Using AI to develop things

So I was watching a video last night talking about how some of the newest development is starting to use AI. It's actually an interesting video, and I will leave that below.



The TLDR is it turns out it's very very very expensive to make anything in these games and it takes a long time. AI can do 80%-100% of the work when it comes to walking animations, building design, and so on. And the devs can simply modify from there.

I was wondering if Frontier was going to use this method with their games like Elite
 

DDastardly00

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I'm sure they'll find a way to make it cheaper eventually so they don't have to pay as much to 'actual human beings'. Which is very, very lame and also something I won't support with my money.

Automation and AI, for all of it's advantages and disadvantages is primarily aimed at one thing, removing more people from the workplace so the ultra wealthy can become even more obscenely wealthy and buy their 3rd super yacht, but this time with two helicopter pads instead of one and a submarine.
 
I'm sure they'll find a way to make it cheaper eventually so they don't have to pay as much to 'actual human beings'. Which is very, very lame and also something I won't support with my money.

Automation and AI, for all of it's advantages and disadvantages is primarily aimed at one thing, removing more people from the workplace so the ultra wealthy can become even more obscenely wealthy and buy their 3rd super yacht, but this time with two helicopter pads instead of one and a submarine.


You can look at it like that, or you can come to reality. There is a lot of work that still needs to be done. The AI can help with developing buildings, rooms, etc. But there is still exacts the AI won't be able to make at this time. Ships, guns, and animations around this. There simply isn't enough data for any AI to make something like that. Plus it can't make lore, menu interface, and other things.


At the current stage the AI will only be able to do general work. And even at that the designers might have to step in to modify what the AI puts out.


So the designers wouldn't lose their job, we will get more content, and it's a win win.


Keep in mind I'm not talking about the future of AI. But the people who will lose their jobs first is people like accounting and HR. It's much easier for a computer to replace those types purely than creative types.
 
This tech could be how Elite builds cities on highly developed planets. Set a couple style rules and let the AI make up thousands of variants, instant city. The only other thing they'd have to figure out is city layout. If you've seen Megaton Rainfall that game built procedural cities in real earth locations but the roads are senseless. I imagine if the kinks in the road generation were worked out this route would be the only realistic way for Fdev to create every major colonized world in Elite.
 
Keep in mind I'm not talking about the future of AI. But the people who will lose their jobs first is people like accounting and HR. It's much easier for a computer to replace those types purely than creative types.
They said that about non-AI computing as well, because they underestimated the amount of creative (or more precisely non-mechanistic, since "creative accounting" has an implication of "fraud" I don't intend here) thinking that's required

No-one's going to trust an AI to mediate on an employee dispute, or write a consultation document on redundancies, or determine the proper deferred income schedule for a contract. Sure, there's a lot of boring admin work in those fields too - and AI, like it's smaller cousin the spreadsheet, may well free up some time from the boring stuff to work on the more interesting stuff, but that's not the same thing as making the people obsolete. (And really, I'd be surprised if many organisations were properly using all the non-AI computerised help they can on their HR/accounting processes - plenty of paper forms still about, especially in small businesses)
 
No-one's going to trust an AI to mediate on an employee dispute, or write a consultation document on redundancies, or determine the proper deferred income schedule for a contract.
Tell that to Amazon https://futurism.com/amazon-ai-fire-workers

Let me tell you some facts. There was a study on how many workers a simple backhoe replaces. 1 backhoe replaces about 50 workers. 1 backhoe today cost about $85k on the low side. Min wage is about $8*49 workers (you need to have that 1 anyways to run the backhoe) = $392/h. This means 217 hours or 27 days and those 49 will cost as much as that 1 backhoe. By 218 hour, the 49 people would cost more. (Keep in mind, the amount of time will be a lot sooner since I didn't include a lot of other cost and I kept their pay down to min wage to give them as much of a fighting chance as possible.)

The fact is, the AI isn't there yet to replace any job. But the equation to see if it's ready is to take over xyz job is. Is the output of the AI to the same level or better than the person. Like does the AI make less mistakes and get the same or more amount of work done.
This is assuming the AI is slightly cheaper than the person (which in most cases will be the case since the person requires sick days, insurance, a desk, etc). However, there is no doubt in my mind you will see white collar jobs being replaced left and right when it starts saving money like the backhoe does.

A big thing to ALWAYS remember. A company's job is to make as much money as possible legally. If the heads aren't always pushing for that then they aren't doing their job.
To get a little deeper into this. ALL companies will die. By the company making as much money as legally possible, this adds protection and extends the life of the company. Which means the people who do have jobs will have it for that extra time. A lot of people see that as a capitalist thing, but it's not. A company in all gov types follows that 1 simple rule.
 
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