There are relatively good reasons for not paying too much attention to the BGS for most Galnet stories, since the pace of BGS change means that either the story could be very rapidly derailed by it, or they'd have to add a lot more locking of assets and systems. It's perhaps not a surprise that since McAllister the majority of Galnet stories either haven't been linked to a specific location at all, or have been linked in a way that makes the political situation largely irrelevant.For example, there was a whole GalNet plot around Riri McAllister an Alliance Council of Admirals member from Lave.
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But the GalNet writer could not cope with setting their implausible story against that backdrop. So as far as GalNet is concerned - the BGS doesn’t exist.
There are relatively good reasons for not paying too much attention to the BGS for most Galnet stories, since the pace of BGS change means that either the story could be very rapidly derailed by it, or they'd have to add a lot more locking of assets and systems. It's perhaps not a surprise that since McAllister the majority of Galnet stories either haven't been linked to a specific location at all, or have been linked in a way that makes the political situation largely irrelevant.
Though, in this case, McAllister's eventual replacement was from Zaonce instead, so there did seem to be some concession there that the Alliance Council of Admirals should be made up of members from Alliance systems.
There is one example of BGS play impacting Galnet. When players flipped the Aegis Core home system to an anarchy faction they did some articles which eventually ended with Aegis's management being moved to Sol with no BGS presence so no one could interfere.Occasionally they’ll add some BGS bits and pieces to match a GalNet story, But they’ll never let the BGS alter a GalNet plot.
It depends which stories. Looking at the recent ones.
The Thargoid-related ones - which systems are being attacked, which stations are being repaired - are entirely interactive and the success of the Thargoid attacks depends on the amount of player opposition.
The "Children of Tothos" storyline has some background presence - a faction by that name owns and has locked down the starport - which has various in-game effects.
The "Far God" storyline has some surface sites related to it which can be visited.
The "Rackham" storyline has mostly not had any in-game consequences (yet) - though Rackham did earlier fund the provision of a Shipyard service at most Colonia region surface ports, as part of a tax dodge, and those are usable in-game, of course.
The "Gambling heiress" storyline appears to have no connection to anything in-game at the moment.
And, of course, the "Distant Worlds" one has led to the construction of a new starport near the Galactic Core - with an interesting minor detail for BGS specialists.
Here's Obsidian Ant on the topic:There are almost no story content directly related to thargoids. Its been one year and a half and we still haven't figure out what the thargoids are after. Probably because it's not in the game yet.
The lockdown from Children of Tothos has been undone. Had some inconvenience but no consequences, boring as usual.
The Far God Cult was eliminated as a minor faction. End of story.
This list could be longer.
There are indeed many interesting things in galnet, but I believe all of them ended the same, not a big deal. And I mean all of them.
The Far God Cult was eliminated as a minor faction. End of story.
Here's Obsidian Ant on the topic:
"The Problem With Thargoids."
]Source: https://www.youtube.com/watch?v=lC3JKYKZCZI[/video]
I didn't think Far God was ever a faction... unless you are referring to the league of reparation... who still exist in the game, in a non existent "test 1" system. If you got personally allied to them, you can create a squadron with allegience pledged to them.