Oh lord, nobody show Chris Roberts. He will want to redesign all his ships to include that, and add another 5 years to his development time![]()
Which would change nothing, as infinity plus five is still infinity.
Oh lord, nobody show Chris Roberts. He will want to redesign all his ships to include that, and add another 5 years to his development time![]()
Which would change nothing, as infinity plus five is still infinity.
I'm going to guess approximately 75-99% of the people who play this in VR and know about it being a thing. FD have obviously decided that there's enough interest in VR to justify the development cost of doing VR, so I don't think it's a stretch to say this would be justified as well, unless I totally misread how much people who play E: D in VR are interested in immersion.How many players would actually use it, to justify the development cost?
True. I'll let you know in a couple months if I think the Index does pass the test, if you like. I mean, right now, I do think so, but that's based purely on what people who have had it in their hands have said about it, and not my own personal experience with it, so I might change my mind when I get it in June-ish.In full agreement here, and this was why I went for the Vive first. But while the room tracking was awesome (I also had no problem mounting the stations), that was the only thing about the Vive that I thought was better. And I have little use for it. The price of the Rift is also much more reasonable. I don't mind paying for things if I think they are worth it, but the Vive didn't pass that test. Had it been priced at less than £500, it may have done.
Uh? Do you know how a real fighter cockpit looks like?It won't work for Elite Dangerous.
Because in that video he has to take hands off throttle and joystick in order to push button in his Cockpit. And you can't do that when you are in a battle. So it's a no-no.
When you put your controls back, um, in the way(?), do you always put them in approximately the same location relative to where you are sitting? And by approximately, I mean within a few cm/inches?Would not be very useful for me, I use my desk for other things when I'm not playing ED, and move my flight sticks and throttles out of the way.
Don't want to reconfigure my cockpit every time I load up the game.
It's sci-fi so you can press all button you want in the future or control the ship in remote without even being on board.. Moreover ED ships do have buttons already.I said Voice Attack was superior to this, and in line with the games 34th century.
Seriously, why would you push buttons in 34th century when you already have AI that will do it for you.
No idea, but I think a better question is:but you need a VR headset and above all "leap motion" to do so.
How many ED users have these?
Yeah, I seem to remember we've been begging for colour customization options since, like, beta. Maybe even Alpha.VR or not ED cockpits lack of customization... Not only colors but functions and information to display and hide or repositioning
but you need a VR headset and above all "leap motion" to do so.
How many ED users have these?
But what Fdev decided when they were developing Elite Dangerous was to build in VR from the start. Adding VR later would have been a nightmare, and they wouldnt have done it, because the % using VR is small overall.I'm going to guess approximately 75-99% of the people who play this in VR and know about it being a thing. FD have obviously decided that there's enough interest in VR to justify the development cost of doing VR, so I don't think it's a stretch to say this would be justified as well, unless I totally misread how much people who play E: D in VR are interested in immersion.
And the colours etc likely won't be changed for the same reason we won't get customisation, or a massive overhaul of VR. It's presumably a lot of work for no real advantage, compared to all the other priorities.VR or not ED cockpits lack of customization... Not only colors but functions and information to display and hide or repositioning.
As an explorer I would remove all information concerning power play galnet and weapons synthesis and I would add information regarding planets and systems
FD can't even change the code to allow proper color customization of the GUI. ED's code is in total mess and it must be rewritten to allow any kind of customization.No, it'd be a rewrite of THEIR software, which would be integrated into E: D. I'm not saying there wouldn't be some changes to the E: D code, but "a rewrite of Elite Dangerous entirely" is definitely more than would be required. The vast majority of the E: D code would be untouched. The cockpit rendering code would need to be modified to enable putting custom assets on the flight chair, and it's fairly likely that the code that handles player input would need to be overhauled, but that's about it as far as I can foresee. I wouldn't bother with the virtual buttons part shown in the teaser, except in as much as I would like that to work with the currently existing holopanels that we have right now.
Honestly, I'd be super-thrilled just to be able to actually poke the headlights button on the holopanel to toggle them on/off. That in itself would be SO SWEET, even if none of the other stuff happened.
More recent comments by DBOBE suggest that, in his view, VR as a whole is niche: https://gamedaily.biz/article/194/david-braben-why-the-industry-needs-the-return-of-the-publisherI'm going to guess approximately 75-99% of the people who play this in VR and know about it being a thing. FD have obviously decided that there's enough interest in VR to justify the development cost of doing VR, so I don't think it's a stretch to say this would be justified as well, unless I totally misread how much people who play E: D in VR are interested in immersion.
On the Valve Index sub-reddit where I found out about this thing in the first place, there are quite a few people who would literally buy a LeapMotion just so they could do this, if it was a thing. (Myself included.)
No idea, but I think a better question is:
I'd say it's not so much a question of how many people DO NOW, but a question of how people WOULD IF.
- How many people who play E: D in VR right now but don't have a LeapMotion would go out and buy one just for this? (I mean, other than myself.)
- How many people on the VR fence would be convinced to make the jump into VR if they found out this was a thing?
I do, i also know you just totally discredited your self, by bring up real fighter cockpit in a 34th century Space Sim game. Apples and 34th century Oranges.Uh? Do you know how a real fighter cockpit looks like?
I do, i also know you just totally discredited your self, by bring up real fighter cockpit in a 34th century Space Sim game. Apples and 34th century Oranges.
Good day. And good luck with your Flight simulator games.