While not a "great" bonus, I use the ADS-like feature we get in previously-scanned systems to locate things like ELWs, click on them in the system map, point my ship in the right direction, and then when I switch to FSS that lovely world is front and center. It saves a bunch of "hunting" in the FSS screen.
Yes, that's the process that a couple of people have held up as being the 'workaround' for using the FSS to actually locate bodies...
The thing is, and I truly mean no disrespect, but locating bodies using the FSS is hardly challenging or onerous. Even for those few systems where there's a body away from the orbit lines, it takes very little time to find them. I've come across these in perhaps half a dozen systems (out of hundreds scanned), and I'd say the longest I've had to 'hunt' for the illusive body is likely still less than a minute.
I don't consider myself particularly 'skilled' at using the FSS (and I play in VR), but scanning a system with less than 10 bodies takes a minute or two, systems with 20+ bodies less than five minutes, and systems with 40+ bodies less than 10 minutes. I use EDDI when I play, and that is still reading out the data of bodies I've scanned when I'm already three or four systems away!
I cannot imagine that I would ever consider dropping into a system, opening a system map reveal, zooming in on something to identify with a degree of certainty what it is (in any case, the system map seems to resolve very slowly for me in VR), target said body, exit the system map, line my ship up with the targeted body, throttle down, enter the FSS, make any small adjustments if necessary and then zoom to scan. By the time I'd done all that, I'd be half way through scanning the entire system by just using the FSS as designed...
