Mind dropping this off-topic banter/nitpicking of who is right and who is wrong? There is no place for that here on the forums. I don't want to dish out enforced vacations from these nice forums. [sad]
Sorry for reading this. [bored]
Mind dropping this off-topic banter/nitpicking of who is right and who is wrong? There is no place for that here on the forums. I don't want to dish out enforced vacations from these nice forums. [sad]
Debates (and the noise they generate) are the best things to analyze later. Especially on a forum like this, which is read by the developers and designers who can rectify what they thought to be obvious, but what is not necessarily the case in reality.Mind dropping this off-topic banter/nitpicking of who is right and who is wrong? There is no place for that here on the forums. I don't want to dish out enforced vacations from these nice forums. [sad]
Sorry Milkman, you dont deserve it.
https://media.giphy.com/media/xTk9ZU6Xa5UR5pLAA0/giphy.gif
yay!Sorry if was to aggressive. My fault. I apologize [noob]
100% agree with Sydvic.@Angelis...but you cannot say that milkman is a troll, only because he has an other opinion than you. He has a valid point when he says that darkrides are not that easy to impress as flatrides...because darkrides only shows a building in the first place - which can be beautiful - and I want them too - but flatrides show a whole ride...and most people who play these kind of games aren't there for designing heavily themed parks...they look at plopable things and like them. And of course Frontier must do marketing on this game so I see why coasters, flatrides and waterrides are more important for them in the first phasis. But on the other side you've always seen the building tool and with it it's possible to build darkrides (at least on a basic level) and they'll improve the game after release. I think we should ttust Frontier![]()
I don't think keep whining about it helps a lot... [mouth shut]
Shall we talk about the live stream again? [big grin]
Well, I'd really like to see, aside from the Coaster Building tools and the relative coaster types, the Ride Operation Options which they revealed in the "Physics-driven simulation" video.. But, honestly, I think they're going to show us something we don't expect... probably easter eggs or some un-told feature.. Looking forward to it!
i think we have to remember that this is a Q&A, we're not even sure if they're going to show us anything.
Well true, but they could tell us a few things, we don't know! But for a Q&A it should be fun we will see!
Where to post the questions? Here? [noob]
ya, we made a whole thread about that here:"I"
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I think a live Q+A is a great idea, I don't like the Twitch streams for RCT:W. This was quite the thread to read and it's good to be back on topic!
I would like to ask about the park entrance, since they will always have the stones I wonder what freedom we will have? I have the image of Zoo Tycoon's entrance on Xbox (top of photo) in my mind unfortunately. Fine for a console game, but not the creative freedom needed for a PC title.
http://cerealkillerz.org/wp-content/uploads/2013/12/34ba1d09-535f-4cf2-839c-4793d8baa48f.jpg