There will be construction of the house in game?

Oops, didn’t realize this was the suggestion section. Still getting used to the new forums.

That said, I stand by everything I mentioned.

Base building, among other things has been requested in the past. I still doubt we’ll see anything like that soon, but I’d be supportive of it for sure.
 

Lestat

Banned
Base building, among other things has been requested in the past. I still doubt we’ll see anything like that soon, but I’d be supportive of it for sure.
Maybe what you should do is look at is All the games Frontier making right now and not just Elite Dangerous itself. If we take Jurassic world evolution. That gives us the backbone of Building as well as Planetary life for Earth-like world as well as Tree/plants. Now let take Planet Coaster. being able to build a Roller coaster. That gives the backbone of Modifying Bases and build them as well as Walking So Frontier already ahead of the game.

Now Combine all of the basic of those games into Elite Dangerous. Base Building, Planetary landing, and walking.
 
Maybe what you should do is look at is All the games Frontier making right now and not just Elite Dangerous itself. If we take Jurassic world evolution. That gives us the backbone of Building as well as Planetary life for Earth-like world as well as Tree/plants. Now let take Planet Coaster. being able to build a Roller coaster. That gives the backbone of Modifying Bases and build them as well as Walking So Frontier already ahead of the game.

Now Combine all of the basic of those games into Elite Dangerous. Base Building, Planetary landing, and walking.

I'm sure FDev can implement base building. What I'm not sure of is whether they can integrate it into the gameplay, without it just being bolted-on as a(nother) minigame.

Right now there's nothing we actually need a base FOR. Our ships and the existing stations provide all the functionality we need to do everything in the game, so in order to make personal bases meaningful there needs to be a whole new set of activities added to the game.

Maybe instead of suggestions of 'Base building would be cool' people should be suggesting things that base building would let us do - beyond just grinding for whatever things are needed to build a base module.

If I remember Subnautica correctly, you need to build a base so you can build the big submarine thing that lets you explore previously unreachable parts of the map.
In Conan Exiles you need a base to refine the materials needed to upgrade your armor and weapons.

What ideas do people have for reasons to build a base, beyond "It'd be cool" and "I can store stuff"? Because the first one is subjective and the second one could be accomplished by having storage in existing stations, without the hundreds of hours of development time that base building would take.
 

Lestat

Banned
I'm sure FDev can implement base building. What I'm not sure of is whether they can integrate it into the gameplay, without it just being bolted-on as a(nother) minigame.
Thing is with Load screens that what they are. It makes it easier for players with older computers and you get a higher FPS. My 5-year laptop I can still get 30 50 FPS. While my New laptop gets 120 fps and shorter load screen because I don't use a hard drive but an SSD drive. If I had a better Internet. My load screen would be faster. But that the drawback of living in the country vs a City.

So ask your self this DrewCarnegie do you want a game with no load screen but your computer too weak to run the game? Or load screens and high FPS?
 
With what addition came with horizons broke the immersion? When you look at the community, you will see people want atmospheric landings and space legs. No one cares base building.


People NOT all want atmospheric landings and People NOT all want space legs. ABSOLUTLY many People cares base building.
Speak for yourself.


I get your point, but I think there are lots things to do before base building (but yes, I still think we don't need it)


It can be the only thing for the sake of what in general it is worth buying a game.
You are not right at all.
50% of People want construction and these are 50% of income of Frontire(with ED).
Perhaps you don't have this contingent yet but they will appear after addition with construction of houses.
I think it is worth scratching a bald head in this direction quicker.
So far a game did not get out of fashion.

At least to realize a warehouse in the nearest future, it is necessary.
As a safety-deposit box for storage of goods at stations and case on Planet.

To collect garbage it too interesting occupation. But not for all.

Not all play to shoot differently a game would be not interesting.
Trade, construction, collecting, research, survival, is what to replace action.
 
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Elite has always been a game of creating your own path, you're not the hero or the villain, you're just another small cog in the big machine. So the game allows you to do what you like to do as has been said by various people above. Me personally I'd like to see things added to the game such as:
Moving about your ship,
Being able to explore abandoned settlements/platforms/stations,
All the original ships from Elite,
Bounty Hunter bases/Pirate bases,
Picking up the escape capsule of the ship you've just blown up and handing in the pilot for an extra bounty or selling them into slavery,
Different capital ships such as Corvettes/Frigates/Destroyers.

That's part of my wish list anyway.
 
I mean what does 'Base Building' actually mean?

Is it just somewhere you can store all your ships and maybe cargo etc that you have stolen - maybe if illegal cargo had a 'cooling off period' so that you could maybe sell it on the normal market say 2 months after it was stolen that may be useful? But only really if the whole black market thing is revamped as selling on the black market has no real threat attached to it.

Similar mechanic for captured escape pods being turned into slaves?

Can you invite people to your base/use it as a staging point?

Can you grow your base so it can become just another landable space port - where people can do the usual things - potentially even those types of bases are not really any different from the current laudable space ports but maybe generate you a profit.

Assume we would also have the mechanic to build space based bases and not just limited to planets

Can people attack and destroy your base - if so this takes thing to a whole new level.

Not saying good or bad but just needs more thought than just 'it's my own little place to dock and be alone that is not available to the general public'
 
Can people attack and destroy your base - if so this takes thing to a whole new level.

People shouldn't attack Player bases.
It is what you saved, otherwise at me for example desire to play a game vanishes at once if all stole from me.
If to rob me, then it enrages Me and I will throw a game at once.

But to plunder Base NPC it very abruptly and interestingly.
 
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I would guess fleet carriers are the place for base building. And on a personal level, the rooms of your ship once there are space legs that need them as transitional areas.
 
%50 people want basebuilding? if you talk about you and me, yes then %50 of we want basebuilding lol

with every update, everypatch, every leak people ask for "space legs" and "atmospheric landings". i haven't seen any posts (only this one), videos or leaks about basebuilding.and you say "%50 of players"

there are more than 10k people who play ED, so at least 5k people want basebuilding. let's look at youtube:
zero, absolutely zero (0), nona, sıfır, none, videos about "base building elite dangerous"

but when you look at "atmospheric landings elite dangerous" or "space legs"
you see lots of videos about it. why it should be done, how it should be done. and even some examples some people made it in unreal engine.

so, not %50 people want it, only a small fraction. ED is live atm, just read the comments, everyone wants space legs and AL
 
when i said "no one", i meant a small fraction. so i'm pretty sure there are some people who want furry **** in ED, should we implement it, too?
Fascinating. Do you have some numbers, or are you making this up as you go along? I too can play this game and say "The majority of players would like base-building", but that would be just as silly as your claim - unless you have access to an official poll I don't know about.

I can say that I, as in me, would greatly enjoy simple base-building done right (setting up a small, personal outpost in deep space), though to be honest my first desire is the ability to graphically lay out modules / compartments in my ship, kinda like building houses in the Sims. In fact, I'm not sure how else Frontier will make ships we can walk around in, unless they give us the tools to connect our unique module choices (it's up to us to connect everything with hallways and doors and elevators and whatnot). I'm not sure if this alone qualifies as "house building" per OP. You say people want space legs, and "base-building" our own ships seems a mandatory part of that.
 
There's a video about ships' interiors. If space legs become reality, there'll be ship interiors yes. But I mentioned about "your ship is your house" earlier
So are you at least okay if we have "base-building" tools for our ships as I describe in my last post?

Give me that and an NPC crew that can fly my other ships (to come pick me up), and I can park a T9 on a remote moon and make that my base :D
 
So are you at least okay if we have "base-building" tools for our ships as I describe in my last post?

Give me that and an NPC crew that can fly my other ships (to come pick me up), and I can park a T9 on a remote moon and make that my base :D

What gameplay do you envisage your base providing beyond "I can haz house"?
 
What gameplay do you envisage your base providing beyond "I can haz house"?
In NMS, I build small mining outposts on planets rich in valuable metals. I have a main base that acts as my exploration hub / research facility / greenhouse. I also sometimes build small observation outposts on planets with unique life, etc. Oh, and there's the new underwater bases and submarines!!! :D

In ED, there's a region in deep space I "own" that I'd love to set up a remote outpost at, especially if it had some sort of "Stellar Cartography" computer that allowed me to turn in exploration data, hangars to park some of my other ships, outfitting to change modules, etc. I would basically use it the way people currently are using things like that new station by Sag A.

The other reason I enjoy base-building in a game like NMS is that it gives me a whole lot of user-created content to explore. Do a search on NMS bases, and you'll see some amazing feats of architecture and clever design. I find player-added content way more interesting than the cookie-cutter stuff developers put in (seen one, seen one hundred). It would be really cool to come across player bases while out exploring in ED - I suspect they would be much more interesting than typical INARA bases, Guardian ruins, etc.

And once VR comes to NMS and I can walk around inside the bases I build.... YES!!!! But NMS is not ED. I wish it had realistic solar systems and ships and stations rather than simulating a Saturday-morning cartoon. However, I really love the base-building aspect of it, and would love, love, love to have this in ED.
 
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