Very LONG post follows: some rambling, some venting, some roleplay and some stuff that a few might even find interesting. If none of that appeals, please save yourself some time and just move on.
Emphasis mine...
Hmmm...
Little story for ya - 'cuz I just can't agree with the above because my experience is different.
Just a couple of days ago I accepted an Elite rated assasination mission against a Pirate Lord (not a wing mission - not - a wing mission). Figured he'd be flyin' a 'Conda. Yeah. Riiiight. Sucker was in a corvette and escorted by a Viper. The pirate lord was rated elite (which I expected); the Viper as dangerous (which was unexpected but a pleasant surprise). I was rated dangerous and flying my hull tank 'conda.
As soon as I popped out of witchspace the guy said somthing like "I've been waiting for you" and immediately started shooting. I barely had a chance to KWS him. He rammed me, repeatedly, which was kind'a stupid (or so I thought at the time) because my 'conda has 5200 or so hull integrity and only 900 MJ of shields. And that 'vette seemed like it could turn on a dime. The fight devolved into a jousting match with my turrets shooting the Viper and my fixed fire G4 huge Burst Laser with inertial impact and 3 large efficient G4 beams shooting at the Corvette. Ended up throwing my 'conda into reverse and bringing every single weapon to bare on him. I took him out, just barely. When he finally blew up I had 17% integrity left. I earned a $2.3M bounty (thanks KWS) and got $7M from the mission giver.
Cost me a quarter mil in repairs.
Point being - enemy ships do ram, and even when I'm in my Python, Krait Phantom or Asp and that asp is really maneuverable and the Krait is almost as maneuverable as the Asp - some how the fight always turns into a joust no matter how hard I maneuver to stay on their tails; no matter how much I use vertical and horizontal thrust so my ship is moving in 3 dimensions at the same time and not just 1 or 2. The NPC's since the last patch/update have gotten better at flying based on their rating and better at shooting. I don't have any quantifiable evidence to prove that but it is my perception, I believe it. And unlike it used to be it ain't fun anymore - it is work - interesting work but still work.
Oh, and my combat rating progress as a result of that fight went from 28% to 30%. Wow! I feel so rewarded. Yes! Ohhhhhh yessss! (that was sarcasm for those that are sarcasticly challenged by the way).
I am aware that a lack of flying skill can be offset by building really tough, appropriately armed and maneuverable ships. And to build thoseships it takes bukus of materials and materials take lots of time (for me) to acquire (lots of time) with the foundation of that acquisition being mining. And those that paid attention know that I hate mining. It is pure unadulterated mind numbing boredom. I have to be pressed and pressed hard to do it. And material trading as an alternative to mining is a JOKE! To material trade you need materials and how do you get them? You mine, of course. To get the high leve mats you really need for the g4 and g5 mods you have to have mined a whole lot of low rated materials (a really big time sink) to trade for the high rated mats which is exorbitanly expensive because it can take 6, 9, 20 or even 27 of a lower rated material to get even the rare material you need. Talk about a boondoggle racket. REALLY? REALLY! NOTE: As a hard core capitalist I find it rather difficult to fault the material brokers for setting the prices they set - what ever the market will bare. But as a consumer those NPC's are darn lucky 'cuz if I could I'd post some missions on the mission board offering some evil player a large, large paying mission to kidnap their families and the price to get 'em back would make the prices they charge look like chicken feed in comparison.
And don't even get me started on what you have to do to get access to the engineers - one of 'em wants a $100K or $1M worth of combat bonds as an entry fee to even get g1 access. I don't last 5 minutes in a CZ - even a low one. So that engineer is for all practical purposes out of my reach. Could I eventually get the mats I need. Yeah, probably, maybe, or maybe not. But it'd take weeks and/or months of mind numbing grind if I did.
I do get your frustration.
Lets see if we can give some tips, that might improve on stuff.
Combat and being out turned.
This is game of wits. and you have options available here.
- 50% thrusters. I use this, I have button bound to set 50%, this is when you ship turns the BEST, and you maintain this if you boost! since you are still at 50%
- FA off boost turns, FA on. I do not really use these, but some uses these with great success
So try these out, and figure out what you like, and they both have their own usages on where they excel.
If we go with the easy to start with, 50% thruster, this will make you manoeuvring thrusters work better, and if you end up with those nose-to-nose situations with plasma shooting captains, having a health dose of sideways thrusters going on, will in most cases make the plasma miss you, and give a great view of them flying past you.
Conflict Zones, easy way to survive these. Find the biggest friendly ship can, follow that one around, and let that ship do all the heavy lifting. Also keep an eye out for enemy ships that is about to go down, pew, pew a few times and you get credited if they get killed. Having along range laser makes this easier, as you can hit targets far away.
Avoid doing to much damage, because NPCs targets the ship doing the most damage.
If you find yourself in a swarm of enemy ships, bolt to the nearest group of friendlies, do NOT shoot at enemies. when close to your friends, they usual have turrets that shot at "anything" hostile, and soon they will take aggro and you are free to recharge shields etc.
Basically, play a coward that hide behind your friends. Well you are not being a coward, you are being smart. using the game mechanics to your advantage.... And as you get more comfortably you can get more aggressive! But you do not get to keep the war bonds if you get blown into pieces, and you want to spend doing combat getting "kills" than flying back and forth the station for repairs. So let the NPC's do the heavy lifting and just take credits for their work!
Also, there is a huge difference between pirates ships and combat ships in conflict zones, the latter now have HUGE amounts of hull reinforcement etc, making them really hard to kill. So by comparison, they have slower time to kill.
There are so much to learn about this game, and I do think that we get the most enjoyment if we can get to discover most of it for our selves, but there is so much to learn, so getting pointers, hints, general ideas can greatly improve on this. And in these cases, you still have to figure out how this works with your play style.
Play smarter, not harder! and keep the reckless flying going, but be smart about it.