The Replicated Man
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Maybe in a stripped down Krait Phantom with 75ly jump range lolzSometimes it takes 4 jumps. 4 JUMPS!! Have mercy.
Maybe in a stripped down Krait Phantom with 75ly jump range lolzSometimes it takes 4 jumps. 4 JUMPS!! Have mercy.
Why would you even need a boost, if you can travel the bubble in 4 jumps?
There are no in-game player pirates anymore, they both left.
Time frame and credit range is minutes and a part engineered DBS.
Twenty jumps is out to the Guardian ruins way beyond bubble range.
The pitch is here
- New mass piracy-potential + social hubs around warphole gates
- Accessibility to all events and sites of interest across the bubble within a lower time-frame / credit-range than current, without impinging on the range advantage of explo ships.
- A fun new risk/reward piloting challenge (ideally), in place of the current repetitious 20+ jumps to engineer / meet your freinds / track down Thargs etc.
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Close. My JumpConda. 73ly jump range. Not stripped down too much. +Guardian FSD booster. My DBX taxi (63ly) I use more often but with a centrally located base, I rarely have more than 3 jumps.Maybe in a stripped down Krait Phantom with 75ly jump range lolz
Because that's not true for lots of ships. Even with top engineering and Guardian booster.
Exactly, in the end jump range is also a property used to balance ships that are better at other things. Fast travel would remove this.
Maybe in a stripped down Krait Phantom with 75ly jump range lolz
Who needs to get there in five minutes with a combat 'Conda? Speedy Pirate Rescue?Throw your hands up with joy! Yep I meant intra-bubble![]()
Indeed. Untill you reach your destination and pop because a player sees your jump ship and blows you up. Your hull is made out of wet cardboard.Its the only way to travel.
Indeed. Untill you reach your destination and pop because a player sees your jump ship and blows you up. Your hull is made out of wet cardboard.
Just one of the many things we have to deal with in Elite.
I really find the current travel system quite okish. Engineering and Guardian stuff are making things way easier than I heard it was 4 years ago.
- hubs already exists... SD, some of the engineer systems, starting systems, CG... there is no need to add thousands of more hubs that will be empty all the time
- bubble is already accessible, my vette can cross it in like 15 minutes.
- so another interdiction-type minigame? No, thank you.
And the other player just popped in from the wormhole in his kill ship?Indeed. Untill you reach your destination and pop because a player sees your jump ship and blows you up. Your hull is made out of wet cardboard.
Just one of the many things we have to deal with in Elite.
Who's talking about wormholes?!And the other player just popped in from the wormhole in his kill ship?
no.
Wormholes to Andromeda or The Clouds sounds about right and wouldn't fail ma emmurrsion.
One of Golgots ideas for fast travel.Who's talking about wormholes?!
I really find the current travel system quite okish. Engineering and Guardian stuff are making things way easier than I heard it was 4 years ago.
- hubs already exists... SD, some of the engineer systems, starting systems, CG... there is no need to add thousands of more hubs that will be empty all the time
- bubble is already accessible, my vette can cross it in like 15 minutes.
- so another interdiction-type minigame? No, thank you.
- It wouldn't necessarily be thousands by any means. (Well, it would be interesting to see someone crunch the numbers required to have, say, one per 100ly radius). An an alternate version with fixed end-to-end portals could have even less I suspect.
- Well different strokes, but the 15-20 commutes my Conda gets lumbered with feel far from additive. And that's forgetting the uber-grind to actually get the damn thing jump engineered.
- Nope
. Was thinking more a pilot-skill 'steer down the twisting conduit' (with 'the walls are lava' risks and potentially branching and different route difficulties etc). Y'know, flying spaceships stuff
Go to farseer or martuuk once and pin the G5 extended range blueprint. Thanks to the wonders of remote engineering any new ship you buy starts with super jump capability which makes everything else much easier.
I'm absolutely fine with that. I'm actively seeking constructive criticism.
Unfortunately all I'm getting from you is some stream of consciousness rants about internal consistency which are (ironically) internally inconsistent, deeply subjective to boot, and nigh impossible to parse down into a coherent position which I can engage with. Congratulations.
At this point I just have to say that I disagree with you on this and leave it at that. Similarly the Golgot suggestion is also not appealing to me. The idea of ships being transported via megaship is the only non-game-breaker to me as that could have huge cost and time penalties, at least people could relieve their boredom by playing something else (or buying another account) during the enormous transit times.
Your in-system "slipstream" (is that what you called it?) is a different kettle of fish and I have not given it much consideration as the whole "supercruise is boring" subject just annoys the bottom off of me.