Frontier, you need to hire this group and put them in charge of cockpit UI.

More recent comments by DBOBE suggest that, in his view, VR as a whole is niche: https://gamedaily.biz/article/194/david-braben-why-the-industry-needs-the-return-of-the-publisher

.... and any development time spent on VR is only applicable to one of the three supported platforms.

I've always thought Braben talks a lot of sense (I saw him at the Expo too). But he is very blinkered when it comes to VR. It's still very early days for VR, and the devices are stupidly expensive (when you take into account the machine and everything else required). When that changes, I doubt VR will be niche at all.

And as far as I am aware, the only reason E: D had VR support from the outset was due to the KickStarter backers requesting it.
 
I said Voice Attack was superior to this, and in line with the games 34th century.

Seriously, why would you push buttons in 34th century when you already have AI that will do it for you.
First: Voice Attack has nothing to do with AI.
Second: You want to give voice commands during a battle, with all that battle chatter that usually goes on within your squadron? I can just lol.

But you are right when you say that you don't want to remove your hands from your stick or throttle.
 
I do, i also know you just totally discredited your self, by bring up real fighter cockpit in a 34th century Space Sim game. Apples and 34th century Oranges.
Good day. And good luck with your Flight simulator games.
Good luck with your combat! Since it seems it's only you who can't take away the hands from the controls! ;)
 
I said Voice Attack was superior to this, and in line with the games 34th century.

Seriously, why would you push buttons in 34th century when you already have AI that will do it for you.
For the same reason the Cobra Mk.3 still has a keyboard. AI are highly illegal and absolutely nothing beats a tactile interface.
 
And the colours etc likely won't be changed for the same reason we won't get customisation, or a massive overhaul of VR. It's presumably a lot of work for no real advantage, compared to all the other priorities.

I suspect that Fdev have a good idea of what % of the pc userbase actually change their UI colours. I mean most of us have done, at some point. But how many switch back to default realising it's the best option, and there for a reason? A majority probably.

Tbh I don't mind changing colors. I would change them just between ships to have more variations. What Im more interested in is the customization of information and functions. I would like to have a page completely customizable.
 
I've always thought Braben talks a lot of sense (I saw him at the Expo too). But he is very blinkered when it comes to VR. It's still very early days for VR, and the devices are stupidly expensive (when you take into account the machine and everything else required). When that changes, I doubt VR will be niche at all.

And as far as I am aware, the only reason E: D had VR support from the outset was due to the KickStarter backers requesting it.

Not everyone thinks like him in fact NMS is getting VR support next summer (3 years after launch) and it means that hello games believe in this technology.
Both oculus and vive are developing the next generation of headset and that means that they have good incomes from their product.. I believe VR was a niche at the beginning but I think it's a growing business.
 
No, but I've seen it before. While it is quite cool, we have no need of it in E: D and already have cockpits. I use VR. I want to fly my ship, not mess about with my cockpit.

* The profanity filter on these forums really does block some odd words.
Who are WE?
I could say "we don't need VR in Elite Dangerous" and I'd be right of course, but we do have VR in Elite Dangerous and even though I don't use it myself a great many people enjoy it..
 
Both oculus and vive are developing the next generation of headset and that means that they have good incomes from their product.

I doubt it. I'd be surprised if any of the main VR players are turning much of a profit yet (if at all). That's why it is big companies that are doing it (Oculus wouldn't have survived if Facebook hadn't bought it). Pimax got their funding via KickStarter, of course.

I suspect the Rift-S, if it sells well, could be one of the turning points as it has the potential to hit mass market at the price. Though it is more likely the next generation (rather than this interim release) that will make VR mainstream.
 
But what Fdev decided when they were developing Elite Dangerous was to build in VR from the start. Adding VR later would have been a nightmare, and they wouldnt have done it, because the % using VR is small overall.

You need to do it from the ground up, even more so if you are going to have VR specific UI in the cockpit etc which would NOT be useable for the rest of the games users. What they are not going to do, rightly, is create a new version of Elite Dangerous with this large amount of development, including as you are suggesting hiring this team (which they wouldnt need to do something similar, if they wanted) and all for the small % of the user base who use VR already.

Where is the return on the large investment?

It works if you are building a new game and this is it's USP.

"NOT be useable"

While non-VR wouldn't have the 1:1 IRL:VR movement, they'd still be able to make the in-game controls look like their real-life controls, so it would be usable, just not to the same extent.
 
I have VR but I have no intention to buy a Leapmotion. To me HUD interaction in ED is good as it is.
Um, this isn't about HUD interaction. ED doesn't have a HUD.

ED has a holopanel UI, and it would be awesome to be able to interact with that directly, by "touching" what we want to do (like request docking, opening the commodities market, turning off ship beacon, etc. etc.), which is a thing that could be implemented using hand tracking á la the LeapMotion.

What I'm talking about is being able to customize the in-game "physical" controls to match your real life controls, and, additionally, being able to have your Holo-Me track your real-life movements precisely.
 
solo-film-falcon-clean-cockpit-696.jpg


Space buttons are cool.
What's that from?
 
And the colours etc likely won't be changed for the same reason we won't get customisation, or a massive overhaul of VR. It's presumably a lot of work for no real advantage, compared to all the other priorities.

I suspect that Fdev have a good idea of what % of the pc userbase actually change their UI colours. I mean most of us have done, at some point. But how many switch back to default realising it's the best option, and there for a reason? A majority probably.
I don't use custom colours. Not because I don't want them, and definitely not because I think it's "the best option", but because the unsupported method changes ALL the colours in a way I don't like, to the point that it's not worth it. If I could change JUST the orange, JUST the radar, JUST the power distribution display, it'd be a whole 'nother story.
 
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