Don't know what all the fuss is about, the FSS is loads of fun.
I think that's stretching it a fair bit. I like the FSS, but I wouldn't describe it as being loads of fun. More fun than the previous incarnation, but that didn't really register on the fun scale at all.
I use the FSS, that means its fun or I wouldn't be bothering.
I also find it fun, and if Stigbob and I agree on anything, then like a divine sign in the heavens, it MUST be true.No, that is a logical fallacy. You may find it fun, and that is great. But that is all it means - fun is subjective.
No, that is a logical fallacy. You may find it fun, and that is great. But that is all it means - fun is subjective.
I also find it fun, and if Stigbob and I agree on anything, then like a divine sign in the heavens, it MUST be true.
Now if I can only get Stig to agree that shadows on PS4 are rubbish
I only came to the realization because I tried it first time today. I'm only two weeks into the game and I expected exploration and surveying would be much different really.
the thing I loathe the most is the POIs counter that tells you straight a way if a planet is worthy of investigation or not. That alone takes the whole exploration thing away. By "sensor", I mean something that will let me interpret, even with the possibility of failure, if a planet is worth investigating further or not! The thing is picking up emissions, so give these emissions the form of waves and sounds, give it the possibility of interference... Not a plain text telling me there's geological(56) on said planet, that's plain awful.
It used to be that you pressed a button and that was it. The new system builds on it, but there is certainly room for further improvement. Mind you, many were upset that exploration became more than pressing one button, so progress is... slow.
But I just want to know where the station is in the small population system so I can deliver this biowaste.I would make exploration completely different... but it would be a new game, not the actual ED anymore because it would require a complete regeneration of the star systems.
The game is balanced to achieve a quick gameplay... as quick as possible. In fact we can scan and discover a lot of systems in very short time (I have an average of 20-25 full system scans/hour).
The natural consequnce of this rush is that the cool things that you can find are very (extremely) rare and that the exploration reward is low: if you don't find ELW, WW and Ammonia World the complete system scan value is always lower than 100k credits. So in this game loop you are forced to scan as many systems as possible to make a living out. The fun things is that now with exploration you can make or low rewards or extremely high... there's no in-between.
I would make the game completely opposite:
- The gameplay should be focused more on each star system, rather than jumping and scooping most of the time.
- We should spend more time in each system in order to complete several activities to perform a full scan of the system. It should be a dedicated work with a more various and complex gameplay, but no timesink and repetitive actions (like flying to each planet to scan the surface).
- This additional time is spent playing several activities, not just aiming a probe in the sky. The player should be involved in activities requiring basic scientific knowledge, game experience and personal skills.
- You would only need to discover the main planets. Once the main planets are discovered the moons can be quickly identified (to avoid repetitive actions). The scan of a single planet should take 1-2 minutes (which makes 10-20 minutes for a full system scan with 10 planets, moons included)
- The rare features should not be rare anymore and should be more varied since we would scan less systems: more Biological POI's, Lagrangian Clouds, Magnetic Thunderstorm, Colliding Planets, Ringed planets orbiting close to each other, Dangerous Black Holes, dangerous anomalies, evidences of old civilizations and so on...).
- The galaxy map should give clues where these features are so you know where to go instead of making random jumps here and there. In this way the explorer can enjoy the journey through the galaxy and spend valuable time in each system.
- The value of a full system scan should be increased accordingly to the additional time spent.
- A specific ID should be assigned to each CMDR. Everytime a full scan of an undiscovered system is performed the system will get the following name: Sector Name+Player ID+ 3 Running numbers+3 Letters. Example (player ID SEN981): PUEKEE-SEN981-001-AAA.
Don't know what all the fuss is about, the FSS is loads of fun.
Ah... you're serious.I use the FSS, that means its fun or I wouldn't be bothering.
Well... I dunno if to call myself an old school explorer. Sure the way it worked before it must have been awful.I prefer new over old
It's not perfect and I'm still wondering why I've never seen a rumour in the codex
I do feel for the old school explorers - I never did any long explorations when I first got into Elite a couple of years ago but the jump ranges were shorter and there was a bit more danger
People don't like change
It seems to me like exploration became less! You hardly have to fly to the bodies now!It used to be that you pressed a button and that was it. The new system builds on it, but there is certainly room for further improvement. Mind you, many were upset that exploration became more than pressing one button, so progress is... slow.
Still, I find so very not fun when the game plays out the game for me. Too bad when at purchase/login such facts are not advertised.If I find it to be fun then its fun from my perspective, which is the only relevant one to me. I'm not overly bothered about other peoples takes on it since games are indeed such a subjective thing. People should just play the ones they like applying their personal standards at purchase/login.
Having said that I do find the angry ex-boyfriends of the game who hang around moaning hilarious, so its a win either way.
I'm a glass half full person.
I agree.
consoles are rubbish therefore the shadows must be.
But I'll be back to ED now and then to see some cool vistas.
o7
Oh, I'm sorry, you didn't understand. I love ED.Play the games you like is the only sensible choice, hanging around the forums of games you no longer play can be very odd.
I'm sure that their version of the FSS didn't do all the work for them. They sent probes, then the probes sent back data, then they analysed the data. Those people were scientists, they probably loved their job and analysing that data must not have always been easy, but I'm sure that they enjoyed doing it greatly.I don't really see what's your beef here
Before Armstrong and Aldrin did their thing with the Flag on the moon, lots and lots of people used the era version of FSS and also send probes there. And it were the sixties of the nineteen hundreds not 3304
You cant really expect them to fit in your sidewinder the ESO VLT plus the Atacama VLMA and Spitzer and Chandra and give you some hundreds of scientists for you to coordinate.
I'm just glad I don't have to fly 200000ls to discover some planet, unless I really want to do the actual mapping.
If that planet is too far away, then who said you should bother? Do you realise that you just want your name tag on it so you have it on the whole system? It's just a completionist thing?I'm just glad I don't have to fly 200000ls to discover some planet, unless I really want to do the actual mapping.