Exactly. In a another game those changes might be nice, but not ED.
Its not just my personal preference. Its literally the way the game was built to work. Once again if you don't like that then Elite Dangerous is just not the game for you.
Elite has changed a lot since launch, in comparable structural ways which altered how it was initially built to work. Neutron boosts, telepresence etc.
That's why these objections alone or not the 'end of argument' slam downs you guys like to portray them as.
No that is me getting tired of your style of discussion. You are not actually listening to anything anyone has to say to you about the matter. You condescendingly say what you wanna say, people respond and then you just keep on saying what you wanna say. Its like having a discussion with a particularly dense wall. There is no give and take. You just talk at people.
It also doesn't help that your emote spam makes you come off as a troll who is just trying stir crap up by arguing in bad faith which makes it that much harder to take any of what you have to say seriously. Especially when you are ignoring all of the problems with this line of logic that people have already pointed out in this thread. You are just willfully ignoring them.
This is a pretty angry misrepresentation of what I've been doing in the thread. I've regularly asked people to clarify their positions with examples so constructive conversation can actually take place, backed up my suggestions with citations from the dev team and examples from within game, drawn back from flawed arguments, and incorporated points raised by others into my pitch.
It's ironic that you're giving a pass to those debating with me who have frequently started from a point of pure dismissal and had to be wrestled into a dialogue based on facts, and indeed ignoring the passive-aggressive language being used by the same which I've personally resisted descending into. (Muppet, stupid, etc etc).
The emotes are my attempt to be friendly and show that no harm is meant, in what can become fraught exchanges. So they're obviously backfiring
This game is a game built around a shared social space (The Bubble) and for better or worse this game IS a PvP game. If your asinine suggestions came to be then I would have literally no choice but to use them if I wanted to continue to take part in Community goals or Powerplay. Because if I didn't then I would be left in the dust by those that did. My travel times would be vastly longer than those who decided to take your fast travel options. They would be able to transport goods faster and they would be able to earn powerplay merits faster. Not only that, but they would be able to spread their factions influence faster as well. Which would put those who decided to use the fast travel system automatically ahead of those who didn't.
Whoop, ok cheers, this is feeback I can get my teeth into
The proposed balance to this is the risk of death. IE in CGs loads would be lost (as well as ships etc), providing a significant set back, and I suspect there'd be implications for PP too (data loss etc?)
The risk of death (& stranding delays etc) would come from from two main factors: Pilot error during the difficult transit (exacerbated for loaded trade vessels & heavy combat ships) + arrival at high density nodes (with hull damage).
I'd also question whether jump gate nodes (say placed at 100m LY intervals) would always be of immediate use once you're at the site of the CG &/or PP engagements. I would think most initial forays would be of a shorter range and better done in the classical way.
But these are exactly the sort of details that are worth discussing. (It's just annoying it alway takes so many generic dismissals first before we get to detailed ones
So yes your little ideas WOULD affect the way that I enjoy the game. In fact they would destroy one of the things that I come to love about the game more than any other. Its Size. I have grown to love travelling around this enormous gamein my 700+ hours of playing. And the funny thing is I used to be like you and hated it. I would endlessly whine about travel times and ships that had poor jump ranges, but as time has gone on I have come to not only appreciate it, but love it. And being forced to pop from A to Z instead of actually taking the time to travel there would greatly diminish my ability to enjoy the game. In fact I would drop the game entirely at that point and I have a feeling that i wouldn't be the only one that would do that.
Well I can only repeat that my attempt with pitches like this is to accomodate both the old you and the new you.