Can't have player to player commodity trade, how about p2p material trade?

Oh looks like you've been unlucky, someone else bought the mats before you. Thanks for the money though ;)
Cor blimey squire, best find a quiet system, lucky the bubble is so large eh next time best be there when I PM you that it's up ;) (Edit: And I got your $10 :D)

Edit: So basically you're not only proposing a gold farming exploit, but also a scam - nice!
 
I would much rather that material spawns were improved.

But P2P trading with limits would also work. I have a feeling that fixing spawns might be easier to implement though.

As elements are now very very easy to max out, I would have to suggest that trading across types of materials not be allowed. Although a player run market would mean that elements wouldn't hold much value anymore, due to their abundance.

Also. If trading was entirely anonymous, gold selling would be quite difficult, because you wouldn't know who you just traded with to demand money.
And make the market "global", so you can buy and sell from anywhere. Done!
 
Here is the usefulness case...

I get a lot of Cdcs from my gathering cos let's face it, there are now only those and protos available in usses. I very infrequently go to empire space. Rather than trade my 150 Cdcs for 25 imperial shielding at the trader AND then have to go out and farm more Cdcs so I have 'some', I go to a station, I submit my trade, I say I have 100 (so I keep 50) available at 1 imperial shielding each. Imperial player comes along and looks at the available trades, he's looking for Cdcs and has a hold full of imperial shielding. He thinks... Hm, I'll take 40 of those, nice trade. 60 now remain for someone else to take. The trade offer expires after a week if unfulfilled, and the mats are removed from your inventory at creation of the trade, and held in escrow until the trade expires, is canceled by the player or completely fulfilled, at which point, the player may return to any material auction house to pick up his traded mats and leftovers.

That doesn't sound viable and unexploitable to you? If so, please explain!

I just don't really see much incentive to do that rather than just go and collect the stuff for yourself. :unsure:

If you have to wait several days for some kind of trade/auction to be completed, you might as well just go and farm the stuff instead.
Equally, if you're after something that IS rare, nobody who has a decent stock of that rare thing is likely to want to trade it for stuff which they could get for themselves fairly easily.

I would like it if there was some kind of "marketplace" in ED but I just don't think there's currently much in the game which would motivate players to use it.
 
I think fixing / expanding spawns (that's gameplay, mat trader is a sticking plaster).

Also: Could you do like the the Colonia engineers? Allow people to donate mats and improve the trade ratios... maybe.. 🤔
 
Now
Cor blimey squire, best find a quiet system, lucky the bubble is so large eh next time best be there when I PM you that it's up ;) (Edit: And I got your $10 :D)

Edit: So basically you're not only proposing a gold farming exploit, but also a scam - nice!
Now you're just being facetious. Where the dislike button! :p material trader is system independent. ;)
 
I just don't really see much incentive to do that rather than just go and collect the stuff for yourself. :unsure:

If you have to wait several days for some kind of trade/auction to be completed, you might as well just go and farm the stuff instead.
Equally, if you're after something that IS rare, nobody who has a decent stock of that rare thing is likely to want to trade it for stuff which they could get for themselves fairly easily.

I would like it if there was some kind of "marketplace" in ED but I just don't think there's currently much in the game which would motivate players to use it.
I don't see how you don't see it. Walk a mile in my shoes as they say. ;) I also did point out that the first requirement is a fix to the radically different and nonsensical rarities of certain mats, but I think that's a fix that's coming anyway.
 
I think fixing / expanding spawns (that's gameplay, mat trader is a sticking plaster).

Also: Could you do like the the Colonia engineers? Allow people to donate mats and improve the trade ratios... maybe.. 🤔
Noooo, trading is the gameplay, npc is the crutch! Fixing spawns of materials is a given in this scenario!
 
Cor blimey squire, best find a quiet system, lucky the bubble is so large eh next time best be there when I PM you that it's up ;) (Edit: And I got your $10 :D)

Edit: So basically you're not only proposing a gold farming exploit, but also a scam - nice!
I never proposed anything at all. ;)

The auction house could be galaxy wide though.
 
I don't see how you don't see it. Walk a mile in my shoes as they say. ;) I also did point out that the first requirement is a fix to the radically different and nonsensical rarities of certain mats, but I think that's a fix that's coming anyway.

If they regulate spawn rates, wouldn't that make the marketplace redundant anyway?
Rather than amassing a big heap of one thing and then trading some of it for another thing, you'd just spend half the time collecting one thing and then half the time collecting the other thing.

I mean, I guess it might be useful in that a group of players could get together, go find one specific thing each and then trade but I'm not sure FDev would bother to create a marketplace just so players could do that.
 
Few things cripple imagination or possibility more than the dead weight of those who insist that any consideration that people might get to the same end state via different paths is "unfair."
 
What?
That would interfere with the space ports' monopoly on all trades. Local authorities would never allow that, they can't tax it! 😉

You can eject (abandon option) cargo in space and allow another pilot to collect it. But that's your lot. 🙄

Prevents most cheat options in this field that plague other games. 👍

Sorry OP. I support the lack of p2p trading options.

Gen
 
No, players can only destroy each-others or make easy profits with wing missions. This is how the creator wants the game :D
Currently this is most lucrative option. Team up with higher grade player and join them on a lucratic mission paying millions. You need do virtually nothing, just turn up and collect.
Not sure how this works in terms of value for contract giver, but good for cmdrs.
 
If a player could put their trade offer on a board e.g. 10 x mat1 offered for 8 x mat2, and their 10 x mat1 was locked for their own use whilst the offer was standing, and anyone with 8 x mat2 could execute on that trade, and the originator could withdraw their offer if they needed to use their mat1... then I think it could work.
 
What?
That would interfere with the space ports' monopoly on all trades. Local authorities would never allow that, they can't tax it! 😉

You can eject (abandon option) cargo in space and allow another pilot to collect it. But that's your lot. 🙄

Prevents most cheat options in this field that plague other games. 👍

Sorry OP. I support the lack of p2p trading options.

Gen
You just said it yourself. I can eject 200m of void opals from my cargo hold for you if you give me twenty bucks. Please explain how materials for materials further empowers cheating beyond that? You also can't jettison materials.
 
If a player could put their trade offer on a board e.g. 10 x mat1 offered for 8 x mat2, and their 10 x mat1 was locked for their own use whilst the offer was standing, and anyone with 8 x mat2 could execute on that trade, and the originator could withdraw their offer if they needed to use their mat1... then I think it could work.
Please support my suggestion linked in the third post of the second page of this thread, we think alike!
 

sollisb

Banned
You all realise that this talk of 'real money' trades is completely negated by the fact that you can buy accounts now with full mats and ships and billions in the bank.

Hiding mats behind grind walls, indeed hiding anything behind a grind wall is yesterdays game design mechanics. Players of this era want stuff now, without all the hard work. Do I agree with the idea? Hell no, but in a game like ours with dismal balance and pretty much little to do, using grind wall mechanics and calling it 'content' is the lowest form of deception.
 
You all realise that this talk of 'real money' trades is completely negated by the fact that you can buy accounts now with full mats and ships and billions in the bank.

Nah, that's cobblers.

"X exists so we shouldn't bother trying to prevent Y" is from page 1 of the straw-man guidebook.
 

sollisb

Banned
Nah, that's cobblers.

"X exists so we shouldn't bother trying to prevent Y" is from page 1 of the straw-man guidebook.

Not at all Stealthie.. How old is the game? What's the liklihood of them actually putting in the effort to create an auction/trade/barter system with all the necessary security to back it up at this stage of the development? And.. Do we want/need such a thing before other developments?
 
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