Does anyone actually enjoy engineering?

Honestly I think engineering and the process of engineering is great. I actually look forward to new ships being released, tinkering around with builds and roles and then going out to different places and gathering the supplies needed to craft a ship with exacting specifications. I dont really find it a grind or tedious at all, except some things are a little too long in the tooth to come by (cracked industrial firmware, exquisite focus crystals and right now the lack of famines make it hard to come by data mined wake exceptions). I can always use the trader for that. Other then that, I really dont mind it at all. I have 38 ships, one of each in the game, and they are all pretty much fully engineered. I wouldn't have done it if I didnt enjoy the process

Our current system is leaps and bounds better then the slot machine mechanics we had when engineers first came out.


CIF is an easy downtrade from MEF.
Both can be farmed from bases, Jameson's, Bug Killer etc
EFC is quite easy to get from many missions, especially passengers.

DWE I usualy trade laterally for, unfortunately...
 
@Bill Clement Being relatively new to the game and just going through the process myself, I hear you there....it was a real challenge at first to figure out which online resources were giving good advice, which were outdated, and which were just plain out wrong.

That being said, I fully engineered 9 ships over the course of the last couple of weeks, including unlocking (almost) all of the non-Colonia engineers (still need 1 more). I also worked in doing other activities as entertaining diversions during that same period of time. If I, a very new player, can unlock most of the engineers, gather the materials, and do the engineering on 9 ships in just a couple of weeks it is NOT nearly as bad and as grindy as some people insinuate.

Honestly, unlocking the engineers was way more effort then getting the materials....yet it is the materials you hear most of the complaints about.

BTW, relogging to get a respawn is not "Combat Logging".....it's just Logging. It is neither against the ToS nor is it an "exploit." An activity that takes advantage of a game's functionality (rather than say a bug or glitch) is only an exploit if the game designers deem it as an inappropriate way of doing things. FDev clearly doesn't have a problem with it, ergo the term exploit does not apply. Now we can talk about how it is not an engaging way to play the game (and I wouldn't disagree there) if you want.
Good for you.

Firstly- go through this thread, there's an exploit you could/can use. When you find something you like in a signal source, hoover it up, then combat log. Log back in, engage FSD, turn around and lo! the signal source is still there. Rinse and repeat. I thought it was horse, but I tried it before the last patch. Works a treat and probably the way most of those 'I got 100 mats in an hour' types roll. Gen dit. Simply logging out through the game menu didn't work. Also tested.

Combat Logging is specifically against the ToS and FD have stated they will act against anyone caught doing it. Even Sandro chipped in:
"
On 17 May 2016, Sandro Sammarco said: "To clarify: the official stance on exiting the game via the menu, at any point, is that it is legitimate. I suspect at some point we may increase the "in danger" countdown, but for now you just have to wait fifteen seconds. However, we can't speak for how other Commanders view such actions."[2]

"For the record, when we talk about "combat logging" at Frontier, we mean the act of ungracefully exiting the game (either by ALT-F4 type procedures or by cutting the network traffic). "

If you exit via menu, the signal source disappears. If you crash the game/pull the plug etc it doesn't. That's a clear exploit and one which Frontier have repeatedly stated is a banable offence.

Still, always nice to get lectured to by a self confessed newb... ;)

9 ships fully engineered in a week is a major achievement. Forgive my scepticism, but just what do you mean by 'fully engineered' and how many hours did you put in to get there?
 
Dude, it's NOT combat logging if you aren't in COMBAT. The fact that they didn't explicitly state combat as a factor in your quote is a simple matter of not feeling it was necessary to state the obvious.
Read the first sentence here: https://elite-dangerous.fandom.com/wiki/Combat_Logging

I haven't used that particular tactic for material gathering myself, because I find it tedious, but it is NOT combat logging. Stop saying that it is.

Regarding "fully engineered" i mean I have all modules that can be engineered in all ships at the max (G5 for most) or to the level that I want them (A few ships I did go lower than G5 for specific modules for the sake of keeping mass or power where I wanted it).

The only thing not engineered in any of my builds is the SCB's for my FDL, because I don't have Lori Jameson unlocked yet. I also haven't had those particular modules even equipped lately in favor of having a single cargo rack and collector limpet controller for farming materials while I hunt pirates. AND, I have all the materials to take them all the way to G3 as soon as I do unlock her...I actually have the materials to take them to G4....but I don't think I am going to Colonia any time soon.

Material gathering is NOT hard. Two days of hardcore farming was involved, but after that I just stuck to gathering what materials were available as I did 'other stuff'. I checked for HGE's when I jump into any populated zone, for example, and hit them up...even though I'm doing "other things"; I scan all ships in my forward view as I go in and out of stations; I stopped to gather complete to 150 all of the G4 raw materials (except Selenium) at the biological sites on my exploration trip of 5000 Ly, etc. i.e. I read up on what materials are where, and then worked them into my normal activities.
 
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Dude, it's NOT combat logging if you aren't in COMBAT. The fact that they didn't explicitly state combat as a factor in your quote is a simple matter of not feeling it was necessary to state the obvious.

I haven't used that particular tactic for material gathering myself, because I find it tedious, but it is NOT combat logging. Stop saying that it is.

Regarding "fully engineered" i mean I have all modules that can be engineered in all ships at the max (G5 for most) or to the level that I want them (A few ships I did go lower than G5 for specific modules for the sake of keeping mass or power where I wanted it).

The only thing not engineered in any of my builds is the SCB's for my FDL, because I don't have Lori Jameson unlocked yet. I also haven't had those particular modules even equipped lately in favor of having a single cargo rack and collector limpet controller for farming materials while I hunt pirates. AND, I have all the materials to take them all the way to G3 as soon as I do unlock her...I actually have the materials to take them to G4....but I don't think I am going to Colonia any time soon.

Material gathering is NOT hard. Two days of hardcore farming was involved, but after that I just stuck to gathering what materials were available as I did 'other stuff'. I checked for HGE's when I jump into any populated zone, for example, and hit them up...even though I'm doing "other things"; I scan all ships in my forward view as I go in and out of stations; I stopped to gather complete to 150 all of the G4 raw materials (except Selenium) at the biological sites on my exploration trip of 5000 Ly, etc. i.e. I read up on what materials are where, and then worked them into my normal activities.
Call it what you want, I don't blame you for using exploits to get around the grind. If it puts your mind at ease we can also call it clever use of game mechanics, though I find that kind of meta aspect of logging in and out not really a "game mechanic". How about a gamey mechanic? Well? You certainly wouldn't call it the intended way of accumulating stuff "in-game", do you?
 

Deleted member 38366

D
Given the broad availability of both G4/G5 Mats and G4/G5 Elements, all of which can be Traded...

Frankly, it's not bad anymore.
The new Engineering System provides somewhat stable results (investment of Mats) with guaranteed Stats (i.e. 100% final G5 rolls).

Its still a bit of a jump-fest (or transfer-fest for multiple Ships), but it's quite easy to manage with a bit of planning ahead.
Even unfinished Mods can be completed anywhere via Remote Workshops and pinned Blueprints, provided the desired Special Effect was added at the Engineer.
3rd party tools like INARA allow to create detailed upgrade schedules and track required Mats (with solid Trading recommendations) on top.

Overall, the Engineering process has become 100x less painful than it used to be in its 1st incarnation.

PS.
Anyone remember the original RNGineering?
  • Elements on Planets hard to find, System Maps didn't even indicate which ones were present
  • 1x per 1 item found
  • no Element/Mat/Data Traders
  • no pinned Blueprints or Remote Workshops
  • attaining just Cracked Industrial Firmware alone was a nightmare
  • locating HGEs pure RNG, 1-2 per hour being average. Sometimes none spawned at all.
  • Engineer Cargo? Yesssss.... All Ships required Cargo Space, otherwise you couldn't accept those 4 tons of (Mission Reward Cargo) you needed
  • any roll was pure RNG and could easily be worse than your previous one (sometimes intransparent, i.e. at Palin, if you didn't have the Thruster formula at hand lol )
We've come a long way.
 
Call it what you want, I don't blame you for using exploits to get around the grind. If it puts your mind at ease we can also call it clever use of game mechanics, though I find that kind of meta aspect of logging in and out not really a "game mechanic". How about a gamey mechanic? Well? You certainly wouldn't call it the intended way of accumulating stuff "in-game", do you?
I stated in the post you quoted that I don't do it....it's tedious. And totally unecessary imo. My own p ersonal opinion of it, however, doesn't change the fact that it is not combat logging....
 
Good for you.

Firstly- go through this thread, there's an exploit you could/can use. When you find something you like in a signal source, hoover it up, then combat log. Log back in, engage FSD, turn around and lo! the signal source is still there. Rinse and repeat. I thought it was horse, but I tried it before the last patch. Works a treat and probably the way most of those 'I got 100 mats in an hour' types roll. Gen dit. Simply logging out through the game menu didn't work. Also tested.

Combat Logging is specifically against the ToS and FD have stated they will act against anyone caught doing it. Even Sandro chipped in:
"
On 17 May 2016, Sandro Sammarco said: "To clarify: the official stance on exiting the game via the menu, at any point, is that it is legitimate. I suspect at some point we may increase the "in danger" countdown, but for now you just have to wait fifteen seconds. However, we can't speak for how other Commanders view such actions."[2]

"For the record, when we talk about "combat logging" at Frontier, we mean the act of ungracefully exiting the game (either by ALT-F4 type procedures or by cutting the network traffic). "

If you exit via menu, the signal source disappears. If you crash the game/pull the plug etc it doesn't. That's a clear exploit and one which Frontier have repeatedly stated is a banable offence.

Still, always nice to get lectured to by a self confessed newb... ;)

9 ships fully engineered in a week is a major achievement. Forgive my scepticism, but just what do you mean by 'fully engineered' and how many hours did you put in to get there?


It seems you have your wires crossed, with all due respect.
Combat logging, is in combat...

That's when the aforementioned "in danger countdown" is present
 
I stated in the post you quoted that I don't do it....it's tedious. And totally unecessary imo. My own p ersonal opinion of it, however, doesn't change the fact that it is not combat logging....
I don't think anyone argues is combat logging. But is nonetheless often brought forward for "efficient" farming. I couldn`'t bring myself to play like that neither. It's incrredibly monotonous and boring. If I had some automation tho, I would consider that and not blame anyone for using it.
 
Given the broad availability of both G4/G5 Mats and G4/G5 Elements, all of which can be Traded...

Frankly, it's not bad anymore.
The new Engineering System provides somewhat stable results (investment of Mats) with guaranteed Stats (i.e. 100% final G5 rolls).

Its still a bit of a jump-fest (or transfer-fest for multiple Ships), but it's quite easy to manage with a bit of planning ahead.
Even unfinished Mods can be completed anywhere via Remote Workshops and pinned Blueprints, provided the desired Special Effect was added at the Engineer.
3rd party tools like INARA allow to create detailed upgrade schedules and track required Mats (with solid Trading recommendations) on top.

Overall, the Engineering process has become 100x less painful than it used to be in its 1st incarnation.

PS.
Anyone remember the original RNGineering?
  • Elements on Planets hard to find, System Maps didn't even indicate which ones were present
  • 1x per 1 item found
  • no Element/Mat/Data Traders
  • no pinned Blueprints or Remote Workshops
  • attaining just Cracked Industrial Firmware alone was a nightmare
  • locating HGEs pure RNG, 1-2 per hour being average. Sometimes none spawned at all.
  • Engineer Cargo? Yesssss.... All Ships required Cargo Space, otherwise you couldn't accept those 4 tons of (Mission Reward Cargo) you needed
  • any roll was pure RNG and could easily be worse than your previous one (sometimes intransparent, i.e. at Palin, if you didn't have the Thruster formula at hand lol )
We've come a long way.


Don't forget having limited, shared mat space and needing to account for throwaway rolls to force experimental effects when you got a good secondary bonus!
 

Deleted member 38366

D
Don't forget having limited, shared mat space and needing to account for throwaway rolls to force experimental effects when you got a good secondary bonus!

Oh right, the tiny Mat/Data limits and the RNG special effects haha... yeah that added to the pain back then indeed.
 
Don't forget having limited, shared mat space and needing to account for throwaway rolls to force experimental effects when you got a good secondary bonus!
I can honestly say that if I had played when it was like that...I'd be here complaining...
My whole approach to material gathering has been about "opportunity gathering".. I collect whatever materials are convenient for whatever else it is I'm doing. That means I don't find it at all grindy or tedious, but does require being able to gather a whole lot of "stuff" and then just trade it for what I actually need. If I had limited storage and no material traders like it was back then....my approach wouldn't work. :/
 
they shouldn't be such a ball-ache.

This is the most succinct and accurate sentiment on the topic so far IMO.

With regards to the exploit, we just call it "signal logging" instead of "combat logging" among the console scrub rubbish I fly with. And we do it proudly, the exact opposite of combat logging. Grind is the only thing it is acceptable to logoff to ;-)
 
I don't think anyone argues is combat logging. But is nonetheless often brought forward for "efficient" farming. I couldn`'t bring myself to play like that neither. It's incrredibly monotonous and boring. If I had some automation tho, I would consider that and not blame anyone for using it.


I used to breathe such rarified air.

You can find many clones of Dav's, the various crashed Anacondas, planetary bases and visit them once every so often.

Pick your poison as they say.

Bots are explicitly against TOS, aren't they?
 
Lol- guys, calm down, it's only a word. Combat logging, signal logging, closing the game down without using the in game menu, call it anything you like. It's not allowed. It is against the Terms of Service you agreed to. Don't be offended by a simple and true statement just because you happen to dislike the term I used for it- one that we all know is correct! Don't you remember how upset people got when people pulled the plug rather than get scanned during the Robigo days? We called that combat logging, even when there was no other player involved.
Or keep on being pedantic. Either's good... 😄

Dude, it's NOT combat logging if you aren't in COMBAT. The fact that they didn't explicitly state combat as a factor in your quote is a simple matter of not feeling it was necessary to state the obvious.
Read the first sentence here: https://elite-dangerous.fandom.com/wiki/Combat_Logging

I haven't used that particular tactic for material gathering myself, because I find it tedious, but it is NOT combat logging. Stop saying that it is.

Regarding "fully engineered" i mean I have all modules that can be engineered in all ships at the max (G5 for most) or to the level that I want them (A few ships I did go lower than G5 for specific modules for the sake of keeping mass or power where I wanted it).

The only thing not engineered in any of my builds is the SCB's for my FDL, because I don't have Lori Jameson unlocked yet. I also haven't had those particular modules even equipped lately in favor of having a single cargo rack and collector limpet controller for farming materials while I hunt pirates. AND, I have all the materials to take them all the way to G3 as soon as I do unlock her...I actually have the materials to take them to G4....but I don't think I am going to Colonia any time soon.

Material gathering is NOT hard. Two days of hardcore farming was involved, but after that I just stuck to gathering what materials were available as I did 'other stuff'. I checked for HGE's when I jump into any populated zone, for example, and hit them up...even though I'm doing "other things"; I scan all ships in my forward view as I go in and out of stations; I stopped to gather complete to 150 all of the G4 raw materials (except Selenium) at the biological sites on my exploration trip of 5000 Ly, etc. i.e. I read up on what materials are where, and then worked them into my normal activities.

Wait, now it's two days to gather enough mats to fully engineer every module on nine ships? Really? You know that's not actually possible, don't you?

Assume 'good' rolls, you're looking at about eight mats per level, that's roughly forty per module. A bare bones Sidewinder has ten modules you can engineer. That's 400 mats to engineer the most basic ship in the game. If your fleet is just nine Sidewinders you need 3600 mats! You'd have to be one of those '100 mats per hour' blow hards to even claim that's achievable (it'd leave you with six hours per day for eating, sleeping, toilet breaks and any chores or human interaction you need to perform). Most ships have more than ten modules to work on, though. A medium multi role like the Python usually has about twice that. So we're at 7200 mats.

You mentioned traders- so we're at multiples of 7200!

Even if you game 18 hours a day, that's a pretty tall order.

Heck, sometimes lower level engineering gets lucky rolls. I'm happy to half the budget if you want? But you're still claiming you gathered an insane amount of materials in a very short space of time...

Maybe you did, maybe you got unusually lucky on your rolls, maybe you managed to collect mostly materials you need. Like I said before, well done. But you can see why people like me are skeptical!

Oh and since we're all in a pedantic mood, I've never said material gathering is 'hard'. If it was, it might command a bit more interest from me. It's just dull, tedious and insanely repetitive. But I think that's something we're all in agreement about.
 
Lol- guys, calm down, it's only a word. Combat logging, signal logging, closing the game down without using the in game menu, call it anything you like. It's not allowed. It is against the Terms of Service you agreed to. Don't be offended by a simple and true statement just because you happen to dislike the term I used for it- one that we all know is correct! Don't you remember how upset people got when people pulled the plug rather than get scanned during the Robigo days? We called that combat logging, even when there was no other player involved.
Show me where it is against the ToS? What I've seen makes it very clear that it is a bannable offense if you do it when in ship-to-ship combat. I have not seen it anywhere stated it's a problem when you are all by your lonesome at a signal.

Wait, now it's two days to gather enough mats to fully engineer every module on nine ships? Really? You know that's not actually possible, don't you?

If you read my original post, I said "a couple of weeks". The two days was of "intense farming" but I continued to collect materials as I did other things for the next few weeks. The distinction being, 2 days of play it's all I was doing, and the main focus of my play, the rest of the time I just got whatever I got when doing other things. I listed some of those other things I did over that period in the post you quoted.

I continue to gather materials as I do other things, despite not needing any more at the moment. Today, for example, I've been doing CZ's. I don't gather materials while fighting, but when the CZ ends in victory, I stop to gather what materials are still available before exiting. I also drop in at the nav beacon, scan it, and then check for HGE's when jumping into systems unless I'm in a hurry.

I expect I'll be able to fully engineer the next several ships I buy the same day I buy them as a result....and if I continue on this same path, I will continue to accumulate materials faster than I use them. And that ultimately was the point I was trying to convey. That materials are everywhere, you don't need to make it into a grind unless you want to (or are just starting out, like I was for those first 2 days of intensive farming).

Regarding your material cost numbers. The average number of rolls needed to get to max (G5) by rank is G1: 1 G2: 2 G3: 3 G4: 3.5 G5: 7ish
Taking Dirty drives to thrusters as an example, the total materials required for taking it to G5 are:
  • 6 grade 1
  • 9 grade 2
  • 17 grade 3
  • 8 grade 4
  • 7 grade 5
Now, at the material trader, you can trade in a single G5 for 81 G1, 27 G2, 9 G3 or 3 G4, so that thruster upgrade only actually "requires" about 12-14 G5 materials. Across 10 modules (your number, not mine), that's only 120 to 140 G5 materials. When you pick a single thing up, you get 3 of them, so that's only say 40 to 50 pickups.
Granted, if you have to trade outside of the same row, that's multiplied by a factor of 3, but still...100 or so pickups to engineer an entire ship.
That's nothing.
My days of intense farming involved only targeting G5 material (G4 for raws, seeing as there is no G5 for those), it makes no sense to actively farm anything else given the ability to trade down. And yes, I do pick up lower grade things that are also there...but I certainly don't actively go looking for them.
 
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It seems you have your wires crossed, with all due respect.
Combat logging, is in combat...

That's when the aforementioned "in danger countdown" is present

Fair enough- would 'signal logging' do for you? It's still specifically disallowed by FD, something that they've been quite clear about for a number of years now. The only correct way to leave the game is using the game menus. 15 second timer, regardless of situation. Combat, smuggling, caught in some other type of game induced danger. Pulling the plug is in direct contravention of 3c of the EULA. Just like, as you say, using bots.
 
Lol- guys, calm down, it's only a word. Combat logging, signal logging, closing the game down without using the in game menu, call it anything you like. It's not allowed. It is against the Terms of Service you agreed to. Don't be offended by a simple and true statement just because you happen to dislike the term I used for it- one that we all know is correct! Don't you remember how upset people got when people pulled the plug rather than get scanned during the Robigo days? We called that combat logging, even when there was no other player involved.
Or keep on being pedantic. Either's good... 😄

No, it's not pedantry.
You're flat out wrong.
Pulling the plug to avoid scanning is trying to avoid combat, ergo that context is fair.
 
Fair enough- would 'signal logging' do for you? It's still specifically disallowed by FD, something that they've been quite clear about for a number of years now. The only correct way to leave the game is using the game menus. 15 second timer, regardless of situation. Combat, smuggling, caught in some other type of game induced danger. Pulling the plug is in direct contravention of 3c of the EULA. Just like, as you say, using bots.


No, relogging is fine.
There are three different things being discussed here, and you are conflating them all.
 
Show me where it is against the ToS? What I've seen makes it very clear that it is a bannable offense if you do it when in ship-to-ship combat. I have not seen it anywhere stated it's a problem when you are all by your lonesome at a signal.



If you read my original post, I said "a couple of weeks". The two days was of "intense farming" but I continued to collect materials as I did other things for the next few weeks. The distinction being, 2 days of play it's all I was doing, and the main focus of my play, the rest of the time I just got whatever I got when doing other things. I listed some of those other things I did over that period in the post you quoted.

I continue to gather materials as I do other things, despite not needing any more at the moment. Today, for example, I've been doing CZ's. I don't gather materials while fighting, but when the CZ ends in victory, I stop to gather what materials are still available before exiting. I also drop in at the nav beacon, scan it, and then check for HGE's when jumping into systems unless I'm in a hurry.

I expect I'll be able to fully engineer the next several ships I buy the same day I buy them as a result....and if I continue on this same path, I will continue to accumulate materials faster than I use them. And that ultimately was the point I was trying to convey. That materials are everywhere, you don't need to make it into a grind unless you want to (or are just starting out, like I was for those first 2 days of intensive farming).

Frontier first took a stand against peeps pulling the plug when there was a fantastic opportunity to take long range smuggling missions to and from the bubble. Robigo was the best known destination, but there were a few others. The missions had massive pay outs, but they were dependent on not getting scanned. With so much virtual money at stake there were a whole bunch of shenanigans going on. Some players went out of their way to scan suspected smugglers, some greedy gits logged out rather than let themselves be scanned. There was no actual combat involved, but we all talked about 'combat logging'. And griefing. And nerf/don't nerf long range smuggling. (It got nerfed... ☹)

Before they updated the forum I could have send you links to threads about it. There are a lot of very funny people who used to post here, the internet handbags were fantastic! 😁

Sadly, my search fu is weak, I can'tfind threads I was in, much less the mega threads the PvP crowd kept going.
 
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