Since the last "Questions/Answers" I have some concerns regarding PlanetCoaster.
This is my question : Is Planet Coaster will be a "Theme Parks" sim game or "Fairgrounds" sim game ???
I think this issue deserves some answers from someone at Frontier. (especially to prevent disappointments)
Because for the moment (with the content that we could see, what I relativize because we do not know everything) many things seems to point in the direction of a fairgrounds simulator ("fairgrounds rides", food stalls, etc...), and some answers from the last Q/A suggest that this is the chosen direction too.
One is no less interesting than the other, but the tools (and the content) that the players need are not identical in both cases.
- In the first one we need transports, restaurants, shops, darkrides, 3D cinema & simulator, and why not parades, concerts, hotels, etc ...
- In the second we need fairground flatrides & thrillrides, drink & food stalls, candy store, chances games, etc ...
(I do not count the coasters, which are equally important in both cases)
- In the first we need many "tools" (to play "lego")
- In the second we need many "prefabs"
Why am I worried ? Because I see many flatrides/thrillrides, which are not "That" important if it's a theme park (see the "Disneyland Paris" map i made as an exemple), where transports, darkrides, restaurants/shops are more importants.
Maybe I worried for nothing (I hope) but I can not stop thinking about it.
To summarize :
I can see "the identity" of the game (and I love it, you did a wonderful job) but I do not understand "the direction"
This is my question : Is Planet Coaster will be a "Theme Parks" sim game or "Fairgrounds" sim game ???
I think this issue deserves some answers from someone at Frontier. (especially to prevent disappointments)
Because for the moment (with the content that we could see, what I relativize because we do not know everything) many things seems to point in the direction of a fairgrounds simulator ("fairgrounds rides", food stalls, etc...), and some answers from the last Q/A suggest that this is the chosen direction too.
One is no less interesting than the other, but the tools (and the content) that the players need are not identical in both cases.
- In the first one we need transports, restaurants, shops, darkrides, 3D cinema & simulator, and why not parades, concerts, hotels, etc ...
- In the second we need fairground flatrides & thrillrides, drink & food stalls, candy store, chances games, etc ...
(I do not count the coasters, which are equally important in both cases)
- In the first we need many "tools" (to play "lego")
- In the second we need many "prefabs"
Why am I worried ? Because I see many flatrides/thrillrides, which are not "That" important if it's a theme park (see the "Disneyland Paris" map i made as an exemple), where transports, darkrides, restaurants/shops are more importants.

Maybe I worried for nothing (I hope) but I can not stop thinking about it.
To summarize :
I can see "the identity" of the game (and I love it, you did a wonderful job) but I do not understand "the direction"