We speak to Peter Molyneux about Godus, Kickstarter, and his career of overpromising.
www.rockpapershotgun.com
Mr. Walker really tied together all my thoughts and opinions on Peter Molyneux. There's some people you just shouldn't give money to.
You want visionaries or math professors to make games you can play?
You know why Peter Molyneux shaped the gaming world so much?
Think big and then make it a reality.
An Imagineer at WDI or in other companies does just that.
It's all about finding the middle ground. (It's called Blue Sky)
I've played most Molyneux games, if i named like a dozen games i remember from my childhood, Molyneux games would certainly dominate the list.
Dungeon Keeper - The mother of all base building games and dungeon crawlers. You could even argue that Diablo was inspired by DK
Theme Park - broke ground for what we have today (after all, without Chris Sawyer (with RCT) AND Peter Molyneux (with Theme Park) PlanCo would have never come into existence,
and Frontier
might not even exist today without these two pioneers)
Theme Hospital - do i need to say more? Hundreds of games tried to clone the feel and atmosphere of that game, only TPH succeeded in that endeavor.
The Movies - In the wake of the Movies and with the Halo machinimas by Rooster Teeth this brought Machinima.com into existence and revolutionized the way people looked at games. Leading all the way up to today's Let's Play culture.
(btw, I was also one of the first machinimists to be featured on Machinima.com back then)
Black&White - He made a lot of promises on this one and not all of it became a reality, but hadn't he thought big and played with the ideas he had, we'd have gotten a seriously boring game. And you gotta give it to B&W, back when it came out it was still mindblowing and few games could compete.
Fable - same as above, just mindblowing and gaming history by now. Even if it didn't have all the features he kept talking about in interviews, it was more than a great game, it was an epic experience and enabled the XBox ONE(the real XB1, not that third-gen abomination) to gain enough market share to compete with the PS2.
If you ask anyone what made the XBOX a success, the answer will always be "Halo:CE and Fable".
And that's just a short excerpt.
I couldn't name any other person than him who had such an array of Industry-influencing titles than he does.
And that's ALSO because he kept bringing ideas to the table
and his only mistake was how he couldn't properly communicate the difference between an idea and a promise,
but without that, the roster wouldn't be filled with so many legendary titles.
So if you applied your "some people you just shouldn't give money to" logic fairly, you shouldn't buy any games AT ALL!
And had we all done that for the past 30 years, we'd probably still be staring at paintings and sculptures.