"Theme Parks" or "Fairgrounds" ???

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Since the last "Questions/Answers" I have some concerns regarding PlanetCoaster.

This is my question : Is Planet Coaster will be a "Theme Parks" sim game or "Fairgrounds" sim game ???

I think this issue deserves some answers from someone at Frontier. (especially to prevent disappointments)

Because for the moment (with the content that we could see, what I relativize because we do not know everything) many things seems to point in the direction of a fairgrounds simulator ("fairgrounds rides", food stalls, etc...), and some answers from the last Q/A suggest that this is the chosen direction too.

One is no less interesting than the other, but the tools (and the content) that the players need are not identical in both cases.

- In the first one we need transports, restaurants, shops, darkrides, 3D cinema & simulator, and why not parades, concerts, hotels, etc ...
- In the second we need fairground flatrides & thrillrides, drink & food stalls, candy store, chances games, etc ...

(I do not count the coasters, which are equally important in both cases)

- In the first we need many "tools" (to play "lego")
- In the second we need many "prefabs"

Why am I worried ? Because I see many flatrides/thrillrides, which are not "That" important if it's a theme park (see the "Disneyland Paris" map i made as an exemple), where transports, darkrides, restaurants/shops are more importants.

PDQ11yF.gif


Maybe I worried for nothing (I hope) but I can not stop thinking about it.

To summarize :
I can see "the identity" of the game (and I love it, you did a wonderful job) but I do not understand "the direction"
 
Hmm...
of course, darkrides etc. are the main part of theme parks like Universal- and Disney-parks and a few european parks like efteling, phantasialand and europa-park...but look at "amusement" parks like cedarpoint and the six-flags parks...or alton towers, heide park, thorpe park or a great theme park like Portaventura etc...they have no darkrides, but only flatrides, waterrides and rollercoasters...and transport rides of course.

I think we can wait for a great dark-ride system for a dlc ;)
 
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Hmm...
of course, darkrides etc. are the main part of theme parks like Universal- and Disney-parks and a few european parks like efteling, phantasialand and europa-park...but look at "amusement" parks like cedarpoint and the six-flags parks...or alton towers, heide park, thorpe park or a great theme park like Portaventura etc...they have no darkrides, but only flatrides, waterrides and rollercoasters...and transport rides of course.

I think we can wait for a great dark-ride system for a dlc ;)
Vervloekt gij [squeeeeee].
Why do you think of a dlc when the game isn't released. Think of DLC when de game is done. And than you can argement what to want more.
 
Vervloekt gij [squeeeeee].
Why do you think of a dlc when the game isn't released. Think of DLC when de game is done. And than you can argement what to want more.


???
I wanted to say, that if we don't get a dark-ride system for release (like it's "hinted" by the developers) than I think that we'll must (can) wait for a good dlc
 
Hmm...
of course, darkrides etc. are the main part of theme parks like Universal- and Disney-parks and a few european parks like efteling, phantasialand and europa-park...but look at "amusement" parks like cedarpoint and the six-flags parks...or alton towers, heide park, thorpe park or a great theme park like Portaventura etc...they have no darkrides, but only flatrides, waterrides and rollercoasters...and transport rides of course.
Well ...

"Alton Towers Resort" is clearly in the "theme park" list. Theme are very important here, you can find many hotels (Alton Towers Hotel, Splash Landings Hotel, Enchanted Village, etc...), you can find darkrides (like Duel, or Charlie & The Chocolate Factory) or a 4D experience, you can find real restaurants too (like Secret Garden, Crooked Spoon, etc...). It's more like Disneyland/Universal. "PortAventura Resort" is the same with hotels, many restaurants, (many) shows, even if there is no "darkrides", etc...

Anyway, this is not important. I understand what you say.
I was talking about the choice between "Theme parks sim" or "Fairgrounds sim" and you just add another direction : the "Amusement parks sim" (which is between the two others)
It's not enough "advanced" to be a theme park, but greater than a fairground.

I do not think it's necessarily better if it's they take the "Both solution" (Theme Parks + Fairgrounds = Amusement parks), because it's the best way to get poorer tools/content each side.
Dont you think ?

I dont know, I'm still afraid.
I dont know what to think. [bored]

I think we can wait for a great dark-ride system for a dlc ;)
My question is not "only" about darkrides, it's more a general feeling (darkrides, restaurants, shops, transports ride telling a story, hotels, show and parades, etc...)

And about the "darkride as a DLC", since RCTW, I am wary of announcements like "later, in a DLC" ... [rolleyes]

Why do you think of a dlc when the game isn't released. Think of DLC when de game is done. And than you can argement what to want more.
Absolutely !

And nothing is lost as long as the game is not released.
 
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Vervloekt gij [squeeeeee].
Why do you think of a dlc when the game isn't released. Think of DLC when de game is done. And than you can argement what to want more.
Because of this [happy] (from last Q&A with developer) ---->

2) Are you planning to do some "interior rides"? I know you may not be able to announce Something thise early, but a lot of people are looking forward to build (and design?) big "interior" rides that aren't only dark rides: think of Toy Story Mania, Soarin', walkthroughs... and dark rides, obviously!


2. Interior rides are exciting to the team and something we'd like to do but we're not sure if we have time to do in the initial release.
 
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Because of this [happy] (from last Q&A with developer) ---->

2) Are you planning to do some "interior rides"? I know you may not be able to announce Something thise early, but a lot of people are looking forward to build (and design?) big "interior" rides that aren't only dark rides: think of Toy Story Mania, Soarin', walkthroughs... and dark rides, obviously!


2. Interior rides are exciting to the team and something we'd like to do but we're not sure if we have time to do in the initial release.
Ownee [cry]. But I want to do interior rides, Frontier!!! I want it (I'm gonna buy the early bird pass though)
 
@ Angelis
yes - alton towers wasn't the pefect example :D
If I remember it right, then in the first QA was said, that we're able to build advenced shops,restaurants etc. (I'm not that sure but think that I've read something like that)... and for a campaign mode plopable shops, stalls, restaurants are good - because in a campaign you haven't the time to build everything by yourself...but for a sandbox mode I really hope there is an opportunity to build restaurants,m shops etc. by myself (maybe the rct3 wild sollution).

My question is not "only" about darkrides, it's more a general feeling (darkrides, restaurants, shops, transports ride telling a story, hotels, show and parades, etc...)

I get your point and it's exactly what I (and i think everybody else wants)...but maybe are basic darkrides (with dark interior ;) ) possible...and maybe even parades and shows...don't know if it was asked on the actual QA - can't wait to read the whole thing- hope they release it on this forum when it's over.

And about the "darkride as a DLC", since RCTW, I am wary of announcements like "later, in a DLC" ... [rolleyes]

:D yes, for sure...but i trust Frontier a bit (and with a bit I mean MUCH) more, than atari. I think it is pretty hard to work on every feature to get it right and I think a great basis (and i think we can expect that from all what we've seen before) is a good start for release.
 
@ Angelis
yes - alton towers wasn't the pefect example :D
No problem. I understood what you meant.

If I remember it right, then in the first QA was said, that we're able to build advenced shops,restaurants etc. (I'm not that sure but think that I've read something like that)... and for a campaign mode plopable shops, stalls, restaurants are good - because in a campaign you haven't the time to build everything by yourself...but for a sandbox mode I really hope there is an opportunity to build restaurants,m shops etc. by myself (maybe the rct3 wild sollution).
Yup you are right about the scenario mode. It's easier.

But the campaign is maybe 30 to (maybe) 100 hours long. It's not why i still play RCT3 for exemple (and personaly, i dont care about the story mode)

I get your point and it's exactly what I (and i think everybody else wants)...but maybe are basic darkrides (with dark interior ;) ) possible...and maybe even parades and shows...don't know if it was asked on the actual QA - can't wait to read the whole thing- hope they release it on this forum when it's over.
I dont want a basic "darkride"

I just want to make the "Park Resort" i dream. I dont want a "2015 version" of "ThemeParkWorld" or "RCT" where you just put some ride and stall on the ground, add some trees, and a restroom. I want to play build every buildings.

Including darkrides, because seriously, if i need to choose between :
- Put a thrillride on the ground, change the name and the color
OR
- Build a darkride, with it own track, story, atmosphere, light, colors, etc...
Then ... the choice is simple.

This should have been the second attraction on which to work (after coasters).
Because it is the most exciting to build.

And this is (one more element) that makes me ask the question : ThemePark/AmusementParks or Fairgrounds ?

:D yes, for sure...but i trust Frontier a bit (and with a bit I mean MUCH) more, than atari. I think it is pretty hard to work on every feature to get it right and I think a great basis (and i think we can expect that from all what we've seen before) is a good start for release.
I trust Frontier more than Atari too (because they are bigger, because they are the developpers of RCT3) but still ... All this is really starting to scare me. [bored]
 
And I want to say that in RCT3 it was posible to build Darkrides. It was with custom scenery. But we are now more than ten years later. Think about what people can build with 3d models. (I can do it) And now it is posible to make plugins so I think if Frontier don't make it. People gonna make it. See what happened with Cities Skylines. It is full with plugins and new building.
 
I get your point and it's exactly what I (and i think everybody else wants)...but maybe are basic darkrides (with dark interior ;) ) possible...and maybe even parades and shows...don't know if it was asked on the actual QA - can't wait to read the whole thing- hope they release it on this forum when it's over.
Yes it's this past Thursday Q&A. It's over since friday maybe they show the all Q&A to you during next week. ;)

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@ Angelis
yes - alton towers wasn't the pefect example :D
If I remember it right, then in the first QA was said, that we're able to build advenced shops,restaurants etc. (I'm not that sure but think that I've read something like that)... and for a campaign mode plopable shops, stalls, restaurants are good - because in a campaign you haven't the time to build everything by yourself...but for a sandbox mode I really hope there is an opportunity to build restaurants,m shops etc. by myself (maybe the rct3 wild sollution).
Look at it this is a begin of answer i think---> [up]

D) Will there be restaurants and gift shops?

D) You’ll see more about how you’ll be able to use shops and facilities in conjunction with scenery to suit your needs
 
Darkrides are obviously a hard tool to build. We haven't really seen restaurants yet, so I don't know what to expect from them. They have to prioritize what to put in the base game to keep everyone happy. I think as long as we get better building tools, there should be no problem creating a "makeshift darkride" (a slow coaster inside a building) and sit-down restaurants.

The stuff they're showing is eye-candy. They have to excite the general public, the people that are just on their Facebook page and not the forums. No one gets excited about seeing a plain restaurant or knowing that we have better building tools. Plus, who knows how far along they are with these tools? They're complex. Flat rides are much simpler to build.

I just hope we can get rid of the ticket booths. Now THAT is something that no theme park or amusement park has. I don't understand why they were included, to be honest.
 
PC should not be one or the other. Although I would push towards the theme park part of the slider.
 
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I hope PC is geared mostly toward a theme park. But from what they showed us it looks like fairground stuff. In the concept art they posted today it showed a mini Ferris wheel, first off you never see mini Ferris wheels, second it had a huge booth at the end of the queue that i hope they eliminate. or have the option to have. Most parks don't have booths at all.
 
I disagree with this. Frontier are totally on track with the basics of a theme park... You're referring to Disneyland or Universal Studios which are actually the minority in theme parks. A regular theme park focuses on coasters, flats, water rides, transport rides, restaurants and maybe one dark ride, if that. *Edit: It looks like you're classifying this as an Amusement Park... which I'm fine with. Start with an amazing 'amusement park' game and develop it into an amazing 'theme park' game with expansions.

I would rather Frontier start with an awesome coaster builder with a huge array of coaster types (it is called Planet Coaster after all), a huge array of flat rides, water rides, transport rides, restaurants, buildings/scenery etc. and make the programming solid and complex so your theme park comes to life (which they are doing). And then they can focus on more specialised elements of a theme park, like water parks and dark rides, and give them the time to make them amazing!

You want to build a fully functioning dark ride with it's own story, lights, atmosphere? That sounds awesome! But Frontier will have to create a complex system that would really have to come with it's own expansion, which they have said will happen (don't know how complex it will be). Way too much to expect in the initial game though. Judging by the detail they're putting into the theming of the flat rides and the interesting modular building system, they not just expecting people to plonk down generic portable fairground rides and that's all.

And you're worried about DLC or Expansions not coming out? With the amazing crowd simulation and attractive animation, I think this game is going to be pretty popular, even with regular gamers. It's almost like The Sims meets RCT... I reckon Expansions are a going to be a sure thing.
 
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kinda dont understand this thread everything we have seeen so far looked awesome with so much detail in it. what was the exact reason for u to start this thread ? only that mini ferris wheel picture ?
 
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kinda dont understand this thread everything we have seeen so far looked awesome with so much detail in it. what was the exact reason for u to start this thread ? only that mini ferris wheel picture ?

I think the reason is to know if planet coaster goes like building a themed Disneyland or a basic Luna park. But I think we be able to build everything we want.
 
I disagree with this. Frontier are totally on track with the basics of a theme park... You're referring to Disneyland or Universal Studios which are actually the minority in theme parks. A regular theme park focuses on coasters, flats, water rides, transport rides, restaurants and maybe one dark ride, if that. *Edit: It looks like you're classifying this as an Amusement Park... which I'm fine with. Start with an amazing 'amusement park' game and develop it into an amazing 'theme park' game with expansions.

I would rather Frontier start with an awesome coaster builder with a huge array of coaster types (it is called Planet Coaster after all), a huge array of flat rides, water rides, transport rides, restaurants, buildings/scenery etc. and make the programming solid and complex so your theme park comes to life (which they are doing). And then they can focus on more specialised elements of a theme park, like water parks and dark rides, and give them the time to make them amazing!

You want to build a fully functioning dark ride with it's own story, lights, atmosphere? That sounds awesome! But Frontier will have to create a complex system that would really have to come with it's own expansion, which they have said will happen (don't know how complex it will be). Way too much to expect in the initial game though. Judging by the detail they're putting into the theming of the flat rides and the interesting modular building system, they not just expecting people to plonk down generic portable fairground rides and that's all.

And you're worried about DLC or Expansions not coming out? With the amazing crowd simulation and attractive animation, I think this game is going to be pretty popular, even with regular gamers. It's almost like The Sims meets RCT... I reckon Expansions are a going to be a sure thing.
I'm more interested in a SIx Flags or Busch Gardens type park, and I hope this is the direction Frontier is looking at.
 
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I hope to be able to build a heavenly themed park like Disney or Universal. I would actually like the waterpark rides in a expansion and another expansion with parades and concerts. And dark rides could also have a expansion. But in previous RCT games the food stalls are nothing like they are in a theme park but are more similar to fairgrounds. Also in Planet Coaster their is a big building at the entrance to every ride. I really hope we have the option to get rid of this because almost no theme parks have these buildings, normally their is just a person telling you where to go. In RCT3 if you set the ride to free but increased the park entrance people wouldn't come in but would say that the ride is a good value. I hope this is fixed in Planet Coaster.
 
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