No, that not it It is the statistics noise.That's the most annoying thing about discovery. It gives us headaches when it takes us to task on what we think we know.
No, that not it It is the statistics noise.That's the most annoying thing about discovery. It gives us headaches when it takes us to task on what we think we know.
Thanks for the correction, my understanding was based on hearsay. /cheersI can't tell whether this is deliberately disingenuous or a genuine misunderstanding, but it's wrong either way.
- On November 6th, 2012, solo online play was pitched as part of the original Kickstarter campaign:
- "And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours..."
- Shortly thereafter (the exact date is lost due to an update overwriting it) a clarifying FAQ entry was added, headed How will single player work? Will I need to connect to a server to play?:
- "All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer."
- On December 11th, 2012, this FAQ was updated to include the newly proposed single player offline mode:
- "The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server."
- On November 14th, 2014, the cancellation of offline mode was announced in Newsletter 49:
- "A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering."
(emphasis is mine)Solo predated offline mode by more than a month, and had been part of the design for over two years when offline was cancelled. Solo was never "tacked on."
I have no clue what topic this rollercoaster of a thread is on now but I posted this in another thread and thought it would fit here quite nicely.
I would argue that ganking brings more people into PvP. I have over a dozen players on my friends list that I met because I ganked them and they sent me a message asking how I was able to do it and in turn I took em under my wing and taught them how to PvP, build ships and helped em unlock engineers. When I played as a white knight (with IED) I never met anyone cause I could only fight players that were already pvpers.
ITT: Internet intellectuals reveal their true colours and try to argue morality on a video game forum
I mean, I am new here. So I do think it's an unusual occurrence. Except now I don't, because you've suggested otherwise.You must be new here if you really think this is an unusual occurrence.
I'll disagree with both of you. There is not an just epistemological lack of knowledge which makes predictions difficult, but also a methodological problem. Because the structure of repetion is different in regard to complex psychological repetitions and the basic natural repetition(physical, chemical etc.). Natural repetition has no memory effect, it doesn't relate to former repetitions except by being ruled by the same natural laws. Psychological repetition on the other hand, if it happens in a sufficently complex neurological structure, includes a memory of its former appearance. This makes predictions very difficult, because it forces the inclusion of a virtual (in the logical sense) space of possibilities into the "rule" governing the repetition. This is an major field of research in modern neuroscience and also logics. This is also one of the reasons why some types evolutionary psychology are at the least problematic, if (!) they try to imitate the methods of physics. Statistical noise on the other hand is usually not that big of a problem, because the problem resides already the mathematical sets, since the inclusion of virtual possibilities opens up the Gödelian box of Pandora.Are you suggesting that human behaviour can't be predictable?
Actually yes, they do. There is just the problem that the axioms they follow are often structured through pathological processes. This is one of the core beliefs of nearly every school of psychology, that madness and normality are not random. As to their predictability, I would say the modern logics of virtuality are not included by plato ;-)As if most people follow logos?
No worries. The hearsay is common, and sometimes it is deliberately repeated to serve an agenda, which just adds to the confusion.Thanks for the correction, my understanding was based on hearsay. /cheers
No worries. The hearsay is common, and sometimes it is deliberately repeated to serve an agenda, which just adds to the confusion.
And after that rare, fact-based interlude I'm going to slowly back out of the thread again, like Homer going through Flanders' hedge, because I've absolutely no idea what's going on in here any more.
Actually yes, they do. There is just the problem that the axioms they follow are often structured through pathological processes. This is one of the core beliefs of nearly every school of psychology, that madness and normality are not random. As to their predictability, I would say the modern logics of virtuality are not included by plato ;-)
That's the classical pre-Socratic position, but things get more complicated already within the Sophist dialogue, because there is a difference introduced between relative non-being (coffee without crème) and absolute non-being (the void, nothing).Broken logos /= logos.
Broken logos /= logos.
It retains none of the predictability becasue it's pathological.
Most people respond more to pathos and ethos.
That's why we're unpredictable.
That's the classical pre-Socratic position, but things get more complicated already within the Sophist dialogue, because there is a difference introduced between relative non-being (coffee without crème) and absolute non-being (the void, nothing).
This hold up for the concept of logos as it is used for example in neuroscience. It's a logos without crème or to be more exact without a strong relation to reality, but its fuctions still hold up, even within a pathological example. This is, in a short vurlgarized way, one of the explanations for OCD.
Even following basic syllogisms a learned skill
Plato's logos is a learned skill, absolutely. Although it's not a techné (a skill of practical application), but an reflection on the inner structure of thought. That's why he speaks about remembering in regard to the idea.Pathological people can't even follow their own trains of thought!