As someone still fairly noobish compared to some here I would welcome the idea of using credits for Engineers. I can think of no better use for the credit earning aspects of the game, once a player is done ship purchasing.
GASP Actualy playing the game!, your right thats bad
i was trying to say how bad it used to be, allowing free access , to engineers could close the power gap
You're playing the game regardless how they structure it.GASP Actualy playing the game!, your right thats bad
Why would you want to close the power gap? Why have more time at the wheel if you're going to be nerfed into mush?i was trying to say how bad it used to be, allowing free access , to engineers could close the power gap
credit raining from the sky aspects of the game, once a player is done ship purchasing.
the pvp vs pve,cargo, ships that gap, yes i think pvp should have an edge, but not to the point were if you dont spec everything to pvp you dont have a chanceWhat power gap? Between those who have played ED and those who have not?.... or will not.
the pvp vs pve,cargo, ships that gap, yes i think pvp should have an edge, but not to the point were if you dont spec everything to pvp you dont have a chance
i didnt say that , i said they need a chance instead of insta death , you want to know whats stupid, the gap between pvp ships and pve ships , why either NPCs need a buff or Engineers need a nerfIf a cargo ship in ED can compete on equal footing to a combat ship then ED is STUPID!
i didnt say that , i said they need a chance instead of insta death , you want to know whats stupid, the gap between pvp ships and pve ships , why either NPCs need a buff or Engineers need a nerf
The biggest gap between PvP ships and PvE ships is the skill of the pilot who has developed the ability to deal with human decisions instead of predictable AI patterns. For this reason PvP engineering takes into account what other people use, not what the pilot just prefers. There's no strength issues. People build to the point where they feel they can comfortably do the things they want. PvPers want to PvP.i didnt say that , i said they need a chance instead of insta death , you want to know whats stupid, the gap between pvp ships and pve ships , why either NPCs need a buff or Engineers need a nerf
Fair enough, I should have made that clerarer, I'd misjudged whether there was still some debate in this. Having slept on it, I think there's 2 main issues. The first one is that a new player has no idea how their ship is going to feel after an engineering mod (good old lack of in game guidance). The current system almost pushes people to come and look at the forums because experimenting with which g4/g5 upgrade you want is far too expensive in mat costs (maybe this wouldn't be a problem if they were more common). Basically the system doesn't reward experimentation.Sorry, I didn't see any indication that you were going to be remaking it and were just (reasonably, in my opinion) avoiding unintended assumptions and accusations made on your behalf for having the gall to start such a thread.
I you want, I can add something more into the OP to help clarify. Feel free to send me a PM.
Cheers.
I would LOVE it if literally everything in the game was purchasable with in game credits, and then FD balance everything as they go on by changing the prices of stuff, and at teh same time keeping a real control of the reigns of credits in the game.Feel free to continue the conversation from here without fear of the OP requesting the thread be locked. → https://forums.frontier.co.uk/threads/credits-to-unlock-engineers.511304/page-2#post-7782775
...
Though it probably makes the most sense contextually in the game, using credits to unlock the Engineers would likely prove too difficult to balance for gameplay progression and be too easily abused.
That being said, as someone who prefers to play as an independent Commander in the Pilots Federation, I would definitely like to see some Engineer progression alternatives. Contextual gameplay isn't something that should be sacrificed to the soul crushing holy meta grind... at least when it doesn't have to be, to be able to still reasonably progress in the game. I'd hazard a guess that most people care to play this game for more than getting an "I win" sticker.
Cheers.
Contextual gameplay isn't something that should be sacrificed to the soul crushing holy meta grind...
this makes no sense imo.The biggest gap between PvP ships and PvE ships is the skill of the pilot who has developed the ability to deal with human decisions instead of predictable AI patterns. For this reason PvP engineering takes into account what other people use, not what the pilot just prefers. There's no strength issues. People build to the point where they feel they can comfortably do the things they want. PvPers want to PvP.
Open is meant to be a mode for everyone, and is not meant to be PvP mode, and this is why FD allowing the PvP meta to be so overwhelmingly strong is terrible design. Sure, 1 answer is to just playin a PG and that is what i do, but it is a shame that i have to give up any chance of proper player piracy.
But allowing players to build ships so tergetted to just 1 thing PvP - so much so they cant even jump out of a system I do not see how anyone can defend that.
From an ingame perspective there is NO PvP because there are no players there are PF members and PF non members and any differentiation is meant to be because we are part of the same faction and not meant to be so we can pew pew at will.
of course it is the players generally who fly these insane builds who shout the loudest for instant ship transfer - because silly meta builds are unable to actually be fit for purpose.
this is definitely how the game has gone... it does not make it right however imoThe whole system behind Engineers exists because there is no contextual gameplay around credits, because there is no actual economy or economic considerations.
Credits are just points in a game that's not keeping score.