Or at least add a paint drying video to the screen for entertainment...
Oh man, they tied it to frame rates?As a workaround you can uncap your framerate in the graphics settings (on PC).
Might be related to the type of logic being applied, gameplay vs. contextual.It's a graphics process. I can't understand why the number of POIs is something you do at that stage anyway, and not in the surface scanning bit. You can somehow triangulate that there are 34 locations from 450,000Ls away, but have no idea where they are? Fix two issues with one change. The long range scan picks up signals and determines the types of POI (and does not need your graphics system to **** about for 30 seconds), the locations and number is done on surface scan.
Or is that too much like logic.
Oh man, they tied it to frame rates?
Might be related to the type of logic being applied, gameplay vs. contextual.
Oh man, they tied it to frame rates?
Might be related to the type of logic being applied, gameplay vs. contextual.
It's a graphics process. I can't understand why the number of POIs is something you do at that stage anyway, and not in the surface scanning bit. You can somehow triangulate that there are 34 locations from 450,000Ls away, but have no idea where they are? Fix two issues with one change. The long range scan picks up signals and determines the types of POI (and does not need your graphics system to **** about for 30 seconds), the locations and number is done on surface scan.
Or is that too much like logic.
Tried that and any time I scanned it sounded like a Harrier taking off and the temp got higher than I really like. Why tie this function to framerate in the first place? I was under the impression it was just a fake spinner to add to the immershun...As a workaround you can uncap your framerate in the graphics settings (on PC).
Does switching off vsync even work in VR?
Now started getting almost constant issues where the FSS moves and becomes impossible to use, oh well, on hiatus or in CQC until it's fixed I guess.
Tried that and any time I scanned it sounded like a Harrier taking off and the temp got higher than I really like. Why tie this function to framerate in the first place?
Does switching off vsync even work in VR?
Now started getting almost constant issues where the FSS moves and becomes impossible to use, oh well, on hiatus or in CQC until it's fixed I guess.
It's a graphics process. I can't understand why the number of POIs is something you do at that stage anyway, and not in the surface scanning bit. You can somehow triangulate that there are 34 locations from 450,000Ls away, but have no idea where they are? Fix two issues with one change. The long range scan picks up signals and determines the types of POI (and does not need your graphics system to **** about for 30 seconds), the locations and number is done on surface scan.
Or is that too much like logic.
I also find it tedious to wait for the POI scan. Some planets can take quite a long time to resolve. It appears to work "in the background" though. If I move on before the scanning is complete, and then come back to the body later, the scan will have completed while I was off doing other things.
So I guess it's a time-consuming process that they put on a separate thread.
It would be great if it finished faster. It does get in the way, as it is.