Shielding

why are they so bad...….

Does`nt matter what shield generators Class is on you ship . you still last 15 secs in an in-diction. what the deal here. 6a shield's and all other ships system in the 6-7 A range

I'm in a Supposedly type 9 heavy 700t+.. 6 million buy back. feels like it should be called : type 9 paper. you can not get past the same mission (trader) or others with a full load without the same npc indicting you with different classes weapons, or a different rank and still winning. I added mines launchers /point defence/ pulse emitter gun (felicity winters version)cannons..
 
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I'm not sure I understand your question. What's an in-diction? If you mean interdiction, your shields have nothing to do with defending against being interdicted.

Here's some counter questions:
Are your shields engineered for thermal resistance?
Do you have any guardian shield reinforcements?
Do you have any shield boosters? If so, are they engineered?
Are you accepting high ranked transport mission? These will spawn high ranked enemies.

At 6mcr rebuy... your T-9 is not fit for high level transport mission enemies. The rebuy on mine is 18mcr, and I can survive.
 
these are trading routes only not missions boards(my bad) the questions on modding All answered no. except Cannons are modify to graded 1 (recently).

it irrelevant of the ship your in. has I on about the damage system to the shielding classes. has they seem to be very low against npc attacking your ship / vs you attacking npc ships
.
Example:
shieldweaponeffected
class 1e shieldpulse lazer10% damaged
class 1f shieldpulsar lazer20% damaged
.
 
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these are trading routes only not missions boards(my bad) the questions on modding All answered no. except Cannons are modify to graded 1 (recently).

So, just the bare minimum of Shielding, in a T-9, carrying expensive cargo... that's just poor planning, and you are going to keep dying. What's in your four utility slots? If you can afford a T-9, you can afford shield boosters. As for engineering, if you're planning on flying a T-9, I'd consider it - even Elvira to start and get those shields up to G3 thermal. Then learn how to do a quick high-wake escape after being interdicted.
 
Are you taking on the attacker, in battle, or getting out of there?

If you find you cannot successfully evade interdiction, you should submit (throttle down) so that your FSD recharge time is reduced. Once in regular space drop some heatsinks to try avoid their gimballed weapons, maybe a shield cell, then high wake out of there. I would reccomend not engaging in combat, but use evasive tactics
 
If you are being interdicted by NPC's, never, never, never submit (unless you find you simply cannot evade). They cannot interdict you in a T9. Pull back to the blue and fly the escape vector. I have never been successfully interdicted by and NPC in my T9 by doing this. Players are the exact opposite. Submit immediately and high wake.
 
I got the impression he was unable to avoid the interdiction... No?
I was not sure and then I read your post and thought about it and maybe that was the issue? However, there are a lot of people that just automatically submit to NPC's and then try to escape.
 
Only tonight OP........i was in my 6C Bi-Weave conda Shields coming back into Shinrarta Dezhra, got pounded by Cmdrs in 2x FDL's and 1x Conda. Shields held up very well, whilst i went to the Nav panel, choose a destination not easiest, but one of my choice, calmly came out of Nav panel sent a Bye Bye message to my Interdictors, hit the FSD button and High Waked out wit just under 2 rings left!

So why do you think Shields are useless? Without Shields i would have starred at the rebuy screen!!
 
I prefer hull tanking with a T-9, though the first item would be vigilance and evasiveness in supercruise.
Shield is more about saving the paintwork vs. the slot.
 
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I was not sure and then I read your post and thought about it and maybe that was the issue? However, there are a lot of people that just automatically submit to NPC's and then try to escape.
Yeah, I'm not 100% sure either. I agree with what you said, in that if you can win the interdiction - do so. But, failing that, the OP is probably better off practicing his high-wake escape
 
useless in that they don't seem to aid in your ship defence that npc seem to be stronger attackingyou then defending themselves against you interdicting them . I don't have a problem evading. I submitted to one npc to see how the ship would hold up. first npc was easy kill , second npc was like Rambo on steroids that he could avoid mines*2 each time I fired them and remained behind me.but cut my shields down within a few secs with what I fought was a plasma cannon.

and i edit the post above with table.

and to answer too ultil slots have 2 0b shield boosters,2 0l point defences
 
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The size and grade of the shield generator definitely matter, as do the boosters.
Engineering is very helpful too

Mines don't usually work on NPCs afaik.
 
6 million is the current rebuy on my Clipper. I'd suggest a few upgrades, maybe unlocking guardian shield boosters (if you want to go that far) and/or aligning yourself with Aisling Duval for a month to get hold of prismatics.

That said, some decent armour and a few HRPs and an MRP or two wouldn't hurt either. Maybe try a fighter bay for some extra offensive capabilities and something to distract the NPC while you jump out.
 
here the ship I don't know if you can see the specs thou. (only been on game 2 months)

Nope. You could post your build with Coriolis though. Can upload your build from EDSM to Coriolis?

Here's my T-9 with 5A Prismatic shields for comparison to yours: https://s.orbis.zone/2qcb

PS pay no heed to the weapons, I don't fight in it. I evade the interdiction or if that fails wake out. If interdictions get tedious (some nights are terrible), I'll stack three 180t / 10mcr missions, then load up the spare cargo space with gold/palladium and dump a bit of piracy tax so I can low wake to the station instead of hi-waking and making another run. It's much faster and at 30mcr per run, I'm happy to support the local pirates.
 
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Stick 3 shield boosters on that ship, and just 1 Point Defence, ideally placed on the underside, to protect the cargo hatch from hatchbreaker limpets.

If you can, engineer your shield boosters for heavy duty, and your shield generator for thermal.

Then just submit and low wake every time you get interdicted, if you begin to lose.
Don't worry about mines or any other weapons, just run for it.
 
So much advise, but based on the "problem description" i think the root cause is even earlier: how many pips did you put to shields?
 
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