Over the years I've got used to some power play CMDRs combat logging to avoid ship rebuys - and reported many for this "cheating".. I've never understood why these folks cant just run a suitably well set up ship that they can simply high-wake away from an attack.. for the sake of forgoing 64T of cargo capacity or a few more LY of jump range, these people fly around with completely inadequate shields, and then get incredibly frustrated when an enemy CMDR attacks them and they die.
It has been brought to my attention the most recent tactics of this type of CMDR is to drop into a system (likely a power play expansion which is being opposed, or a power play HQ system), and to use the "block player" feature to ensure they don't instance with hostile CMDRs. This is an equal exploit/cheat to combat logging. and again, I have to ask myself why?
PowerPlay is group vs group activity. PvP is inevitable - your opposition will want to oppose the actions you are undertaking, be it fortifying, expanding, prepping a system for expansion, undermining or doing BGS to gain favourable fortification triggers for you power. You engage in PowerPlay because you want to succeed over your opponents - be the winners.. And yet, for a few CMDRs it seems they are not willing to gain the skill and tactics to counter open opposition. Is this not part of the gameplay? would you not be a better pilot, and your "win" so much the better for playing with skill, tenacity and tactics?
At least these CMDRs are in Open play. I'm not about to go into that debate yet again - but why play in open, then combat log, or block hostile players? It makes no sense.
There is much to the game if these CMDRs organise, recruit / train/become PvP folks to provide combat support for their haulers, engineer and build strong ships to haul stuff in.. Or fight back in their well designed battle ships - after all, if you are engaging a hostile CMDR, they are not in super cruise to try and attempt to stop your compatriots - who then get their deliveries through...
I'm glad that more CMDRs seem to be doing their PowerPlay activity in open recently - and i hope that all who engage in power play also chose to play in open, where both sides can legitimately try to slow or halt the actions of their oponents. After all, this is a game. Rebuys are peanuts compared to the resources power players put into fast-tracking forts/preps - and as Cr are so easy to come by, I cant think its the cost of a rebuy thats making people do this. So it must be because they are frustrated at not being able to complete their objective.... I say to you, it is so much more satisfying to complete that objective by overcoming adversity - it really is worth engaging your enemy. Highwaking out of system is not a defeat... and making your enemy run (or better, visit the rebuy screen) is a very rewarding experience...
Fly dangerous CMDRs... and may the best side win
It has been brought to my attention the most recent tactics of this type of CMDR is to drop into a system (likely a power play expansion which is being opposed, or a power play HQ system), and to use the "block player" feature to ensure they don't instance with hostile CMDRs. This is an equal exploit/cheat to combat logging. and again, I have to ask myself why?
PowerPlay is group vs group activity. PvP is inevitable - your opposition will want to oppose the actions you are undertaking, be it fortifying, expanding, prepping a system for expansion, undermining or doing BGS to gain favourable fortification triggers for you power. You engage in PowerPlay because you want to succeed over your opponents - be the winners.. And yet, for a few CMDRs it seems they are not willing to gain the skill and tactics to counter open opposition. Is this not part of the gameplay? would you not be a better pilot, and your "win" so much the better for playing with skill, tenacity and tactics?
At least these CMDRs are in Open play. I'm not about to go into that debate yet again - but why play in open, then combat log, or block hostile players? It makes no sense.
There is much to the game if these CMDRs organise, recruit / train/become PvP folks to provide combat support for their haulers, engineer and build strong ships to haul stuff in.. Or fight back in their well designed battle ships - after all, if you are engaging a hostile CMDR, they are not in super cruise to try and attempt to stop your compatriots - who then get their deliveries through...
I'm glad that more CMDRs seem to be doing their PowerPlay activity in open recently - and i hope that all who engage in power play also chose to play in open, where both sides can legitimately try to slow or halt the actions of their oponents. After all, this is a game. Rebuys are peanuts compared to the resources power players put into fast-tracking forts/preps - and as Cr are so easy to come by, I cant think its the cost of a rebuy thats making people do this. So it must be because they are frustrated at not being able to complete their objective.... I say to you, it is so much more satisfying to complete that objective by overcoming adversity - it really is worth engaging your enemy. Highwaking out of system is not a defeat... and making your enemy run (or better, visit the rebuy screen) is a very rewarding experience...
Fly dangerous CMDRs... and may the best side win