In game travel - the critical flaw?

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Ultimately balances I have in mind are:
  • Heavier ships manoeuvring poorly within the 'conduit', leading to more risk of damage heavy damage, early ejection & death.
  • Death & damage risk generally acting as a balance to make it not a complete path of least resistance. Long-form travel would become the slower, safer option.
  • Jump gates as high population 'nodes' which provide a similar functionality to interdiction in terms of security checks / interdictions etc during inter-system transits, but more focused into a blockade-runner scenario

These sound like great ideas for a game that isn't Elite. Perhaps you should pitch them to the X-Universe guys? They're much more in fitting with that universe's lore.
 
No I couldn't care less about that .

What I am saying is that I think you sitting in here throwing a hissy fit over your fully outfitted Anaconda "only" getting 34ly per jump is absolutely ridiculous. That is amazingly good jump range for a large outfitted ship and yet you are still finding reasons to complain about it. You are behaving like an entitled kid who is upset the drive to mall is taking too long.

I do not wish to play a 1:1 mall driving simulator. On this you are correct.

It's a space simulator (A damn good one at that) and space is pretty big. It's gonna take time to go places in this game and that's not going to be changing anytime soon. You are never going to be able to instantly teleport across the Galaxy or even bubble. It ruins the entire point of this game being a simulation. If that upsets you then this might not be the game for you.

The argument that only long, empty gameplay tracts can satisfactorily replicate the giant empty nature of space is a question of preference. Representations of scale & speed can equally do the job. What you're discussing is essentially a personal preference.

But, I absolutely endorse your personal preference, on the grounds that the game has been marketed and built to accommodate your sensibilities. It has also been pitched at mine too however (from its Star Wars DNA, to its dynamic combat, to its classical space-shortcut tropes).

Play your own way is kinda the calling card of the game ;). Trying to run me out of town, particularly when I pitch ideas that are designed to preserve both your playstyle and mine, is what comes across as footstamping my friend ;)

Some key points:
  • I'm not pitching for instant teleportation. That is a strawman argument.
  • Does my broad pitch for intra-bubble risky warp conduits really impact your preferred playstyle?
  • If so, please share how :)
  • If not, why is it such an issue?
 
Trying to run me out of town, particularly when I pitch ideas that are designed to preserve both your playstyle and mine, is what comes across as footstamping my friend ;)

Disagreeing with your ideas and calling them out where they are bad and/or not in keeping with the lore of the game is not 'running you out of town'.
 
Disagreeing with your ideas and calling them out where they are bad and/or not in keeping with the lore of the game is not 'running you out of town'.

That's all fine. It's the zombie litany of 'play another game', when I advocate for gameplay styles that are clearly endorsed by both the game's marketing and design decisions. That's the stuff that's daft, unconsidered, & counter-productive.

Doubly-so when I always take alternate playstyles into account when pondering possible additions to the game :)

I get that a lot of it stems from people being protective of a game niche they feel is rare, and ergo emperilled in the gaming ecosystem. But damn if it isn't ironic when people dress that emotive push-back as a logical critiques, when they're frequently not ;). And again, doubly-so when my suggestions are aimed to not imperil their playstyle in the first place. ¯\(ツ)
 
These sound like great ideas for a game that isn't Elite. Perhaps you should pitch them to the X-Universe guys? They're much more in fitting with that universe's lore.

Exactly. In a another game those changes might be nice, but not ED.
The argument that only long, empty gameplay tracts can satisfactorily replicate the giant empty nature of space is a question of preference. Representations of scale & speed can equally do the job. What you're discussing is essentially a personal preference.

Its not just my personal preference. Its literally the way the game was built to work. Once again if you don't like that then Elite Dangerous is just not the game for you.

, I absolutely endorse your personal preference, on the grounds that the game has been marketed and built to accommodate your sensibilities. It has also been pitched at mine too however (from its Star Wars DNA, to its dynamic combat, to its classical space-shortcut tropes). Play your own way is kinda the calling card of the game ;)

Yes play the game the way you wanna play it. Go for it. I am not saying you shouldn't.


But the thing you are missing is the phrase is "Play the way you want to play" not "Fundamentally change the game in order to fit the way I want it to be"



Trying to run me out of town, particularly when I pitch ideas that are designed to preserve both your playstyle and mine, is what comes across as footstamping my friend ;)

No that is me getting tired of your style of discussion. You are not actually listening to anything anyone has to say to you about the matter. You condescendingly say what you wanna say, people respond and then you just keep on saying what you wanna say. Its like having a discussion with a particularly dense wall. There is no give and take. You just talk at people.

It also doesn't help that your emote spam makes you come off as a troll who is just trying stir crap up by arguing in bad faith which makes it that much harder to take any of what you have to say seriously. Especially when you are ignoring all of the problems with this line of logic that people have already pointed out in this thread. You are just willfully ignoring them.

Does my broad pitch for intra-bubble risky warp conduits really impact your preferred playstyle?

Yes it does. And that fact you can't seem to see that despite it being obvious to pretty much everyone else once again pushes me to believe that you are arguing in bad faith.

If so, please share how :)

This game is a game built around a shared social space (The Bubble) and for better or worse this game IS a PvP game. If your asinine suggestions came to be then I would have literally no choice but to use them if I wanted to continue to take part in Community goals or Powerplay. Because if I didn't then I would be left in the dust by those that did. My travel times would be vastly longer than those who decided to take your fast travel options. They would be able to transport goods faster and they would be able to earn powerplay merits faster. Not only that, but they would be able to spread their factions influence faster as well. Which would put those who decided to use the fast travel system automatically ahead of those who didn't.


So yes your little ideas WOULD affect the way that I enjoy the game. In fact they would destroy one of the things that I come to love about the game more than any other. Its Size. I have grown to love travelling around this enormous gamein my 700+ hours of playing. And the funny thing is I used to be like you and hated it. I would endlessly whine about travel times and ships that had poor jump ranges, but as time has gone on I have come to not only appreciate it, but love it. And being forced to pop from A to Z instead of actually taking the time to travel there would greatly diminish my ability to enjoy the game. In fact I would drop the game entirely at that point and I have a feeling that i wouldn't be the only one that would do that.
 
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That's all fine. It's the zombie litany of 'play another game', when I advocate for gameplay styles that are clearly endorsed by both the game's marketing and design decisions. That's the stuff that's daft, unconsidered, & counter-productive.

You're advocating non-Elite lore changes to Elite. At that point you are pretty much trying to make Elite a different game, and no amount of shrug emojis is going to change that.
 
I get that a lot of it stems from people being protective of a game niche they feel is rare, and ergo emperilled in the gaming ecosystem. But damn if it isn't ironic when people dress that emotive push-back as a logical critiques, when they're frequently not ;). And again, doubly-so when my suggestions are aimed to not imperil their playstyle in the first place. ¯\(ツ)

Yeah I am just gonna go ahead and guess that you are being disingenuous at this point. You are not here to have an actual discussion. You just want to troll for attention.
 
That's all fine. It's the zombie litany of 'play another game', when I advocate for gameplay styles that are clearly endorsed by both the game's marketing and design decisions. That's the stuff that's daft, unconsidered, & counter-productive.

Doubly-so when I always take alternate playstyles into account when pondering possible additions to the game :)

I get that a lot of it stems from people being protective of a game niche they feel is rare, and ergo emperilled in the gaming ecosystem. But damn if it isn't ironic when people dress that emotive push-back as a logical critiques, when they're frequently not ;). And again, doubly-so when my suggestions are aimed to not imperil their playstyle in the first place. ¯\(ツ)

Its a matter of viewpoint. I'm really really picky about the games I play, I just don't waste any time at all on ones that don't tick my personal boxes. To avoid that ever being an issue I find out what I'm buying and apply my personal pickiness standards pre-purchase and wherever possible play a demo.

Less hassle and more fun.
 
To avoid that ever being an issue I find out what I'm buying and apply my personal pickiness standards pre-purchase and wherever possible play a demo.

That's pretty much the rule I apply to buying almost anything (especially electronics like phones and computers) - does $PRODUCT do something out of the box, today, that I want/need, vs will $PRODUCT one day perhaps do what I want/need?
 
That's pretty much the rule I apply to buying almost anything (especially electronics like phones and computers) - does $PRODUCT do something out of the box, today, that I want/need, vs will $PRODUCT one day perhaps do what I want/need?

Yep, its like "placeholders" don't buy anything for your personal imaginary future version. Go for what it is right now, that way later improvements are a bonus.

This can get complicated with kickstarters which is why I always wait for them to hit the demo stage.
 
Why does someone buy a game, then complain about the core mechanics and demand changes. The mature thing to do is realise the game isn't what they were after and recognise that the majority of those playing the game like the mechanics. But no, these people demand the publisher change the game to something it was never intended to be, to me it is a rather selfish attitude.
 
Why does someone buy a game, then complain about the core mechanics and demand changes. The mature thing to do is realise the game isn't what they were after and recognise that the majority of those playing the game like the mechanics. But no, these people demand the publisher change the game to something it was never intended to be, to me it is a rather selfish attitude.

No see apparently pointing that out means that you are trying to checks notes


Trying to run me out of town...


Because that makes sense some how?
 
Why does someone buy a game, then complain about the core mechanics and demand changes. The mature thing to do is realise the game isn't what they were after and recognise that the majority of those playing the game like the mechanics. But no, these people demand the publisher change the game to something it was never intended to be, to me it is a rather selfish attitude.

Its a relatively new phenomenon in gaming that's making the whole thing more toxic, buy at random then throw wobbler demanding everything changes to fit inaccurate preconceptions. Post facts society, they can't face being wrong so reality has to change instead.

(not aimed at the OP he's reasonable)
 
David said it himself that this is not going to happen. So what is the point anyway?

Brabes said (p17), back in Alpha days, that they weren't planning wormhole shortcuts to 'different parts of the galaxy'. He highlights that it should be a big achievement to travel a 'long distance'. For sure.

That's not the same as saying wormholes within the Bubble are definitely ruled out ;)

A more pertinent point is probably the balancing of white dwarf leaps at their launch, where worries were expressed about making the Bubble too small.

Given the flex that has been shown on various related issues since launch, and the amount of hard testing of the user experience that has gone on in the interim, raising mechanics in this area shouldn't be nixed off the bat though.
 
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Some will argue against any change no matter what. Until FD implements it, then its great and should never be changed.


I have gone there, I have learned neutron boosting. That still doesnt answer why you and others are unwilling, even on a conceptual level, to consider that maybe (just maybe) there could possibly be something more fun than watching loading screens for hundreds of hours.

I 'insist on calling them loading screens' in the same sense that I 'call a spade a spade'. They are loading screens, that is simply the reality. All this 'reality is just in your mind!', 'I did it so surely it cannot be improved upon!' and 'this game is not for you!' rhetoric is just weak.
The issue is that no matter what FDev add in, it will still be a loading screen, even if its a slightly interactive loading screen. That loading screen needs to be there, so it can't be gotten rid of. Also no matter how good your system is, that loading screen pauses and starts as things get loaded in the background.

I am not against change, but the change needs to be practical. I am not sure if this is one of them. I can see it making the jump much longer then what it already is, which would have other people complaining that there exploration is now ruined because it takes too long to get anywhere.

But if FDev can add a bit of interaction while there is a hyperspace jump without compromising the speed and it looking all seamless, then I would be happy to see how it works. It needs to be seamless if we are interacting with it.

Also people need to remember, what they write down may look good on paper, but in practice it could be awful.
 

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Brabes said (p17), back in Alpha days, that they weren't planning wormhole shortcuts to 'different parts of the galaxy'. He highlights that it should be a big achievement to travel a 'long distance'. For sure.

That's not the same as saying wormholes within the Bubble are definitely ruled out ;)

A more pertinent point is probably the balancing of white dwarf leaps at their launch, where worries were expressed about making the Bubble too small.

Given the flex that has been shown on various related issues since launch, and the amount of hard testing of the user experience that has gone on in the interim, raising mechanics in this area shouldn't be nixed off the bat though.

Long distance can be achieved in the bubble too, you don't have to be outside of it.

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But if FDev can add a bit of interaction while there is a hyperspace jump without compromising the speed and it looking all seamless, then I would be happy to see how it works. It needs to be seamless if we are interacting with it

I'd say it also has to be optional as well. To put it in the words of the people who just see it as a loading screen, if I'm forced to play a mini-game every time I jump then I'm probably going to uninstall the game.
 
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