So, guys, I understand that before the FSS you had no way at all of knowing if a body was worth investigating, so you just had to go there. That was not fun, I agree. So I understand why so many people must like the FSS. Also, reaching all the way to a body way out there, that could have been a barren asteroid for all you knew, must have brought with it a great amount of tedium.
Now, as I have not experienced that tedium, I am of the opinion that the FSS goes way too far. By telling you exactly what that body is and what you will find on it, and telling it all in plain text, it takes off important parts of what makes the exploration engaging. That would be errors, overlooking things, plain laziness.
The previous system didn't give you the possibility to make mistakes, either, right? You either went to that far away body, or you didn't. The current system also doesn't give the possibility to make mistakes. That is the reason why exploration is a 25 systems per hour grind. And that's entirely my beef.
Now, if the FSS gave you data to interpret - and again I need to point, not scientific data that requires a degree to read, but game data, toy data that's fun to play with, and according to that data you had to make an informed decision whether it was worth it or not to drive all the way to that far away body... would you like it better?