General / Off-Topic RCTWorld General Discussion

Well, truthfully the box art keeps up with Atari's history of box art as far as accurately depicting what's in the game. It's not like the RCTw artwork looked anything like RCTw - no zombie peeps, nor did the RCT3 artwork look anything at all like RCT3 with it's Bobble-head sisters.

I've never understood the need for such fairly realistic artwork for the cover that has no connection with the actual game's styling...are they ashamed of it? Do they think people won't buy it if the box art is accurate? Are they afraid that box art based on what's actually in the game would how other similar games like PC have progressed while Atari clings to an art style that was featured in their last success almost 20 years ago?

If I'm nostalgic for a 20 year old game I'll actually play that 20 year old game myself...
 
I'm thinking of an alternate universe where Atari never gets involved with the RCT franchise, as they never existed. Instead, mobile game developer Gameloft owns the franchise in this new universe.
 

Joël

Volunteer Moderator
I'm thinking of an alternate universe where Atari never gets involved with the RCT franchise, as they never existed. Instead, mobile game developer Gameloft owns the franchise in this new universe.

How is the RCT franchise doing in that alternate universe of yours? [rolleyes]
 
How is the RCT franchise doing in that alternate universe of yours? [rolleyes]

Perfect. They always make the games extremely realistic, as they are co-developed by Frontier. In this alternate universe, RCT World, RCT4 Mobile, and RCT Touch have received "universal acclaim" on Metacritic.
 
Well, truthfully the box art keeps up with Atari's history of box art as far as accurately depicting what's in the game. It's not like the RCTw artwork looked anything like RCTw - no zombie peeps, nor did the RCT3 artwork look anything at all like RCT3 with it's Bobble-head sisters.

I've never understood the need for such fairly realistic artwork for the cover that has no connection with the actual game's styling...are they ashamed of it? Do they think people won't buy it if the box art is accurate? Are they afraid that box art based on what's actually in the game would how other similar games like PC have progressed while Atari clings to an art style that was featured in their last success almost 20 years ago?

If I'm nostalgic for a 20 year old game I'll actually play that 20 year old game myself...

The accurate box art worked well for Nintendo, particularly with Super Mario Bros., but I'm not sure it would work so well for RCT... Also, that one guy's gonna break his arm from hitting the track!
 
Perfect. They always make the games extremely realistic, as they are co-developed by Frontier. In this alternate universe, RCT World, RCT4 Mobile, and RCT Touch have received "universal acclaim" on Metacritic.

Wouldn't it be nice to be able to just invent a Universe when we are not happy with our current one? Sadly it doesn't work that way.
 
Perfect. They always make the games extremely realistic, as they are co-developed by Frontier. In this alternate universe, RCT World, RCT4 Mobile, and RCT Touch have received "universal acclaim" on Metacritic.

Uhm, then I guess the Gameloft in your parallel universe is also an innovative, consumer friendly and disciplined developer. Because in our plane of existence, Gameloft is a creatively and possibly morally bankrupt company that only knocks off popular franchises with free-to-wait cashgrabs. I guess RCT Mobile and Touch did not well enough to "inspire" them to create a "Theme Park Magnet" yet.
 
Even from just looking at the first screenshot, it already looks dated by 10 years, and this is a supposed Nintendo Switch game! Also, inexplicably, clicking on one of the images may bring you an image of this, which I assume is just Atari sloppily putting RCTA on one of their older projects and forgot to take the link out.
I definitely have to agree with you, Serpentrax.

Atari's clueless mishaps are becoming comedy gold at this point. You just can't make this stuff up.
 
Uhm, then I guess the Gameloft in your parallel universe is also an innovative, consumer friendly and disciplined developer. Because in our plane of existence, Gameloft is a creatively and possibly morally bankrupt company that only knocks off popular franchises with free-to-wait cashgrabs. I guess RCT Mobile and Touch did not well enough to "inspire" them to create a "Theme Park Magnet" yet.

They even changed a few of the games in this alternate universe. RCT Adventures is not a clone of RCT Touch, and RCT Joyride was never pulled from stores because you don't shoot at orbs on a coaster. Instead, you just visit a virtual amusement park and complete objectives, Thrillville style.
 

Joël

Volunteer Moderator
Thanks for the good laugh.

Now lets get back on topic: the game RollerCoaster Tycoon World in our common universe.
 
I have a picture showing off the aftermath of the battle between Planet Coaster and RCT World with our good buddy, Judd.
Planet Coaster vs. RCT World.png
 
Maybe someday they will make a book and/or movie detailing what has been going on with Atari during the development of RCTW, RCT Moble, RCT Adventures, etc... We would discover what really happened between Atart, Nvizzio, and the other developers behind RCT World...
 
Maybe someday they will make a book and/or movie detailing what has been going on with Atari during the development of RCTW, RCT Moble, RCT Adventures, etc... We would discover what really happened between Atart, Nvizzio, and the other developers behind RCT World...

That would be cool, but I doubt that. Maybe, it´s for the good that we don´t tknow what is going on behind the curtain sometimes...
 
That would be cool, but I doubt that. Maybe, it´s for the good that we don´t tknow what is going on behind the curtain sometimes...

Larry Bundy Jr exposed. everything that went wrong with Driv3r when Atari had its claws all over it. And Jim Sterling had a great essay about how Atari squeezed out Space Invaders, Alone in the Dark and Haunted House as well. This company keeps making the same mistakes so you can just replace every mention of one of these franchises with RCT and you get a pretty decent overview. [big grin]

Oh and Whatculture did an attempt to boil down the actual history of RCT, not shying away from the negative. Although it is pretty shallow and streamlined for a mainstream content-farm, it is the best we have for now. Maybe someday Ahoy or Larry Bundy would do some actual research and come up with a detailed analysis.
 
It would've been better if Atari stayed bankrupt forever and did not emerge from the grave in 2013. That way, RCT could be better than it is now.
 
For the longest time when it came to RCTW, I wanted to blame Atari souly for the issues. But after doing some further digging, I've concluded that Nvizzo themselves are just as classless. If you look at their developers page on Steam. They have 4 games, all released within the last 2 years, all still in EARLY ACCESS and ALL have really bad reviews. Either Atari tainted the developers or Atari only seems to go after crap developers.

This snowball of a disaster is going to continue to grow and grow......
 

WingardiumLevicoaster

Volunteer Moderator
For the longest time when it came to RCTW, I wanted to blame Atari souly for the issues. But after doing some further digging, I've concluded that Nvizzo themselves are just as classless. If you look at their developers page on Steam. They have 4 games, all released within the last 2 years, all still in EARLY ACCESS and ALL have really bad reviews. Either Atari tainted the developers or Atari only seems to go after crap developers.

This snowball of a disaster is going to continue to grow and grow......

It's all about getting what you pay for. I don't imagine Nvissio are expensive.
 
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