Station Question

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Are they going to be PreBuilt or like in RCT3?

A Option to have one or the other or a combination of both?

The PreBuilts in RCTW look okay and would probably use them in Scenarios but I would rather Build my own. So if they are like the ones in RCT3, it's a hell of a lot easier to place scenery over the entrances and exits (Pain in the Butt in RCT2 to hide the default station buildings).

I probably had a brain fart and this was already answered in a thread I've already been in.
 
Are they going to be PreBuilt or like in RCT3?

A Option to have one or the other or a combination of both?

The PreBuilts in RCTW look okay and would probably use them in Scenarios but I would rather Build my own. So if they are like the ones in RCT3, it's a hell of a lot easier to place scenery over the entrances and exits (Pain in the Butt in RCT2 to hide the default station buildings).

I probably had a brain fart and this was already answered in a thread I've already been in.
If you watch the Dev Dairy #2. I think that you get a answer. If you look at how the station is you can guess what it is going to be.
 
Given the emphasis on modular building in the last video, I'm sure we'll be able to build structures around a basic station. The "other game" using massive prebuilt stations for every coaster makes sense since there isn't any sort of piece by piece building option in that game, but this one seems to be all about letting us create what we want, how we want.
 
Soo, Brain Fart it is [redface]

Another thing is when Placing the walls around the Stations Enter/Exits, Will the Modular System let us place the walls on the same grid square as the Enter/Exit and tracks because in 3, you had to place the walls on the outside but the roofs were built/meant for outside walls sharing the same grid square and not one in ones with one inside and the opposite wall on the outside.
Then if you wanted to build a 3wide Station, the Roof Pieces never seem meant for them, just even numbered wide buildings/stations, Or you had to have a Taller looking wall on one side than the other ( just a slant roof ) and Roof pieces that did not have finished ends so your Stations had built in vents. And if you used a Wall section to close in that gap, you now had wall corners sticking up past the roof.

I had to put Glass Peaks on my Western Station because the Western/Corral Roofs did Not have Peak Pieces ( the Upside down V's ) because I built it 3 wide and not 4. It looked alright and let in "Natural Sun Light".

Will there be Sections of Walls with Functioning Doors in them so the guest have to use the door to get into the station and the Coaster has to wait for the Doors to open before exiting/entering the station or will they just pass right through them as if not even there like in RCT3? I Liked that in RCT2 you could put Functioning Walls on the Ghost Train Ride but I would have loved if there were ones usable on Coasters and Paths.
 
As danplayer said theres no collisions like in RCT2, RCT3 this time, not even on paths.
Im pretty sure its going to make it a little more difficult for non creative people (as walls will probably not stack this time around, so you will have to be careful with placement, or maybe theres some kind o button that lets you altarnate between collisions and not collisions), but for creative people basically makes it with no limits to build anyhting you want.
 
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