An issue that I became especially aware of yesterday...
Firstly, there's the lack of ships & modules.
I get that there's no fed/imp/alliance factions and that limits ship choice but it does mean ship choice is limited.
There's also a lack of A-rated modules which, I guess, reflects the backwater nature of the region but does, inevitably, also mean that somebody who's operating out of Colonia full-time is always going to be at a disadvantage to somebody who's transferred a fully-A-rated ship or modules from the bubble.
Secondly, there's the lack of different BGS states.
This means players out in Colonia have a more limited range of state-specific USSs and have more limited opportunities to take advantage of the gameplay that different system-states offer.
By way of example of this, there are currently NO systems near Colonia which are paying top-prices for mining. Mining in Colonia pays only half what the same effort would yield in the bubble.
Equally, with no Anarchies in the region, there's nowhere that it's possible to destroy NPC ships with impunity, for the mat's.
Thirdly, there's a lack of special POIs comparable to, say, Dav's Hope or the crashed Annie's.
Coupled to the limited variety of BGS states, this creates something of a "double-whammy" when it comes to locating engineering mat's.
Fourthly, the mission-generator still seems to fixate on the bubble without, apparently, considering a player's location.
In the bubble, for example, I can take short-hop passenger missions which pay in rare G5 mat's.
In Colonia, the vast majority of "similar" missions still require that I ferry tourists around the bubble.
I do get that Colonia is supposed to be a bit of a backwater but it'd be nice if FDev could take a bit of a look at it and see if they can't find a way provide some of the same advantages that being in the bubble has.
Firstly, there's the lack of ships & modules.
I get that there's no fed/imp/alliance factions and that limits ship choice but it does mean ship choice is limited.
There's also a lack of A-rated modules which, I guess, reflects the backwater nature of the region but does, inevitably, also mean that somebody who's operating out of Colonia full-time is always going to be at a disadvantage to somebody who's transferred a fully-A-rated ship or modules from the bubble.
Secondly, there's the lack of different BGS states.
This means players out in Colonia have a more limited range of state-specific USSs and have more limited opportunities to take advantage of the gameplay that different system-states offer.
By way of example of this, there are currently NO systems near Colonia which are paying top-prices for mining. Mining in Colonia pays only half what the same effort would yield in the bubble.
Equally, with no Anarchies in the region, there's nowhere that it's possible to destroy NPC ships with impunity, for the mat's.
Thirdly, there's a lack of special POIs comparable to, say, Dav's Hope or the crashed Annie's.
Coupled to the limited variety of BGS states, this creates something of a "double-whammy" when it comes to locating engineering mat's.
Fourthly, the mission-generator still seems to fixate on the bubble without, apparently, considering a player's location.
In the bubble, for example, I can take short-hop passenger missions which pay in rare G5 mat's.
In Colonia, the vast majority of "similar" missions still require that I ferry tourists around the bubble.
I do get that Colonia is supposed to be a bit of a backwater but it'd be nice if FDev could take a bit of a look at it and see if they can't find a way provide some of the same advantages that being in the bubble has.