PvP The Deadliest Ganker Tactic - The "Double Yo-Yo"

Not true at all. One of SDC's best PvP pilots uses a ps4 controller (used to use an XBox controller). He's even beaten me in mirrored fixed multicannon fights.
Considering that your game platform is a PC, how did you have an apples-to-apples comparison of your abilities if you were playing on a PS4, or he was playing on a PC?
 
Thing is you have to actually hit to get heat vent to work


Sure but it's moot since we can let go of the trigger and the PD outpaces it anyhow, so it shouldn't cause overheating in this build under any situation, by itself, assuming the most marginal of pip management.
 
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Maybe try full gimballed multicannons. Overcharged, and at least one corrosive.
They have low heat, less distributor draw , and deal good damage. Even good PvPers struggle against this build if they didnt fit double chaff.

Thanks for this suggestion. I tried it this morning with un-engineered MCs. It has the potential to be very effective. With Overcharged, Incindiary, and one Corrosive engineering, it could be my preferred FDL loadout.
 
Pump da brakes!

Aren't you stagnated and asking for help?

Do you want advice or not?

To be blunt, it is a terrible choice to put a c3 turret in the FDLs c4 hardpoint.
It's ludicrous but people are treating you with kid gloves.

Please stop trying to defend the choice when people are trying to help.
It's unbecoming.

You: "Aren't you stagnated and asking for help?"
Me: "No." My original post was mainly an informational post about a really deadly ganker technique I had encountered. I shared it and remarked about it. Other players were generous enough to ask me questions, and critique my responses, including my operation of ship controls. Several commanders asked to see my ship build. I posted it.

Then, Krash posted this regarding my choice of a belly weapon on a FDL: "And I'm wracking my brain over why someone might do that", and I responded with my rational for my FDL loadout. I invited others to critique it, invited Krash to post her rationale for her loadout. We differ on some of our opinions. I'm comparing my opinion to other opinions. I expected a good debate.

Did I ask for help? No. I invited other commanders to volunteer their ideas, opinions, and experiences. When someone asked for mine, I responded.

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Let's talk about your righteous, Size 4 Hardpoint recommendation, Bob.

Just to remind myself why it's a terrible choice to put a Class 4 Gimballed Pulse Laser (or Beam Laser) on the belly of a FDL, I took my engineered Class 4 Gimballed Pulse Laser out of mothballs this morning and installed it on my FDL. Then, I want to the local HazRes zone and got into a bunch of fights.

Suddenly, my conclusions from earlier testing all came back to me:
1. The effective vertical firing arc on a belly mounted Class 4 Gimballed Pulse Laser is no better than 30-40 degrees.
2. When your opponent dives below your ship, your laser will keep firing, but not at your opponent, only into empty space.
3. Unless your opponent is cooperating with your attacks, holding steady, almost directly in front of you, your ToT (Time on Target) is zero seconds.

I went back to my home station, took my engineered Class 3 Turreted Beam Laser and installed it on the belly of my FDL. Then, I want to the local HazRes zone and got into a bunch more fights.

And my final conclusions about the differences between the 2 weapons came back to me:
1. The effective vertical firing arc on a belly mounted Class 3 Turreted Beam Laser is about 210-220 degrees.
2. When your opponent dives below your ship, your laser will keep firing directly at your opponent until their ship is almost directly behind you.
3. On the FDL belly mount hardpoint, a Class 3 Turreted Beam Laser doesn't dish out as much damage as a Class 4 Gimballed Pulse Laser, but its effective ToT (Time on Target) is much higher than zero seconds.

I went back to my home station and compared weapons stats.

Here are the stats for my Class 4 Gimballed Pulse Laser engineered with Focused Weapon, Scramble Spectrum:
1. Mass = 16T
2. Integrity = 80
3. Power Draw = 1.37 MW
4. Damage/sec = 21.7/s

5. Damage = 7.8
6. Distributor Draw = 1.56 MW
7. Thermal Load = 1.6/s
8. Armour Piercing = 65

9. Maximum Range = 3000 M

10. Rate of Fire = 2.8/s
11. Breach Damage = 6.6
12. Minimum Breach Chance = 40%
13. Maximum Breach Change = 80%
14. Damage Type = Thermal
15. Damage Fall Off Start = 500 M

Here are the stats for my Class 3 Turreted Beam Laser engineered with Long Range, Flow Control:
1. Mass = 10.4T
2. Integrity = 64
3. Power Draw = 1.56 MW
4. Damage/sec = 14.4/s

5. Damage = not applicable
6. Distributor Draw = 3.51 MW
7. Thermal Load = 5.1/s
8. Armour Piercing = 50

9. Maximum Range = 6000 M

10. Rate of Fire = not applicable
11. Breach Damage = 11.5
12. Minimum Breach Chance = 40%
13. Maximum Breach Change = 80%
14. Damage Type = Thermal
15. Damage Fall Off Start = 6000 M

I recently read that most PvP engagements in ED are now occurring beyond 1500 meters. Effective weapons range matters a lot in this game, Bob.

And using gimballed weapons, there's the ever-popular Time-on-Target factor to consider, which is greatly influenced by the effective vertical firing arc of a weapon.

I'd rather spend my time in combat actually shooting my opponent than wishing I was shooting my opponent.

Something you need to remember: Just because someone gives me advice, doesn't mean I'm going to take it. Got that?
 
A 6A PD w/ charge enhanced/super capacitors has a wep recharge of ~7.8 at 2 pips.

A class 4 gimballed G5 efficient beam only draws ~4.9.
You can shoot that all day and even run thermal vent which will frost your ship up.
A class 4 gimballed G5 focused or LR pulse laser is ~1.56.
Thermal load is slightly higher with focused but still negligible.

If you're overheating with those it's not the lasers at fault.
Efficient beams on my FDL do not meet my criteria for performance.
 
I have to work but you're way off base in many respects.

It's unfortunate you're letting hubris and ego get in the way of learning something.

I am speaking of just the c4 hardpoint and the absurd choice of a c3 turret in there.

Nothing is stopping you from running something like a pair of long range rail guns in addition to a full sized laser in there, so please leave all the red herrings about range out of here.


Ftr, people use fixed weapons all the time in that c4 hardpoint, in PVP.
If you want to look at PVP, don't cherry pick.
The gimbal efficient beam suggestion is simply for your transition, and as a point of reference vis a vis DPS and PD draw.

Maybe you ought to consider why so many people with more experience than you think it's a poor choice.
 
I have to work but you're way off base in many respects.

It's unfortunate you're letting hubris and ego get in the way of learning something.

I am speaking of just the c4 hardpoint and the absurd choice of a c3 turret in there.

Nothing is stopping you from running something like a pair of long range rail guns in addition to a full sized laser in there, so please leave all the red herrings about range out of here.


Ftr, people use fixed weapons all the time in that c4 hardpoint, in PVP.
If you want to look at PVP, don't cherry pick.
The gimbal efficient beam suggestion is simply for your transition.

Maybe you ought to consider why so many people with more experience than you think it's a poor choice.
Bob, It's over. Go home.
 
Has no one brought up the majesty of the huge efficient PA? That's an amazing choice for the FDL and you really, really should consider it OP!
Thanks for the suggestion. I like Efficient Beams. I run them on several other ships. But their effective range is not very good, especially since most combat is taking place beyond 1500 meters.

On the FDL, I've been trying to come up with an effective build that can "reach out and touch someone". Don't think I've found it yet.
 
You may be correct.

An XBox 1 controller has some inherent limitations; there are only a few buttons. Sometimes, it takes a lot of button pushing to accomplish what are probably simple things on a PC. I've had to build and engineer ships to accommodate those limitations.
 
Thanks for the suggestion. I like Efficient Beams. I run them on several other ships. But their effective range is not very good, especially since most combat is taking place beyond 1500 meters.

On the FDL, I've been trying to come up with an effective build that can "reach out and touch someone". Don't think I've found it yet.


The beam starts out at 3x the DPS...

Can somone explan how falloff works to this poor Cmdr?
 
You may be correct.

An XBox 1 controller has some inherent limitations; there are only a few buttons. Sometimes, it takes a lot of button pushing to accomplish what are probably simple things on a PC. I've had to build and engineer ships to accommodate those limitations.

That will do it. Do you have the Elite controller? You can button map all kinds of things (like lateral thrusters!) and get very good results. 'Sniper sticks' and joystick curve adjustments can get you very accurate shooting. Probably not as good as keyboard and mouse, but hey there it is.

In fact, I was on XBOX for a long time before switching to PC. Still use the controller. :)
 
While this may be true controller issues are a bigger concern.


Than a c3 turret vs c4 gimbal?

I started on DS4 mind you...

I think that's absurd.


edit: Sorry, re-reading that, I agree but it simply has nothing to do with the turret.
That's still absurd with a controller.
 
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