In game travel - the critical flaw?

Status
Thread Closed: Not open for further replies.
Why would you even need a boost, if you can travel the bubble in 4 jumps?

Because that's not true for lots of ships. Even with top engineering and Guardian booster.


There are no in-game player pirates anymore, they both left.

Time frame and credit range is minutes and a part engineered DBS.

Twenty jumps is out to the Guardian ruins way beyond bubble range.

Build it and they will come.

Not when you want to bring your battle-Conda after you. Then it's a long wait, and a big bill.

Getting my battle-Conda to or from Merope to somewhere else of interest is regularly 20 jumps.
 
  • New mass piracy-potential + social hubs around warphole gates
  • Accessibility to all events and sites of interest across the bubble within a lower time-frame / credit-range than current, without impinging on the range advantage of explo ships.
  • A fun new risk/reward piloting challenge (ideally), in place of the current repetitious 20+ jumps to engineer / meet your freinds / track down Thargs etc.
The pitch is here:)

  • hubs already exists... SD, some of the engineer systems, starting systems, CG... there is no need to add thousands of more hubs that will be empty all the time
  • bubble is already accessible, my vette can cross it in like 15 minutes.
  • so another interdiction-type minigame? No, thank you.
I really find the current travel system quite okish. Engineering and Guardian stuff are making things way easier than I heard it was 4 years ago.
 
Exactly, in the end jump range is also a property used to balance ships that are better at other things. Fast travel would remove this.

I'm arguing here, in part, that it's a botched trade off.

The intended aim is fine: to keep long-distance jumps the preserve of explo-focused ships. But the uber-nerfing of combat ships is such a blunt tool, and has a pretty negative impact on general gameplay for those ships, IMO. The advantage of warp-gate variants for the Bubble is they preserve the advantage for explo ships, while replacing dour repetitious 'gameplay' for combat players with various potential forms of new gameplay.

Win-win, you'd think ;)
 
Throw your hands up with joy! Yep I meant intra-bubble ;)
Who needs to get there in five minutes with a combat 'Conda? Speedy Pirate Rescue?
If you have a godship, you can surely afford to transfer it.
Could be a bit cheaper but its punishment for not flying there yourself.
The only reason I can see for fast travel is if it was a cartoon universe or a mobile game.
O7
 

The Replicated Man

T
Its the only way to travel.
Indeed. Untill you reach your destination and pop because a player sees your jump ship and blows you up. Your hull is made out of wet cardboard.

Just one of the many things we have to deal with in Elite.
 
Indeed. Untill you reach your destination and pop because a player sees your jump ship and blows you up. Your hull is made out of wet cardboard.

Just one of the many things we have to deal with in Elite.

I put prismatics and a HRP on my DBX for this reason.
 
  • hubs already exists... SD, some of the engineer systems, starting systems, CG... there is no need to add thousands of more hubs that will be empty all the time
  • bubble is already accessible, my vette can cross it in like 15 minutes.
  • so another interdiction-type minigame? No, thank you.
I really find the current travel system quite okish. Engineering and Guardian stuff are making things way easier than I heard it was 4 years ago.

The starter systems out to somewhere super exotic like alliance space was an evenings play at launch, and when you got there you ran the gauntlet of ramming griefers and gankers exploiting bounties. If you killed a pirate 15,000 was considered a huge payout. Then the developers would come round and set fire to the rolled up newspaper you had to live in.
 
Indeed. Untill you reach your destination and pop because a player sees your jump ship and blows you up. Your hull is made out of wet cardboard.

Just one of the many things we have to deal with in Elite.
And the other player just popped in from the wormhole in his kill ship?
no.

Wormholes to Andromeda or The Clouds sounds about right and wouldn't fail ma emmurrsion.
 

The Replicated Man

T
And the other player just popped in from the wormhole in his kill ship?
no.

Wormholes to Andromeda or The Clouds sounds about right and wouldn't fail ma emmurrsion.
Who's talking about wormholes?!
 
  • hubs already exists... SD, some of the engineer systems, starting systems, CG... there is no need to add thousands of more hubs that will be empty all the time
  • bubble is already accessible, my vette can cross it in like 15 minutes.
  • so another interdiction-type minigame? No, thank you.
I really find the current travel system quite okish. Engineering and Guardian stuff are making things way easier than I heard it was 4 years ago.

  • It wouldn't necessarily be thousands by any means. (Well, it would be interesting to see someone crunch the numbers required to have, say, one per 100ly radius). An an alternate version with fixed end-to-end portals could have even less I suspect.
  • Well different strokes, but the 15-20 commutes my Conda gets lumbered with feel far from additive. And that's forgetting the uber-grind to actually get the damn thing jump engineered.
  • Nope :). Was thinking more a pilot-skill 'steer down the twisting conduit' (with 'the walls are lava' risks and potentially branching and different route difficulties etc). Y'know, flying spaceships stuff ;)
 
  • It wouldn't necessarily be thousands by any means. (Well, it would be interesting to see someone crunch the numbers required to have, say, one per 100ly radius). An an alternate version with fixed end-to-end portals could have even less I suspect.
  • Well different strokes, but the 15-20 commutes my Conda gets lumbered with feel far from additive. And that's forgetting the uber-grind to actually get the damn thing jump engineered.
  • Nope :). Was thinking more a pilot-skill 'steer down the twisting conduit' (with 'the walls are lava' risks and potentially branching and different route difficulties etc). Y'know, flying spaceships stuff ;)

Go to farseer or martuuk once and pin the G5 extended range blueprint. Thanks to the wonders of remote engineering any new ship you buy starts with super jump capability which makes everything else much easier.
 
Go to farseer or martuuk once and pin the G5 extended range blueprint. Thanks to the wonders of remote engineering any new ship you buy starts with super jump capability which makes everything else much easier.

True, that has improved.

But see, the 'go once, gain access from range' thing has precedence. And it is good ;)
 
I'm absolutely fine with that. I'm actively seeking constructive criticism.

Unfortunately all I'm getting from you is some stream of consciousness rants about internal consistency which are (ironically) internally inconsistent, deeply subjective to boot, and nigh impossible to parse down into a coherent position which I can engage with. Congratulations.

Darling, just because someone isn't agreeing with you, doesn't mean their criticism isn't constructive. "It's not happening, and here's why", is as much constructive criticism as helping you to improve the idea is. I'm not telling you why I think it's a bad idea, I'm telling you why FDEV won't implement it. They won't even give it a second look. I'm trying to save you time by explaining why it's never going to happen. There's nothing subjective about this. The rules of the game are very simple - space is big, and part of the game is getting around in that big space. Yes, even the bubble is big, so no, making it smaller is simply not going to happen. Making space smaller in a game where space is intended to be big is internally inconsistent, no matter how much you deny it.

Deeply subjective? The only real qualification you've given for any of this is "I don't like doing 20 jumps in my Anaconda!" You've given us nothing but your personal problems to justify this idea. You have NOT told us why the game needs it, you've only told us why you personally want it. That's the very definition of subjective.
 
At this point I just have to say that I disagree with you on this and leave it at that. Similarly the Golgot suggestion is also not appealing to me. The idea of ships being transported via megaship is the only non-game-breaker to me as that could have huge cost and time penalties, at least people could relieve their boredom by playing something else (or buying another account :giggle: ) during the enormous transit times.

Your in-system "slipstream" (is that what you called it?) is a different kettle of fish and I have not given it much consideration as the whole "supercruise is boring" subject just annoys the bottom off of me.

I would see megaship transport as a gamebreaker if we're without sufficient EVA features. I don't think it would ever be developed otherwise.

Both suggestions would be an alternate form of travel, and not a replacement for hyperspace jumps. Golgot's suggestion would be great for the thrill seekers who like to take risks. My slipstream suggestion is not actually intra-system, but a way to travel long multi-jump routes automatically, but at ~10ly per minute, considerably slower than hyperspace jumps. Granted, other than watching systems fly past you, it's not a very "fun" alternative, unless some engaging EVA features accompany it.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom