PvP I've been corrupted *sigh*

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I wonder why there’s such an ideological struggle between PvE and PvP and Gankers and Anti-Gankers. Sure, playing cops and robbers in game is fun and all but the stuff that spills on the forums really can go over the top.
My buddy and I have limited play time and we have limited resources within the game.
This weekend we want to find our first engineer and make progress on that story line.

It would be really bad for our experience if our hours of work (representing a couple of weeks of play) was destroyed by a single murder hobo.
To have only a couple of hours to play - to be within a couple of LS of the engineer's base - and then wham, interdicted, wham, shields down, wham dead.
It would be nice if I could do a rebuy and repeat the trip but damn, times up, I have to go mow the lawn.
Worked weeks to get to the point where we were going to explore a new feature only to have all that effort be 30 seconds of lolz for someone else.

Now that won't actually happen as all my engineering work will be done in private play.

But that explains why there is a disconnect between the PvE crowd and the PvP crowd.
The murder hobo is getting what he wants in the encounter, and the PvE guy is losing (potentially) weeks of work and not having fun.

That is why PvP can be extremely popular in games like Battlefield or League of Legends and so forth.

People enjoy PvP but they don't like to lose weeks of work upon death (those games are niche) and any time a significantly stronger character can halt the progression of a weak player you've got game that will either be very small or fail outright.

I don't see that problem in ED as private play/group play allows players to progress without interruption.
To be honest, if it wasn't for solo/group play I wouldn't be playing ED.
 
You're wise to choose PG and Solo until you're ready for Open. When I started playing all those ages ago I knew instinctively Open would be dangerous so I took your approach. When I went to Open Play I never looked back. Big part of my love and comfort in Open Play is planning to survive whatever trip I decide to take - whether that's around my current neighborhood, to a CG, somewhere more dangerous like Maia, or out to Colonia. If I know a place is going to be particularly clustery? I don't go.

Proper planning and execution is fun for me. Heck, didn't lose a single crew member my first time through Mass Effect 2. Still a small point of pride.
 
My father is huge into cycling. Absolutely spectacular activity. I think he's a little sad I decided on swashbuckling space murderer tho. :giggle:
I invited you to my private group.
It just now occurred to me that you probably won't be able to join us.
We hunt with the Feds and they'd probably keep targeting you.

Edited to Add: Without Solo/Group play do you think it would even be possible to start a new character? I'm thinking the murderers would be so thick around Trevithick dock it wouldn't be possible to leave.
 
Edited to Add: Without Solo/Group play do you think it would even be possible to start a new character? I'm thinking the murderers would be so thick around Trevithick dock it wouldn't be possible to leave.

All things being equal, absolutely. Fly during off peak hours, focus on getting your Sidewinder good enough with a fuel scoop and tons of fuel tanks to jump to a new neighborhood and off you go. Heck, I should know, that's basically what I did when I restarted on PC.

LHS 3447's stations are pretty far out. Eravate is the place you've got to watch out for because people are jumping into that system for the first time. If you decide to hunt in LHS 3447 you're flying however many light seconds to the stations. The ganker is a lazy beast and doesn't want to work that hard, usually. I went out to the Inara system (yes, the very same one of Inara.cz fame) because my friends and I were helping set up the Inara Nexus faction. My old home of Coma is pretty quiet as well. Plenty of others, I'm sure.

Don't hang around the popular water holes. You've got a friend to play with, right? Strike out. You'll be surprised how far ahead you already are.
 
Hmmm.... is there a good home station away from the starter area that would work well for scrubs?

Try the ones I suggested. Inara's main stations are 30,000 light seconds away (which isn't bad once you've been playing for a while) but there are outposts very close to the drop in point. Might see some friendly Commanders around there as well. High chance of the nerdy role-playing types! It's also relatively close to Li Young Rui space and Diaguandri - great area and system for outfitting new ships thanks to Rui's 15% discount in his Controlled and Exploited systems. Though Diaguandri can have some traffic, it's usually not too bad. That's EXO space now, if I recall. One of the real big groups on XBOX.

Coma is Anarchy but the stations are only 500 light seconds away. Quiet area. Just help out Newton's Fusiliers if you work missions there. ;) Cerberus is in the Terminus system right next door. Good group of folks.

Loren's Legion territory (Prism, Yash) is pretty quiet as well. Supercruise trip for Prism is brutal though, so folks rarely work out of there unless required.
 
I think strange lands is onto something. I read a post from someone on this forum a long time ago saying that they didn't care when they died to NPC's but it was insulting to them to die to a player for some reason. I really do think it's a personality thing, or an ego thing. I agree Kari, ego is a handicap.
 
I think strange lands is onto something. I read a post from someone on this forum a long time ago saying that they didn't care when they died to NPC's but it was insulting to them to die to a player for some reason. I really do think it's a personality thing, or an ego thing. I agree Kari, ego is a handicap.

Does ego apply to ship configs as well? Cant have packhounds and shield boosters and still show my face down at the pub..
 
I think strange lands is onto something. I read a post from someone on this forum a long time ago saying that they didn't care when they died to NPC's but it was insulting to them to die to a player for some reason. I really do think it's a personality thing, or an ego thing. I agree Kari, ego is a handicap.
For the sake of discussion, let me turn this around:
Why is it so important for PKs to kill other players instead of just killing NPCs?

If you answer that question you'll be closer to understanding why the difference between NPCS and other players matters for both sides of this debate.
 
For the sake of discussion, let me turn this around:
Why is it so important for PKs to kill other players instead of just killing NPCs?

If you answer that question you'll be closer to understanding why the difference between NPCS and other players matters for both sides of this debate.

You never know what will happen with a player. Always more exciting than an NPC. Sadly, it doesn't happen much, but it's gold when it does.

One of my favorite memories was camping a CG out in Maia ages ago and a Dolphin came roaring into the instance. He just didn't give a rip about the blockade of FDLs and Corvettes in front of him. Took a face full of plasma then shot right through the mail slot at like 30% hull. We were all cheering him in local afterward. Real good sport about it to so we gave him an escort on the way out. :)
 
LOL
Don't believe it for a second! ;)
Did you watch the video?

If that many rockets flew by my ship - not actually touching the ship - my fuel scoop would drop, I'd overheat, and I'd be back at the rebuy screen.
That is the most horrifying video I've ever seen on Al Gore's internet and I'm now terrified to log into the game.
 
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