Searching through old threads about exploration gameplay/mechanics is rather interesting; the impressions I form from them is:
This thread is a good example but there are others: https://forums.frontier.co.uk/threa...oration-as-fun-and-engaging-as-combat.326901/
In this context the FSS makes sense; the ADS is useless for finding POIs on bodies or in space. It also changed the USS mechanic too, which was essentially fly about a bit and hope you get a good die roll. With this in mind the ADS is not fit for purpose for accessing these changes. Whether you regard the FSS as being a "good" way of incorporating them or not is of course debatable, but the FSS or something like it was going to be necessary.
- there are a few expressing dissatisfaction with the honk-scoop-jump cycle, but
- there is a greater dissatisfaction with not having many things to discover or much variety in the ways to discover them
This thread is a good example but there are others: https://forums.frontier.co.uk/threa...oration-as-fun-and-engaging-as-combat.326901/
In this context the FSS makes sense; the ADS is useless for finding POIs on bodies or in space. It also changed the USS mechanic too, which was essentially fly about a bit and hope you get a good die roll. With this in mind the ADS is not fit for purpose for accessing these changes. Whether you regard the FSS as being a "good" way of incorporating them or not is of course debatable, but the FSS or something like it was going to be necessary.