So, you are suggesting that the FSS is difficult or challenging to use whereas the ADS was too easy?
Neither of them is difficult or challenging. But the ADS was "hold button for 3 seconds, success". For the FSS, while it's not utterly complex and indeed won't win the award of most genius gameplay ever, at least is gameplay. When it was announced, i expected it to be some absolutely mind-numbing minigame with no learning curve or anything.
So the FSS actually surprised me positively: while not being utterly complex and terribly hard to use (imagine the cries we would have heard, if it would've been!), it actually is gameplay and has some learning curve. You can suceed by brute-forcing it, you can succeed by aimlessly moving around and see what you find, but you can get better and thus much faster.
When did the ADS ever scan all the stars in the system, no matter how far they might be from the entry point by holding down a button for 3 seconds? When did the ADS ever automatically scan any bodies within 10Ls (or thereabouts) of your location without pressing any buttons at all? When were you ever with the ADS, after spotting a remote ELW (if that's what you are after) able to scan it in just a few seconds? When, with the ADS were you able to fully scan a system with 20 bodies in it in less than two minutes, or a system with 100 bodies in less than 10 minutes?
The new equivalent of fully scanning a system now is called mapping it. Look at the use cases:
- Search for ELWs.
Old system: Honk, open system map, fly to ELW, scan.
New system: Search specifically for ELW in FSS, fly to ELW, map.
- Completion
Old system: Honk, fly from one body to another, scan.
New system: Spot all bodies by FSS, fly from one to another, map.
- Find stellar oddities.
Old system: Honk, open system map, be proud on what you discovered by pressing a button.
New system: Use FSS to complete system, open system map, be proud on what you discovered by playing the FSS minigame.
That's why i am in favour of the FSS: it actually adds gameplay. Holding a button for a few seconds is not.
And after explaining this, i can go back to the "challenge" thing. It's a bit out of context the way you see it there. We have some users here who in many threads were all like "but now it's impossible to find such stellar oddities". Where in fact it's just as well possible, but now you have to do a bit of gameplay for it.
For me it feels a bit like they are looking for diamonds. But only if they can have a magical diamond-finding-rod. Without magic to give them diamonds, they don't care for them any more. And that's why i sometimes point out the "oh how challenging the old ADS was". A number of postings here are all about eliminating newly introduced gameplay.
And in the end, that's basically also why i dislike all the "remove and replace the FSS" topics. I mean yes, we got new gameplay. Good or bad can be discussed, but it's definitely more than we had before. (I also see plenty of things where it could be improved. But you currently can't even make an improvement suggestion, without the "kill the FSS" locusts rushing it the moment you post it. ) And the whole notion of eliminating newly created gameplay basically also is why i sometimes get a bit hyperbolic. (Like maybe the last part of my posting now... ) I mean, if eliminating gameplay is so great, then where is my combat computer? So i just have to find a wanted Anaconda and switch the computer by pressing a button. If i manage to press the button for several seconds without cramps in my fingers, the Anaconda blows up and i get the bounty. Wouldn't that be useful?

