Hoping for a Warehouse as the next feature

I havent played the game since a very long time now because in my opinion the management aspect just wasnt enough for me to keep me going.

but the latest additions of picnic benches and staff breaks/rooms gave me a little hope back. i now really hope that the next big management feature we get will be a ressource system for all the goods the shops are selling. ( meat for burgers milk for icecream hats for souvenir shops and so on and on).

it would be super nice then to actually see that these goods will be transported by your staff (or delivery guys) to the warehouse and then to the different shops. maybe some kind of energy system could be added to because to keep the wares fresh cooling is needed (+ rides and coasters need power too right ?).

now that we know that weather is of the table [sad] this is kinda my last hope to enjoy the game one day like the creators and sandbox players can.

i know that a lot of managent players moved on and probably will never read this but maybe some people can tell frontier here in this thread what your most anticipated management feature would be to make this game truly great for everybody.

so for me its

1. warehouse ressource system
2. more realistic time / closing hours
3. random events


cheers
 
Besides just "Warehouses" we could have bigger staff buildings with different purposes. Stocking food would be alright I guess, but theres so many other things that could be added to staff buildings too. I liked the management features in Theme Hospital.

The break room in Theme Hospital had objects you could place in it, like couches tvs etc. If you had a lot of employees you would need bigger breakrooms. Imagine instead of staff disappearing into a dark closet for a second, they could actually sit with a cup of coffee!! :) but if the room was overcrowded, they wouldnt be able to rest.

Anther staff building idea could be a "research department" to have employees working on R&D instead of just clicking a button in the menu and watching a timer/loading bar. Or, same goes for a "Marketing team", I wish things were more "interactive" like you have to actually build things to unlock research.

When you hired staff in Theme Hospital, there were many different personalities each staff member had, no two employees were the same, they had different characteristics and qualities. Hiring a pre-trained employee would cost more but less trained employees could be paid less.

In order to train your employees in Theme Hospital, you had to build a training room, furnish it with desks and books, and then hire a teacher. Untrained staff could then learn new skills. It would be interesting if we could hire an employee in PC that could learn more than 1 job type, or maybe if they learned all job skills they could become a manager!! Again, training shouldnt just be a timed button press. I remember one of the first teasers for this game showed a security guard sitting as a school desk :( why was that teaser not fullfilled

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Another feature TH had was when large groups would show up all at once, needing special attention.

It would also be nice to have land/property purchasing like in RCT Classic, I liked how the first scenario in RCT1 had a pond you could purchase after beating the level, it felt like I was unlocking something by expanding my park, plus we make so much profits in this game. The only scenario that felt like it had strategy to it was Golems Rampage because that park was broken up into 4 sections, I want more parks like that!

Most importantly IMO is having uniquely shaped parks. In the scenario editor we are only allowed to create square/rectangle park borders, but in RCT Classic we had many different shapes for parks which adds a bit more of a puzzle feeling to the game, especially when combined with various land restrictions. In PC we can set scenery or terrain to be locked, but in RCT we could set one area as locked, another area as for sale, and another area as "only allowed to build over" but we dont have the ability to mix things up as much in PC.

Were also missing grass and weather and more variety in ride breakdowns, but I guess that doesnt really matter. It would be interesting if there were potential fire hazards though, or maybe electricity requirements. Another idea is having parks close down for the winter months, but that probably wouldnt work since it takes forever to get guests to leave, it would be interesting but thats at the bottom of my wishlist. Certainly would help improve management if we could get some of these things though, specifically the land purchasing with uniquely shaped park borders!
 
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I liked the management features in Theme Hospital. When you hired staff in that game, there were many different personalities each staff member had, no two employees were the same, they had different characteristics and qualities. Hiring a pre-trained employee would cost more but less trained employees could be paid less.

The break room in Theme Hospital had objects you could place in it, like couches tvs etc. If you had a lot of employees you would have to build more/bigger breakrooms. Maybe this could be expanded in PC along with a "research department" to have actual employees working on R&D so were not just clicking a button in the menu and watching a timer/loading bar, or same goes for a "Marketing team", I wish things were more "interactive" like you have to actually build things to unlock research.

In order to train your employees in Theme Hospital, you had to build a training room, furnish it with desks and books, and then hire a teacher. Untrained staff could then learn new skills. It would be interesting if we could hire an employee in PC that could learn more than 1 job type, and again training shouldnt just be a timed button press
.

agreed theme hospital was truly a great game [up] we also need more diversity from staff members. that they all look the same bothered me from the first minute i played the game, espacially because the guests all look different which is awesome.

It would be interesting if there were potential fire hazards though, or maybe electricity requirements. Another idea is having parks close down for the winter months, but that probably wouldnt work since it takes forever to get guests to leave

i think it could work very well. all what has to be changed is the length of night and day in pc.
so lets say one day in pc is about 4 or maybe 5 hours in realtime and a night like 1-2 hours. this way the guests would have more then enough time to leave the park i think. also guests wouldnt leave when pitch black night starts (ecept the closing hour is set by the play to night) but earlier in the time between day and night so they have a bit more of extra time to leave the park. i would really like to see this not only in winter time but rather everyday.
 
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For me, I would love to have random events just to give the game a bit more variety. These events could be toggled off in the game menu. I would love to see random events come into the game.
 

Joël

Volunteer Moderator
breezerHOG, you have gone off-topic again. Your reply has almost nothing to do with the OP, which is mostly about warehouses and a resource system. Please keep different suggestions to their own threads. Thanks!

I havent played the game since a very long time now because in my opinion the management aspect just wasnt enough for me to keep me going.

but the latest additions of picnic benches and staff breaks/rooms gave me a little hope back. i now really hope that the next big management feature we get will be a ressource system for all the goods the shops are selling. ( meat for burgers milk for icecream hats for souvenir shops and so on and on).

it would be super nice then to actually see that these goods will be transported by your staff (or delivery guys) to the warehouse and then to the different shops. maybe some kind of energy system could be added to because to keep the wares fresh cooling is needed (+ rides and coasters need power too right ?).

now that we know that weather is of the table [sad] this is kinda my last hope to enjoy the game one day like the creators and sandbox players can.

i know that a lot of managent players moved on and probably will never read this but maybe some people can tell frontier here in this thread what your most anticipated management feature would be to make this game truly great for everybody.

so for me its

1. warehouse ressource system
2. more realistic time / closing hours
3. random events


cheers

Great discussion about a warehouse / resource system. I know that Parkitect has a resource system, and I personally think that players who prefer management would love to have a resource system with goods, stock and warehouses + supply routes and supply staff (the logistics). [up]
 
I havent played the game since a very long time now because in my opinion the management aspect just wasnt enough for me to keep me going.

OP talked about warehouses, picnic benches, staff, breakrooms, weather, closing time schedule, random events, even power etc, which are all aspects of management... plus I know coasterhype he created the "Make management great again" thread https://forums.planetcoaster.com/showthread.php/28107-MAKE-MANAGEMENT-GREAT-AGAIN?

What I talked about included Staff hiring/training, breakrooms, random events, weather, closing schedule, everything is the exact same to do with management except I also talked about purchasing land and park borders, that was the only thing OP didn't mention... Warehouses though, dont have to be for just food, they could also be for training or R&D!


i know that a lot of managent players moved on and probably will never read this but maybe some people can tell frontier here in this thread what your most anticipated management feature would be to make this game truly great for everybody

Management is a dirty word :( but at least I didn't mention expansion packs though


maybe some kind of energy system could be added to because to keep the wares fresh cooling is needed (+ rides and coasters need power too right ?).

Oh warehouses, right... back on topic. I'd say stocking/food would be on the bottom of my wishlist, but power/electricity requirements would be easier to do IMO


this is kinda my last hope to enjoy the game one day

I'm kind of nervous that with the release of the scenario editor, the devs will just focus on DLC scenery kits :( the fan base at this point is already established as being more builder biased, and management players just dont spend money in the same way
 
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This would be an interesting implementation. You could even go as far to say the above idea could be incorporated fully to be a manageable backstage area. Deliveries, trash disposal, staff only paths, etc. and make it where let’s say you place a warehouse and backstage area with dumpsters, the dumpsters have a negative affect on scenery so you have to strategically place them etc. I guess similar to how Parkitect incorporated the immersion effect into management.

I think it would be an interesting take on management!
 
think Frontier is gearing towards the building aspect of the game, and we will get little in terms of management and scenarios going forward. I have mainly been playing through the scenarios the last year and taking my sweet time with game.

After playing and enjoying the Downtown scenario this week I have come to the conclusion that you are missing out a lot the additional extras by just playing the scenarios. I have made it a point to rotate my play styles from now on. I am waiting on the full release of Parkitect before continuing with the game.

The sheer flexiabiltiy of the engine has made hard enjoy both aspects together, unlike the earlier RCT games and Parkitect where there less need for parks to look mega detailed.
 
I havent played the game since a very long time now because in my opinion the management aspect just wasnt enough for me to keep me going.

but the latest additions of picnic benches and staff breaks/rooms gave me a little hope back. i now really hope that the next big management feature we get will be a ressource system for all the goods the shops are selling. ( meat for burgers milk for icecream hats for souvenir shops and so on and on).

it would be super nice then to actually see that these goods will be transported by your staff (or delivery guys) to the warehouse and then to the different shops. maybe some kind of energy system could be added to because to keep the wares fresh cooling is needed (+ rides and coasters need power too right ?).

now that we know that weather is of the table [sad] this is kinda my last hope to enjoy the game one day like the creators and sandbox players can.

i know that a lot of managent players moved on and probably will never read this but maybe some people can tell frontier here in this thread what your most anticipated management feature would be to make this game truly great for everybody.

so for me its

1. warehouse ressource system
2. more realistic time / closing hours
3. random events


cheers

I too am hopeful one day they will do a grand logistics system where we see physically the warehouse, goods in and outbound, transportation of goods, trend analysis reports, actual and forecast budgeting, forklifts, lorries, refrigeration warehouses, opportunity to buy and store equipment (tills, grills, ice cream machines) in auxiliary warehouse to speed up replacements for when you have breakdown of equipment in food and drink kiosks, alternative purchasing online these equipment from various supplies. The ability to buy shares and stocks in various companies which supply your goods, machinery and services, in turn this making the CPU cheaper thus making guests happier as we can charge less. Importation duty and difficulties, due to world situations it would mean choosing from a selection of supplies for potatoes in different countries (whole before slicing hence machine required) and before selecting take into consideration exchange rates (not bitcoin lol), crop class, ETA and more.

To have staff roads for supplying kiosks or underground, warehouse manager role needed under him/her warehouse ops, same goes for cleaner, security guard and mechanic they all need managers, also entertainment manager - these managers are found on the PC online recruitment section (like Theme Hospital) and depending on their skill, characteristics, mannerisms, etc they either quickly or slowly discover problems, issues or happiness characteristics with the operators (as mentioned above) and then you get a report from the managers detailing who is happy / unhappy and then addressing those issues, with a training room like in the game Evil Genius you need various research unlocked to advance your warehouse, training, even research lab, toilets, rest rooms and your own boardroom and official offices which grow in luxury as you progress in park value, quality refinement.

Like Cities Skyline, we need a water system network clean and waste and electricity linkage from sub station to each and every building/ride. Meters need to be installed in the buildings/rides in which you can also adjust power output individually, rides can do this already by just reducing the cycles laps etc.

Random Events - massive fan of this...

Power/water shortage - work quickly to resolve or customers lose interest and leave park demanding refund.

Beer tent eruption - kicks off alcohol is too cheap or security not present enough, sphere of influence around mayhem means guests leave.

Warehouse or others staff strike - infrastructure breaks down, shops run out of supplies, mechanics do not service sub and mini power stations hence rides close, guests leave.

Storm drains flood - lake built too close to water connections, man hole in that area not checked enough by engineers or sewer operatives creates tens of thousands of damage and the DAILY PLANET COASTER shows this on front page 'Filth in fun park!' park rating goes down, marketing suffers mass guests leave.

Just some examples.
 
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It doesn't seem that's what frontier wants to do. Planet Coaster is more of a artsy type of game not a management game. I agree with everything the OP has said and I agree with breezerhog too. We need more management I didn't play much after the spooky pack or the anniversary patch (which in my opinion was a big let down as far as the staff building goes ❤︎❤︎❤︎.) I won't play much after this pack either. Its just NOT ENOUGH. I'm losing hope really. I will stop playing more then likely but they all ready got my money. =(

@breezerHOG You keep on keeping on man I don't believe you were off topic!
 
It doesn't seem that's what frontier wants to do. Planet Coaster is more of a artsy type of game not a management game. I agree with everything the OP has said and I agree with breezerhog too. We need more management I didn't play much after the spooky pack or the anniversary patch (which in my opinion was a big let down as far as the staff building goes ❤︎❤︎❤︎.) I won't play much after this pack either. Its just NOT ENOUGH. I'm losing hope really. I will stop playing more then likely but they all ready got my money. =(

@breezerHOG You keep on keeping on man I don't believe you were off topic!

I've honestly accepted that I've lost my money on a game that will not live up to expectations no matter how good the intent behind it is when compared to other misbuys.
 
I've honestly accepted that I've lost my money on a game that will not live up to expectations no matter how good the intent behind it is when compared to other misbuys.

Like an agnostic I am sitting on that fence (for many many months now) waiting for Life of Brian type sign from the powers to be that they will step up the management and tools side to equal measure to that of the build aspect - like Peter Gabriel and Kate Bush sung in one of their songs 'don't give up' it might take them a few years but like British Rail 'We're getting there' :)
 
They need a good coaster builder. Hotkeys PLEASE. I maybe able to forgive them for lack of management if they give us hotkeys to build coasters. just a next piece hotkey after you get it all built so you can smooth it out quickly
 
I made my own warehouse with various spare parts for the coasters lying around and also pallets and bits and pieces that are shop related. First thing I actually built myself lol
 
I made my own warehouse with various spare parts for the coasters lying around and also pallets and bits and pieces that are shop related. First thing I actually built myself lol

Not talking about actually physically designing a warehouse (although that would be good) more so the logistical stats to improve the management side.
 
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I played PC back in alpha and would wish for more management features, after it was launched I didn't really see them and building isn't really my thing (don't have the creativity skills). However, over the xmas break I've taken another look and caught up on the updates (staff room etc) so giving the scenarios another go, but still no management in them so far really. I would love to see more management in the game, like the OP said, with resources for the shops, gifts for the shops etc. Sandbox is great for the designers/creators out there, but for people that like management it's a no go area really.

Hopefully some more updates / dlcs will have better management / resource system in it. Something like Parkitech.
 
I played PC back in alpha and would wish for more management features, after it was launched I didn't really see them and building isn't really my thing (don't have the creativity skills). However, over the xmas break I've taken another look and caught up on the updates (staff room etc) so giving the scenarios another go, but still no management in them so far really. I would love to see more management in the game, like the OP said, with resources for the shops, gifts for the shops etc. Sandbox is great for the designers/creators out there, but for people that like management it's a no go area really.

Hopefully some more updates / dlcs will have better management / resource system in it. Something like Parkitech.

For me I do love the creative side and have done some bril parks its just the management side is rubbish and has been put to the way side, so very frustrating and I agree with you. Just am holding off hoping one day they will give the management side a decent overhaul, could be months maybe years and if years then dx12 will be used more and then this could be a serious game changer once someone can work out who to stop the privacy problems on windows 10 good old Microsoft playing their snooping games again :)
 
Not talking about actually physically designing a warehouse (although that would be good) more so the logistical stats to improve the management side.

So perhaps three differant supply room types:
Janitors Closet: Stocks toilet paper, bleach and paper towels which the Janitors use to clean and resupply the bathrooms.
Stock Room: Stores balloons, souvenirs and hats so that workers can restock the related shops.
Walk in cooler: Stores food and drink supplies so that workers can restock food and drink shops. (Food supplies do "expire" and using them after they have will make your guests nauseous and might even make them throw up in your park)

We of course set how much of each type of supply we order every month, as well as monitor how much we use... Throw in random events such as getting a shipment of tainted food(Tainted food makes guest throw up almost immediately on consumption.), Shipments not arriving on time, or getting the wrong shipment....
 
@Minnion - I am all for new management features, but I dont want too much "micro"management. If the devs were to spend time creating more management features, they would have to be simple in order to appeal to the majority of players. Thats why I have suggested things like a research dept or training facilities, I mean we already have research and training but its rather lame IMO that we just simply click a button in a menu to research or train, wouldnt it be more interesting if we had to build a research dept or training facility? and the bigger the rooms the better the workers can perform inside of them?

Stocking each individual food item, toilet paper, etc just seems like too much clicking buttons in menus... we want things that are interactive within the actual world, things that can be seen visually within our parks. Not a bunch of spread sheets. You should look up the game Theme Hospital and see how the management works in that game, its actually really fun [up]

see my old thread here https://forums.planetcoaster.com/sh...e-Career-and-Staff-Management-with-Facilities
 
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