Newcomer systems ideal for competitive PvP?

Everyone has access to the same ships and modules. Engineers aren't available. Once you earned enough money to buy something better you can't come back.
Are the newcomer systems ideal for competitive PvP?
 
Once you earned enough money to buy something better you can't come back.
My experience there yesterday was that you CAN stay, and buy and upgrade new ships, although not all ships, modules and classes are available. You are NOT forced to leave the area. Once you dock outside the area, THEN your permit is revoked.

So...I guess it would provide a top limit to how strong you can make your ship (no engineering, obviously), and perhaps people who PVP would find this a useful feature. I don't PVP so I don't know.

But seal clubbing would still be possible, and probably easy with all the newbie sidewinders using auto-dock everywhere.
 
Alt account experienced PVP folk would wipe the floor with the new guys. Than on it's own could put a lot of new people off. It is however a good training ground IF the PvP was new guy versus new guy. Even then though, once they cross over that permit line, it's a World of hurt if they go to hot spots and start using engineers.
 
So you always lose the permit as soon as you dock anywhere outside the pilots federation zone?

Even if you haven't made your first rank up yet?

Because if it only removes the permit once you have completed a rank up, and then, dock outside the zone, it may be possible to get some level of engineering through some.... convoluted tricks requiring friends (or multiple accounts)
 
Because if it only removes the permit once you have completed a rank up, and then, dock outside the zone, it may be possible to get some level of engineering through some.... convoluted tricks requiring friends (or multiple accounts)
There are some engineers who could be unlocked - if you were very careful - without ranking anything up far enough to get to Mostly.

A bigger problem, I think, is that new materials discovery boosts your exploration rank, and by quite a substantial amount at low levels. I don't know how many you could get before Mostly Aimless, but it wouldn't be many.
 
I can see some jaded players setting themselves challenges within those rules.

You can leave, and return if you still have the permit. So start with a clear account, get a Hauler rigged for exploration, and go walkabout. You can roam the Bubble and beyond, check out the Pleiades and say hi to a Thargoid, visit all the asteroid bases, go to Colonia, Sag A*, Beagle Point... just don't cash in your carto data, so you stay Aimless.

Then go back home to noobspace and cash in. You're now Elite in Exploration but you still have the permit because you haven't docked in normal space since ranking up. And there's your next challenge: go everywhere all over again, but this time don't dock.
 
Was just thinking, a very very very committed player could probably circumvent some of this stuff and manage to create a ship vastly superior to anything else in the noob zone.

I mean... it would be one hell of a lot of work.
 
I predicted that the new player zone could become a bloodbath for new players.
Have popcorn and drink ready for the show (angry forum posts to come and videos on youtube)
 
Was just thinking, a very very very committed player could probably circumvent some of this stuff and manage to create a ship vastly superior to anything else in the noob zone.

I mean... it would be one hell of a lot of work.
Mhm. In PvP games that's called twink char.
 
Yeah there's no challenges quite as lofty as killing noobs

Indeed... I'm sure someone will find the "challenge" in it.

To be honest though, FD have done a pretty fine job of making this a huge undertaking, and mostly negated the prospect by the looks of it.
 
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