Scale cockpit canopy integrity with equipped armour

Pretty simple: if you fly in a balsa wood ship with light armour you have a canopy made of chocolate. If you have heavy military spec armour then canopies are much tougher.

So in practice (as an illustration)

15 (ED V3.4) is normal for default lightweight

20 is for reinforced

30 military (i.e. the pre 3.4 normal)

40 composite / mirrored
 
The other logical extension would be to make bulkheads scale the hardness factor of ships to better simulate armour rather than simply adding porky hullpoints alone. This would(?) make hulltanks more tanky as you need higher AP values to hurt internal modules. It would give value to armour because most times good players simply go for the powerplant and bypass armour completely.

In isolation this would make ships harder to kill, it would probably (in my head) go hand in hand with a shield debuff of some sort to readdress shield hulks that are impossible to crack while pure hulltanks are not viable.
 
I'd definitely like to see canopy values that varied more from ship to ship and that were generally higher.

There should still be downsides to ships with enormous or exposed canopies, but the current values (of either 15 or 30) are quite low for medium or large hull focused setups.
 
id like to see that as well as a visual representative of it. Military bulkheads should cover the canopy much better than an ordinary light weight.
 
Pretty simple: if you fly in a balsa wood ship with light armour you have a canopy made of chocolate. If you have heavy military spec armour then canopies are much tougher.

So in practice (as an illustration)

15 (ED V3.4) is normal for default lightweight

20 is for reinforced

30 military (i.e. the pre 3.4 normal)

40 composite / mirrored


I would prefer a separately upgradable and engineerable canopy, but I could go for this proposal in principle.

I definitely do not like the the new 3.4 value of 15. I think that is ridiculously low. I believe it has to be a mistake by FDev, or bug.
The pre 3.4 value was already extremely vulnerable.

I feel that the normal light weight value might be perhaps 20, but that is definitely pushing it. A cmdr just farting after a heavy meal of space beans might blow out his canopy :).
20, 30, 40, 45/50 seems acceptable to me.
I would like the high grade (40, 45/50) canopies to be very expensive and perhaps only be available in military stations.
 
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Another idea(s) in lieu of the upped hardness and nerfed shields:

Make guardian hull reinforcements provide a 2% hardness buff for each guardian hull reinforcement module equipped.

This would then make guardian hull boosters give something engineered human ones do not, and give a player a reason and choice to go out and get them, and offset that they need powering to work.
 
I'd also like the canopy to be engineerable.
Give it a good amount mass (and remove the equal amount from the ship itself).
Then allow for reinforced which drastically increases mass (+500% at G5), but also integrity (+250%).
Or lightweight, which drastically reduces mass (-90% at G5), but also integrity (-75%).
Then maybe add a guardian version which regenerates providing it's not broken, or taking damage (for 15 seconds), but is even heavier, and requires power, and drains sys capacitor while repairing (but can be switched on/off).
 
Does the module reinforcement package increase its toughness already?

Which does not make it immune.
If not considering light weight mod, the cockpit is more fragile than most modules and couldn't be strengthened itself.

Edit: That was before its integrity gets halved. Now it's really hard to find something more fragile.
 
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Good suggestion, the canopy seems to inherit not a lot from other reinforcements given the ship.
Although the other suggestions put forward are good, they just seem to imply either a: more grind or b: even more grind :)
Even as a PvE'er I get frustrated at how easy the canopy goes... (yes, NPC's do land shots on me - particularly as I've just started a Tharg / bounty hunting distraction from exploring / trading.)
 
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