Thing is you have to actually hit to get heat vent to work
Thing is you have to actually hit to get heat vent to work
Considering that your game platform is a PC, how did you have an apples-to-apples comparison of your abilities if you were playing on a PS4, or he was playing on a PC?Not true at all. One of SDC's best PvP pilots uses a ps4 controller (used to use an XBox controller). He's even beaten me in mirrored fixed multicannon fights.
Thing is you have to actually hit to get heat vent to work
Maybe try full gimballed multicannons. Overcharged, and at least one corrosive.
They have low heat, less distributor draw , and deal good damage. Even good PvPers struggle against this build if they didnt fit double chaff.
Considering that your game platform is a PC, how did you have an apples-to-apples comparison of your abilities if you were playing on a PS4, or he was playing on a PC?
Pump da brakes!
Aren't you stagnated and asking for help?
Do you want advice or not?
To be blunt, it is a terrible choice to put a c3 turret in the FDLs c4 hardpoint.
It's ludicrous but people are treating you with kid gloves.
Please stop trying to defend the choice when people are trying to help.
It's unbecoming.
Efficient beams on my FDL do not meet my criteria for performance.A 6A PD w/ charge enhanced/super capacitors has a wep recharge of ~7.8 at 2 pips.
A class 4 gimballed G5 efficient beam only draws ~4.9.
You can shoot that all day and even run thermal vent which will frost your ship up.
A class 4 gimballed G5 focused or LR pulse laser is ~1.56.
Thermal load is slightly higher with focused but still negligible.
If you're overheating with those it's not the lasers at fault.
Bob, It's over. Go home.I have to work but you're way off base in many respects.
It's unfortunate you're letting hubris and ego get in the way of learning something.
I am speaking of just the c4 hardpoint and the absurd choice of a c3 turret in there.
Nothing is stopping you from running something like a pair of long range rail guns in addition to a full sized laser in there, so please leave all the red herrings about range out of here.
Ftr, people use fixed weapons all the time in that c4 hardpoint, in PVP.
If you want to look at PVP, don't cherry pick.
The gimbal efficient beam suggestion is simply for your transition.
Maybe you ought to consider why so many people with more experience than you think it's a poor choice.
Has no one brought up the majesty of the huge efficient PA? That's an amazing choice for the FDL and you really, really should consider it OP!
Thanks for the suggestion. I like Efficient Beams. I run them on several other ships. But their effective range is not very good, especially since most combat is taking place beyond 1500 meters.Has no one brought up the majesty of the huge efficient PA? That's an amazing choice for the FDL and you really, really should consider it OP!
I'd rather spend my time in combat actually shooting my opponent than wishing I was shooting my opponent.
Bob, It's over. Go home.
Thanks for the suggestion. I like Efficient Beams. I run them on several other ships. But their effective range is not very good, especially since most combat is taking place beyond 1500 meters.
On the FDL, I've been trying to come up with an effective build that can "reach out and touch someone". Don't think I've found it yet.
You may be correct.
An XBox 1 controller has some inherent limitations; there are only a few buttons. Sometimes, it takes a lot of button pushing to accomplish what are probably simple things on a PC. I've had to build and engineer ships to accommodate those limitations.
The beam starts out at 3x the DPS...
Can somone explan how falloff works to this poor Cmdr?
While this may be true controller issues are a bigger concern.