Some players have an issue with this. To have a Fast ship to get to Colonia in 107 Jumps or less and have a Combat ship waiting for them. I think it better let them wait because some players could have issues on this one. I think the current setup with ship transfer is the best idea.
I think it's not a problem to allow "push" transfers of ships, even from a perspective of keeping Colonia suitably distant.
1) There's not much in Colonia that's that time-critical about whether you "push" the ship or "pull" it. The credit cost is more of a discouragement on larger ships, since you could fly those ships there yourself (even laden down with equipment and armour) faster than you could earn the money to transfer them.
2) If you're not going at record-setting pace (or even if you are, but not all in the same play session), you can do intermediate transfers at Rohini, Gandharvi and Kashyapa, and be waiting much less than 61 hours for the final stage.
3) Once you've been there once and pulled a combat ship there, it's there with zero delay or cost for any future visit anyway. So it's completely irrelevant how it got there once it's been three days since your first arrival.
4) If you get to Colonia and don't have a combat ship, you can build and engineer one locally in a couple of hours anyway that'll be more than capable of any PvE challenge, or even a bit of PvP murder. This is increasingly true as the Colonia engineers develop, but a proper set of pinned blueprints is enough already. Back in the day when there were no local engineers, no remote workshops, and the only local availability was D-rated Vipers, sure, it would have been more important then.
5) If you've got the planning and skill to do a record-setting run - and let's be very clear that you can't get to Colonia in 107 jumps just by taking a reasonably fast travel ship and using the in-game plotter: it takes substantial preparation before departure - you have the planning and skill to work around the transfer delay anyway.