In game travel - the critical flaw?

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How fast do you want to go? As I said, the bubble is < 1hr, Colonia is only a few hours, Bubble to Beagle Point can be done in a day.

Look at it from another point of view, it's a multi-player galaxy. Ships have different ranges, speeds etc, and some people love to fight each other. Not me, but that's outside the scope of the discussion.

If you could effectively teleport from anywhere in the galaxy to anywhere else, then you'd kill pvp and most pve interception too. Now some might see that as a good thing of course, but really?

In a day lol! I claim victory in the debate ;) Minutes not hours is my mantra.

A whole earth day! That's just wrong...
 
If I remember correctly the math behind the game doesn't allow for all of the systems to be rendered simultaneously this alleviates resources as the servers dont render systems if no one is in them.
 
In a day lol! I claim victory in the debate ;) Minutes not hours is my mantra.

A whole earth day! That's just wrong...
It's 65000 LY
And there's not a lot there to see or do when you do.
So as others have asked, how would you shorten it without making the flight-sim part of the game pointless?
 
I'm not a game designer but there are surely hundreds of ways to fix this very simply and easily - time dilation like in one space game whose name I forget and FSX would be very obvious...

So you have no idea how it would work in the game - interesting.

The galaxy is already shrinking, trips that were once considered true tests of endurance like flying to Sag A are now considered almost commonplace and easy. Heck I still remember the first time I engineered a ship that could jump 25ly - I thought I was GOD. Now every ship I have with the exception of two pure combat ships can jump 30+lys and that is with minimal engineering. I don't even use jump juice or neutron stars when exploring as the journey is way more interesting than the destination in my opinion.
 
Travelling in the game was clearly broken from the start - why should any game player be forced to endure hundreds of pointless and repetitive button presses and loading screens to get from one location in a game to another - this is ludicrous in the extreme - will it ever be fixed? Or is this forever to be the game's critical legacy...?

No, the flight model is not flawed. This is the intended behaviour. You actively fly between points. There is nothing to fix regarding this.

What is flawed, is your opinion vs the reality of the game.

Edit: Sure, you can have your opinion but to say "elite is flawed" because it doesn't meet your expectations is cow dung.
 
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It's 65000 LY
And there's not a lot there to see or do when you do.
So as others have asked, how would you shorten it without making the flight-sim part of the game pointless?

That distance has no meaning for our human minds...

FSX has time dilation to cut the boring bits. Or just simply automate the jumps and have a minigame to simulate hazards enroute...there are loads of easy options.

Simples...not really my job to fix the game though!
 
This game is based in the year 3305, not 2018. No one knows what technologies will be around at the point, so how can you possibly say "its not realistic", unless you happen to be a time traveller and have been to the year 3300 to actually see the technologies of that time.



There is no realistic space travel in this game...trust me on this one - it takes several days to get to the moon...
 
No, the flight model is not flawed. This is the intended behaviour. You actively fly between in point. There is nothing to fix regarding this.

What is flawed, is your opinion vs the reality of the game.

I'm talking about the travel system...and the gameplay does not depend on my opinion - anyone can verify my observations objectively...
 
Travelling in the game was clearly broken from the start - why should any game player be forced to endure hundreds of pointless and repetitive button presses and loading screens to get from one location in a game to another - this is ludicrous in the extreme - will it ever be fixed? Or is this forever to be the game's critical legacy...?

It's a big galaxy.

If you don't wanna go somewhere because it's far away. Don't go there.
 
That distance has no meaning for our human minds...

FSX has time dilation to cut the boring bits. Or just simply automate the jumps and have a minigame to simulate hazards enroute...there are loads of easy options.

Simples...not really my job to fix the game though!

Time dilation won't work in a multi-player game. Anyone else in a system will have a chance to see you, and interact. If you use time dilation, that fails and becomes a single-player experience. It was flawed in FSX too.

Automating it maybe, it's been brought up before, but there are the hazards of other people, so a mini-game won't work.
All your options would be fine, if it was a single-player galaxy, but it's not. Any time-skips have to account for other people too.
 
When I first started the game I had some of the same feelings. everything seemed so slow, travel seemed like it took forever to get anywhere. Grinding for rep and credits to buy those ships I was so sure I needed for 'progression' felt like such a chore. Exploration felt pointless and endless with nothing to see or do but press a button once and hop back in that wormhole. Then one day, after some time away I had a talk with myself and reminded myself that I have to stop being mad at the game for what I thought it lacked but rather accept the game for what it is. I had been looking for a game completely different from all the other games I've played. Once I stopped being in a hurry, looked at what the game is and what I could do within it I realized I had found just that.
Jumping from one system to another light years away through that wormhole, slipstream,hyperspace(what ever catchy thing you want to call it) is a logical mode of space travel. I for one do not want the game to play itself for me. Now if you were to say that some mechanics still could use some more substance I'd agree:
examples-
Galactic interconnected trade market with a 'market connector' in game that displays fluctuating prices on commodities, locations of commodities ships modules, basically everything tradable, on a searchable database in game giving it all a feeling of a living vibrant market effected by player trade- I agree
I list of explored and discovered systems along with who found them on a searchable database in game with details on planets, resources, and POI locations- I'd agree
((I found that using trade computer extension and market connector does pretty much all of that I just described and allows me to search all data while still in game. I think those two elements should be the games mechanics anyway... but those simple addons really made the game more interesting to me. ))
an ability to manually decide the course of my flight path through navigation based On a course I choose as well as the 'autoplot' option- I'd agree

I took out the docking computer and realized how much more interesting it is to land on stations. I stopped racing to that billion credits and realized that it is enjoyable to run my shipping company and exploration expeditions at my own pace with my own goals in mind. I stopped nitpicking missions and started using my imagination to create stories around my gameplay, something I hadnt really done as much in other games over the years. I supplied my own plot, my own agenda, independent of any directed sequence of events...and I enjoyed it.
I used to mock the games constant "slow down" alerts, but once I 'slowed down' it all made more sense to me, became more interesting.
 
This game is based in the year 3300, not 2018. No one knows what technologies will be around at the point, so how can you possibly say "its not realistic", unless you happen to be a time traveller and have been to the year 3300 to actually see the technologies of that time.

The game is definitely not based on the technologies of 3300 and an accurate representation of how long it takes to get around the milky way - heck there might not even be any humans in 3300 :rolleyes: FTL travel is not even possible many physicists say - anyway this is all academic as ED is a game - only a game and fast travel in the game will not change what happens in 3300AD one way or another...
 
I'm going to drop out of this thread now, and I wish you all lots of fun.
I have two reasons for this. Firstly I'm tired and it's bedtime, I have to get up early tomorrow.
Secondly, it IS April 1st tomorrow, and I'm far from convinced that the OP isn't having an April Fools laugh at us all for engaging in this debate. It's his first and only thread, and who knows the time zone.
 
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