Yesterday, in another thread I was inspired to see how "eco friendly" a spaceship I could build. High milage through energy efficiency. I went to Coriolis and played around with different ships and configurations. To compare I allowed each ship to have 8T of fuel (and a disabled fuel scoop that can be enabled to get you back while experimenting).
The ship that seemed to give the highest range with 8T of fuel was the Hauler at ~500 ly without scooping:
The "ECO" Hauler
Normally the longer you jump the more fuel you use per jump. That makes sense. I also had the impression that the amount of fuel increase in a non-linear fashion. Like doubling the jump distance more than doubles the fuel consumption.
Strangely enough there seems to be other factors in play. Engineering the FSD and use of an A-class FSD gives a higher range in most cases. The Guardian FSD booster also helps a lot.
Then I had another idea. What about using the empty slots in the stripped down ship to add extra fuel tanks? The thing is that this will make the ship heavier, but since the fuel contains energy, it should give a higher range. It did. Adding an extra 3C fuel tank doubles the amount of fuel to 16T, but as expected it doesn't quite double the range (~900 ly):
The "ECO" Hauler with extra fuel
Then I decided to try and make a similar setup for an Anaconda. Even though it doesn't outperform the Hauler in fuel efficiency, it has a long jump range, and it can haul a lot of fuel. I ended up with a ship that can go ~3500 ly before it needs to see a gas station:
The "Hindenburg"
I know all this is kind of speculative, but I thought it might interest some of the explorers. Secondly we need to start thinking about the fuel consumption. Otherwise we end up in a galaxy with no fuel left.
I did the Hauler build, and it's actually a neat little taxi, that can be used for Data Missions. Handles well due to the low weight.
Feel free to point out mistakes I've made, and if you find a more "ECO friendly" configuration, please let me know.
EDIT: Just thinking, but if you replace one of the fuel tanks on The Hindenburg with a 1A fuel scoop, that will still give you a non-scoop range of ~3500 ly. Will that make it possible to access systems that are normally out of range?
The ship that seemed to give the highest range with 8T of fuel was the Hauler at ~500 ly without scooping:
The "ECO" Hauler
Normally the longer you jump the more fuel you use per jump. That makes sense. I also had the impression that the amount of fuel increase in a non-linear fashion. Like doubling the jump distance more than doubles the fuel consumption.
Strangely enough there seems to be other factors in play. Engineering the FSD and use of an A-class FSD gives a higher range in most cases. The Guardian FSD booster also helps a lot.
Then I had another idea. What about using the empty slots in the stripped down ship to add extra fuel tanks? The thing is that this will make the ship heavier, but since the fuel contains energy, it should give a higher range. It did. Adding an extra 3C fuel tank doubles the amount of fuel to 16T, but as expected it doesn't quite double the range (~900 ly):
The "ECO" Hauler with extra fuel
Then I decided to try and make a similar setup for an Anaconda. Even though it doesn't outperform the Hauler in fuel efficiency, it has a long jump range, and it can haul a lot of fuel. I ended up with a ship that can go ~3500 ly before it needs to see a gas station:
The "Hindenburg"
I know all this is kind of speculative, but I thought it might interest some of the explorers. Secondly we need to start thinking about the fuel consumption. Otherwise we end up in a galaxy with no fuel left.
I did the Hauler build, and it's actually a neat little taxi, that can be used for Data Missions. Handles well due to the low weight.
Feel free to point out mistakes I've made, and if you find a more "ECO friendly" configuration, please let me know.
EDIT: Just thinking, but if you replace one of the fuel tanks on The Hindenburg with a 1A fuel scoop, that will still give you a non-scoop range of ~3500 ly. Will that make it possible to access systems that are normally out of range?
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