Lol- guys, calm down, it's only a word. Combat logging, signal logging, closing the game down without using the in game menu, call it anything you like. It's not allowed. It is against the Terms of Service you agreed to. Don't be offended by a simple and true statement just because you happen to dislike the term I used for it- one that we all know is correct! Don't you remember how upset people got when people pulled the plug rather than get scanned during the Robigo days? We called that combat logging, even when there was no other player involved.
Show me where it is against the ToS? What I've seen makes it very clear that it is a bannable offense
if you do it when in ship-to-ship combat. I have not seen it anywhere stated it's a problem when you are all by your lonesome at a signal.
Wait, now it's two days to gather enough mats to fully engineer every module on nine ships? Really? You know that's not actually possible, don't you?
If you read my original post, I said "a couple of weeks". The two days was of "intense farming" but I continued to collect materials as I did other things for the next few weeks. The distinction being, 2 days of play it's
all I was doing, and the main focus of my play, the rest of the time I just got whatever I got when doing other things. I listed some of those other things I did over that period in the post you quoted.
I continue to gather materials as I do other things, despite not needing any more at the moment. Today, for example, I've been doing CZ's. I don't gather materials while fighting, but when the CZ ends in victory, I stop to gather what materials are still available before exiting. I also drop in at the nav beacon, scan it, and then check for HGE's when jumping into systems unless I'm in a hurry.
I expect I'll be able to fully engineer the next several ships I buy the same day I buy them as a result....and if I continue on this same path, I will continue to accumulate materials faster than I use them. And that ultimately was the point I was trying to convey. That materials are everywhere, you don't need to make it into a grind unless you want to (or are just starting out, like I was for those first 2 days of intensive farming).
Regarding your material cost numbers. The average number of rolls needed to get to max (G5) by rank is G1: 1 G2: 2 G3: 3 G4: 3.5 G5: 7ish
Taking Dirty drives to thrusters as an example, the total materials required for taking it to G5 are:
- 6 grade 1
- 9 grade 2
- 17 grade 3
- 8 grade 4
- 7 grade 5
Now, at the material trader, you can trade in a single G5 for 81 G1, 27 G2, 9 G3 or 3 G4, so that thruster upgrade only actually "requires" about 12-14 G5 materials. Across 10 modules (your number, not mine), that's only 120 to 140 G5 materials. When you pick a single thing up, you get 3 of them, so that's only say 40 to 50 pickups.
Granted, if you have to trade outside of the same row, that's multiplied by a factor of 3, but still...100 or so pickups to engineer an entire ship.
That's nothing.
My days of intense farming involved only targeting G5 material (G4 for raws, seeing as there is no G5 for those), it makes no sense to actively farm anything else given the ability to trade down. And yes, I do pick up lower grade things that are also there...but I certainly don't actively go looking for them.