Frontier themselves have stated many times that they have looked into the friction and that they think it's fine. Now I know that they suck at communicating what they're doing, but I don't think they would bare-faced lie to us.

So again. Make a video. Prove me wrong. If you can I will admit I was wrong and adjust my view, but until then I'm going to disagree with you based on what I've seen.

What Luuknoord said, almost all of the better recreations barely make it to the end. Some coasters have more realistic friction than others, like the dive coaster for instance, but all of them still have too much friction. People counter this by making the lift hill speeds extremely fast or make the hills in the layout lower. You claim the friction is 'pretty darned spot on', while just looking at any coaster recreations shows this is false.

But you want 'proof'? Here you go, the Intamin Giga is one of the coasters that has more accurate friction in PC, but compare this coaster to the real version and you can see it is noticeably slower, despite the last air time hills being smaller..

[video=youtube;3bYHHLx39ss]https://www.youtube.com/watch?v=3bYHHLx39ss[/video]

Or try to recreate a proper GCI coaster, you wont even get halfway through the layout. Like Luuknoord pointed out, Frontier's own Steel Vengeance recreation has been made significantly taller and yet it still barely manages to make it to the end.


Also, Frontier said their calculations were correct, which is likely true, since friction calculations can be extremely simple. However, their parameters are definitely wrong. If they claim everything is working correctly, they are in fact lying.
 
What Luuknoord said, almost all of the better recreations barely make it to the end. Some coasters have more realistic friction than others, like the dive coaster for instance, but all of them still have too much friction. People counter this by making the lift hill speeds extremely fast or make the hills in the layout lower. You claim the friction is 'pretty darned spot on', while just looking at any coaster recreations shows this is false.

But you want 'proof'? Here you go, the Intamin Giga is one of the coasters that has more accurate friction in PC, but compare this coaster to the real version and you can see it is noticeably slower, despite the last air time hills being smaller..

https://www.youtube.com/watch?v=3bYHHLx39ss

Or try to recreate a proper GCI coaster, you wont even get halfway through the layout. Like Luuknoord pointed out, Frontier's own Steel Vengeance recreation has been made significantly taller and yet it still barely manages to make it to the end.


Also, Frontier said their calculations were correct, which is likely true, since friction calculations can be extremely simple. However, their parameters are definitely wrong. If they claim everything is working correctly, they are in fact lying.

Ow, how I love that Intamin coaster.

It slams into the end brakes.
All corners are so intense
Creates a lot of airtime.

Although the coaster looks the same, it does not resemble it's real life brother.
In the last decade this coaster has been voted in the TOP 20 of best coasters in the world, but you can not see that from the onride made in Planet Coaster.

[video=youtube;1zLl7Zvztjw]https://www.youtube.com/watch?v=1zLl7Zvztjw[/video]

If you play the video's side by side from the moment of release of the lift hill. The remake slightly gets a headstart but soon the real one gets even because it keeps its momentum. The Planet coaster version has lower hills so in the end they arrive at the same time, but the Planet coaster one definitely takes some shortcuts.
 
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Maybe in planet coaster they not only slow down a bit too fast it could also very much be that they accalerate a bit slower too.
 
What Luuknoord said, almost all of the better recreations barely make it to the end. Some coasters have more realistic friction than others, like the dive coaster for instance, but all of them still have too much friction. People counter this by making the lift hill speeds extremely fast or make the hills in the layout lower. You claim the friction is 'pretty darned spot on', while just looking at any coaster recreations shows this is false.

But you want 'proof'? Here you go, the Intamin Giga is one of the coasters that has more accurate friction in PC, but compare this coaster to the real version and you can see it is noticeably slower, despite the last air time hills being smaller..

https://www.youtube.com/watch?v=3bYHHLx39ss

Or try to recreate a proper GCI coaster, you wont even get halfway through the layout. Like Luuknoord pointed out, Frontier's own Steel Vengeance recreation has been made significantly taller and yet it still barely manages to make it to the end.


Also, Frontier said their calculations were correct, which is likely true, since friction calculations can be extremely simple. However, their parameters are definitely wrong. If they claim everything is working correctly, they are in fact lying.

Ok fair enough, I'm prepared to admit when I'm wrong, I must have missed these vids the first time round. I need t find me those videos from the first thread that compared two coaster side by side, as in my view the comparison was absolutely spot on
 
Ok fair enough, I'm prepared to admit when I'm wrong, I must have missed these vids the first time round. I need t find me those videos from the first thread that compared two coaster side by side, as in my view the comparison was absolutely spot on

It depends on the example. If I recreate the first drop of a coaster as accurate as the game allows, the speed of the train will be almost exactly the same as the real life version, so then it looks like the friction is correct (or very close to being correct). It's more that the trains just lose their momentum way faster than in real life. When we talk friction we don't literally mean the track friction or air friction, but rather the overall way the trains behave, which includes a little more like the weight of the trains.

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So we got a new update that improved the Steel Vengeance coaster with some better textures and an 'improved' blueprint, but still no change to the friction.. [mad]
 
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