Please may we have a binding for the new Supercruise Assist function?

I think I'll just leave it here - hopefully a bunch of people will reply and it'll get noticed.

frontier doesnt read the forums, the whole point of the new issue tracker with voting option is so that things that people want addressed will be voted on and get moved to the top of the list.

Funny how Fdev didnt make that part clear though, I knew about the issue tracker, had NO idea about the voting thing though.
 
Hmm interesting there doesn't seem to be one, well no matter, you can just type "Feedback -" in the title of the report.

This forum and DD are where you post feedback. The issue tracker is for bugs.

frontier doesnt read the forums, the whole point of the new issue tracker with voting option is so that things that people want addressed will be voted on and get moved to the top of the list.

Of course Frontier reads the forums, where do you think most of the QoL additions come from?
 
frontier doesnt read the forums, the whole point of the new issue tracker with voting option is so that things that people want addressed will be voted on and get moved to the top of the list.
Nope - very wrong. It's for bugs, not feature requests, and not support. One day QA will start using it and things will become clearer.
 
This forum and DD are where you post feedback. The issue tracker is for bugs.
Of course Frontier reads the forums, where do you think most of the QoL additions come from?
Nope - very wrong. It's for bugs, not feature requests, and not support. One day QA will start using it and things will become clearer.

Then you might want to tell Fdev that.... because they seem to think it's for feedback too apparently. 😁

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Staying in the blue controls the speed already. The only small advantage is dropping you out without pressing a button but at the cost of faff in the menus. With some tweaks it could be useful but unfortunately as it is I can't see me bothering much with it. Apart from, possibly, orbiting planets.

Im prob not explaining it well..you just align the ship and adjust to any blue and the system takes over from there.
IMO it's pretty basic to stay aimed at a destination so its like auto-pilot in terms of what we had to do.

It makes those who are primarily PvE like myself doing passenger, transport, data transport, planetary transport or scans and such ...better.
 
Im prob not explaining it well..you just align the ship and adjust to any blue and the system takes over from there.
IMO it's pretty basic to stay aimed at a destination so its like auto-pilot in terms of what we had to do.

It makes those who are primarily PvE like myself doing passenger, transport, data transport, planetary transport or scans and such ...better.
I know, I've used it, and I'm 100% Solo. I just don't see it as adding that much and the extra menu faff and having to still pay full attention while actually going slower seems to make it worse than not using it. For me. However, like I said, it may still have a use for orbiting planets, especially for "photography", and with some tweaks (like a keybind or automatic activating in the blue, etc.) it would be a nice option to have.
 
I'll chime in with my support for this. I am a new player, I purchased the voice attack program because I enjoy not having to futz with menus whenever possible. But the one thing I cannot bind to a voice command is enable/disable supercruise auto assist. Which is very frustrating. I hate having to go to the nav panel, select the correct destination, then select the enable autoassist button. It should be a set it and forget it option or bindable. Either is fine. Having to do it each and every time is just annoying.
 
Greetings,

Options/Controls/Flight Miscellaneous bindings has a toggle frame shift drive which I use all the time for high or low wakes. It knows what to do if I select nothing, a ship, a local station or another system. The only negative is not activating high wake when leaving a planetary station going to another system but the target is behind the planet. Then I have to disengage the lock on the system in the Nav panel so that the FSD will low wake away from the planet lining up with the escape vector. Once low wake engages the FSD will automatically lock back onto the destination system and can high wake once it is clear of the planet. Knowing this before departing a planet per the hollow circle on the compass selecting a system I can deselect the destination system before launching. Low wake in the same system to another station it doesn't care.

Not so apparent when leaving an orbiting station with the destination system behind the local planet. Then I have to deselect the system in the Nav panel leaving the station while in flight to go to low wake.

There are also separate toggle bindings for a hyperspace jump (high) and supercruise (low) if a player prefers that. The above issues go away if the player knows which one to use.

I mention these flight mechanics because adding a supercruise assist toggle binding (SCA...add a new acronym) will have to deal with them and it may not like it. First up it cannot be engaged unless you are flying. So much for destination systems behind planets. That could limit when it can be engaged as it also won't activate if the target system is behind the planet. Still I did an auto-launch with the advanced docking computer from an orbiting station locking to a local planetary station. I activated the SCA while in auto-launch. After the auto-launch completed giving me control I aimed the ship to the target destination and hit the FSD. The SCA took over. The good news is that auto-launch and the SCA play well together. They are great when there is no danger. The bad news is that ED has a lot of danger and these cool toys won't help when being attacked. But that is for another thread.

Arriving at the planet the SCA goes into orbit mode and of course the station is on the other side of the planet. Moving the throttle and manually setting up for the landing the SCA still offers suggestions as to get back to orbiting the planet until you get to glide mode. Then I take over and manually land. I ignored the SCA .

So a SCA toggle has to be implemented with the current mechanics of the game without changing the ED universe to make it work. Given our latest greatest September update when something new is added it takes a month to deal with all the new bugs. Given the 5 year history of Frontier updates they never figure out all of them. It reminds me watching the TV series Eureka on Netflix per a technological disaster occurring every week. But we don't have great writers or a Jack Ryan to bail us out. Oh well.

Meanwhile if I lock then unlock a system in the Nav panel it remembers the last page and goes directly to it upon the next access...unless you did other things. There is no scrolling to get back to it. That makes an SCA toggle not all that useful per quickly making an adjustment if the pilot knows what to do. Welcome to the most complicated space game ever created. Well, the Brits making games could never do anything the easy way. Maybe that is why I love them. Enjoy it.

Regards
 
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Greetings,

Options/Controls/Flight Miscellaneous bindings has a toggle frame shift drive which I use all the time for high or low wakes. It knows what to do if I select nothing, a ship, a local station or another system. The only negative is not activating high wake when leaving a planetary station going to another system but the target is behind the planet. Then I have to disengage the lock on the system in the Nav panel so that the FSD will low wake away from the planet lining up with the escape vector. Once low wake engages the FSD will automatically lock back onto the destination system and can high wake once it is clear of the planet. Knowing this before departing a planet per the hollow circle on the compass selecting a system I can deselect the destination system before launching. Low wake in the same system to another station it doesn't care.

Not so apparent when leaving an orbiting station with the destination system behind the local planet. Then I have to deselect the system in the Nav panel leaving the station while in flight to go to low wake.

There are also separate toggle bindings for a hyperspace jump (high) and supercruise (low) if a player prefers that. The above issues go away if the player knows which one to use.

I mention these flight mechanics because adding a supercruise assist toggle binding (SCA...add a new acronym) will have to deal with them and it may not like it. First up it cannot be engaged unless you are flying. So much for destination systems behind planets. That could limit when it can be engaged as it also won't activate if the target system is behind the planet. Still I did an auto-launch with the advanced docking computer from an orbiting station locking to a local planetary station. I activated the SCA while in auto-launch. After the auto-launch completed giving me control I aimed the ship to the target destination and hit the FSD. The SCA took over. The good news is that auto-launch and the SCA play well together. They are great when there is no danger. The bad news is that ED has a lot of danger and these cool toys won't help when being attacked. But that is for another thread.

Arriving at the planet the SCA goes into orbit mode and of course the station is on the other side of the planet. Moving the throttle and manually setting up for the landing the SCA still offers suggestions as to get back to orbiting the planet until you get to glide mode. Then I take over and manually land. I ignored the SCA .

So a SCA toggle has to be implemented with the current mechanics of the game without changing the ED universe to make it work. Given our latest greatest September update when something new is added it takes a month to deal with all the new bugs. Given the 5 year history of Frontier updates they never figure out all of them. It reminds me watching the TV series Eureka on Netflix per a technological disaster occurring every week. But we don't have great writers or a Jack Ryan to bail us out. Oh well.

Meanwhile if I lock then unlock a system in the Nav panel it remembers the last page and goes directly to it upon the next access...unless you did other things. There is no scrolling to get back to it. That makes an SCA toggle not all that useful per quickly making an adjustment if the pilot knows what to do. Welcome to the most complicated space game ever created. Well, the Brits making games could never do anything the easy way. Maybe that is why I love them. Enjoy it.

Regards

I think most of us are aware of the existing mechanics for engaging FSD. Indeed the intelligent behaviour of the primary toggle FSD binding would seem to negate your own argument that a supercruise assist toggle might be too complicated.

Regarding scrolling the nav panel - if you reread my post you will see that scrolling is indeed an issue, since it's not possible to select a destination station in a different system from the panel - you need to use the galaxy and system maps.
 
I think most of us are aware of the existing mechanics for engaging FSD. Indeed the intelligent behaviour of the primary toggle FSD binding would seem to negate your own argument that a supercruise assist toggle might be too complicated.

Regarding scrolling the nav panel - if you reread my post you will see that scrolling is indeed an issue, since it's not possible to select a destination station in a different system from the panel - you need to use the galaxy and system maps.
No, I read all of your posts before replying. Selecting a different system is always about using the galaxy maps. Don't expect the SCA to figure it out after implementing it for one system. Playing the game scrolling was never an issue even with Supercruise assist but with so many players playing in so many game styles we don't see it the same. I have no problem using it as it is more of a toy. You might disagree and that is OK. If you want to implement this as a toggle binding then discuss the effect in the game. I posted a lot of info to consider. Your turn to discuss it and how to make it work from your game play style. It is not about disagreeing with you. It is all about making it work and having info to consider. I'm good with that.

Regards
 
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