Planet Coaster Livestream/Q&A next week

Status
Thread Closed: Not open for further replies.
Mind dropping this off-topic banter/nitpicking of who is right and who is wrong? There is no place for that here on the forums. I don't want to dish out enforced vacations from these nice forums. [sad]
Debates (and the noise they generate) are the best things to analyze later. Especially on a forum like this, which is read by the developers and designers who can rectify what they thought to be obvious, but what is not necessarily the case in reality.

But ... okay, okay.

I take the subject of "dark rides" with great passion because it is the feature that I expected the most (of all ...) so I apologize if I've been a little too aggressive.

Sorry Milkman, you dont deserve it.
giphy.gif
 
"It's a little bit funny"......

i didn't say anything at this discussion and even then my name was thrown in the room XD. In some points I understand Palfro, Brett and Angelis(or like I call in mind Sheldon Cooper XD)
 
Last edited:
@Angelis...but you cannot say that milkman is a troll, only because he has an other opinion than you. He has a valid point when he says that darkrides are not that easy to impress as flatrides...because darkrides only shows a building in the first place - which can be beautiful - and I want them too - but flatrides show a whole ride...and most people who play these kind of games aren't there for designing heavily themed parks...they look at plopable things and like them. And of course Frontier must do marketing on this game so I see why coasters, flatrides and waterrides are more important for them in the first phasis. But on the other side you've always seen the building tool and with it it's possible to build darkrides (at least on a basic level) and they'll improve the game after release. I think we should ttust Frontier ;)
100% agree with Sydvic.
 
Last edited:
Well, I'd really like to see, aside from the Coaster Building tools and the relative coaster types, the Ride Operation Options which they revealed in the "Physics-driven simulation" video.. But, honestly, I think they're going to show us something we don't expect... probably easter eggs or some un-told feature.. Looking forward to it!
 
Well, I'd really like to see, aside from the Coaster Building tools and the relative coaster types, the Ride Operation Options which they revealed in the "Physics-driven simulation" video.. But, honestly, I think they're going to show us something we don't expect... probably easter eggs or some un-told feature.. Looking forward to it!

Can't agree with you more should be very exciting!
 

Sawyer1

Planet Coaster Ambassador
"I"
__

I think a live Q+A is a great idea, I don't like the Twitch streams for RCT:W. This was quite the thread to read and it's good to be back on topic!

I would like to ask about the park entrance, since they will always have the stones I wonder what freedom we will have? I have the image of Zoo Tycoon's entrance on Xbox (top of photo) in my mind unfortunately. Fine for a console game, but not the creative freedom needed for a PC title.

34ba1d09-535f-4cf2-839c-4793d8baa48f.jpg
 
Last edited:
"I"
__

I think a live Q+A is a great idea, I don't like the Twitch streams for RCT:W. This was quite the thread to read and it's good to be back on topic!

I would like to ask about the park entrance, since they will always have the stones I wonder what freedom we will have? I have the image of Zoo Tycoon's entrance on Xbox (top of photo) in my mind unfortunately. Fine for a console game, but not the creative freedom needed for a PC title.

http://cerealkillerz.org/wp-content/uploads/2013/12/34ba1d09-535f-4cf2-839c-4793d8baa48f.jpg
ya, we made a whole thread about that here:
https://forums.planetcoaster.com/showthread.php/670-ideal-park-entrance!
i guess we'll have to wait and see if they answer that!
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom