Re: Deciat - CMDR Killer on the loose

Good job Ash, my point in this cf post is that yes im now flying in open up untill my jump into a known system i will then log and go pg or solo untill i get to the station then back into open, and i will continue to do so untill they balance pvp to where its down to the skill of the pilot and not their over powerd pos.

And as far as me reporting no i do not spend 20 min a day reporting gankers i only report repeated attacks by the same player or wing.

Im all for pvp but come on all of you legit PvPers turned as one cohesive unit against the gankers and welcome new pilots and old alike who are tired of it to "assist" you or whatever ya wanna call it im in.

But untill they can balance PvP im out and will continue my reporting of said individuals untill something is done.

o7 Cmdr's, fly safe, watch your six, and if ya see me wave, say hi, give me the finger or what ever ya want but im not gonna change my stance and nothing anyone says or does will change that.


Better yet if you are into pvp dont bother with the greeting it will be easier to spot the real Cmdr's that way.
It's a totally valid point of view. 👍 The disparity between a regular player playing the game (going to Deciat with his one meta alloy) and one outfitted for top level pvp is definitely an issue.
 
PvP sucks because you have to encounter real people. People are garbage. I play video games to escape people. I truly do not understand why anybody plays PvP. Nor do I understand why FD insist on fostering the concept. Elite was and is in my mind a philosohy appropriate only for PvE. Trying to make it PvP is never going to work well.
 
PvP sucks because you have to encounter real people. People are garbage. I play video games to escape people. I truly do not understand why anybody plays PvP. Nor do I understand why FD insist on fostering the concept. Elite was and is in my mind a philosohy appropriate only for PvE. Trying to make it PvP is never going to work well.
This part of why I didn't pvp much in wow, elite is not the same, you are insulated in your spaceship, it provides a decent virtual barrier, like being in your car.
--> solo

Problem solved
It;s harsh but it's true, this game caters fully to those kind of gamers.
 
It's a totally valid point of view. 👍 The disparity between a regular player playing the game (going to Deciat with his one meta alloy) and one outfitted for top level pvp is definitely an issue.

No it's not. Why should every game out there be all about hand holding every new player, because they might get wrecked by a player with more experience with the game. What you people are implying by this is that every game should have some sort of merit earning system where you rank up based on the PvP experience. So you only get matched by people with the same rank. This is absurd for a game like ED. If you venture in open you accept the added dangers that come with it. It adds to the realism. Taking it away is stupid. And no I don't gank new players, but I do see that hand holding is not the solution. Play in open wings, private groups or play solo until you're more experienced with the game if you have an issue with it.

But no, the people who cry out the most want to be able to fly their shieldless T9 filled to the brim with cargo without any consequences whatsoever. Because besides the player interactions NPC's pose little to no threat to any player. It takes very little effort to beat any NPC interdiction. If you take the risk then accept the possible consequences of your choice. Hand holding those players so they can safely fly their cargo in their shieldless ship from A to B? Really? Another thing, what exactly is preventing players from looking at their sensors for any other player ships in the system? I've had players trying to interdict me, but they never succeeded. Because I make it a habit to be on alert whenever I see other players.
 
The most disappointing thing, for me, is just how downright F-ing DULL this stuff is.

"Oh look, a hollow square" is almost always followed by an interdiction and then an attempt at pew-pew.

It's got to the point where NPCs provide more diverse gameplay than brain-dead CMDRs in Open.
 
The most disappointing thing, for me, is just how downright F-ing DULL this stuff is.

"Oh look, a hollow square" is almost always followed by an interdiction and then an attempt at pew-pew.

It's got to the point where NPCs provide more diverse gameplay than brain-dead CMDRs in Open.
Heh. At least the NPCs send something over comms :)
 
No it's not. Why should every game out there be all about hand holding every new player, because they might get wrecked by a player with more experience with the game. What you people are implying by this is that every game should have some sort of merit earning system where you rank up based on the PvP experience. So you only get matched by people with the same rank. This is absurd for a game like ED. If you venture in open you accept the added dangers that come with it. It adds to the realism. Taking it away is stupid. And no I don't gank new players, but I do see that hand holding is not the solution. Play in open wings, private groups or play solo until you're more experienced with the game if you have an issue with it.

But no, the people who cry out the most want to be able to fly their shieldless T9 filled to the brim with cargo without any consequences whatsoever. Because besides the player interactions NPC's pose little to no threat to any player. It takes very little effort to beat any NPC interdiction. If you take the risk then accept the possible consequences of your choice. Hand holding those players so they can safely fly their cargo in their shieldless ship from A to B? Really? Another thing, what exactly is preventing players from looking at their sensors for any other player ships in the system? I've had players trying to interdict me, but they never succeeded. Because I make it a habit to be on alert whenever I see other players.

1) I didn't say anything about hand holding
2) I didn't apportion blame for the disparity in outfitting, that blame is on the players themselves
3) I personally engage the gankers so that cargo ships can deliver their cargo and not have to worry about gankers, that's my role in the game and I fight the best players available when I do it. Our squadron intro even states that we protect shipping in hotspots.
4) You don't really believe that a t9 can survive an organized 4 man gank do you? Even if they only had half their modules for cargo?

I don't know why you're triggered by my thinking that it's a valid point of view that to run any mission gear whatsoever is to be at a serious disadvantage when faced with a player or players who have only stacked offense and defense, and to the nth degree. I don't know why you feel a need to tell me personally all of this, when I am fully into top level elite pvp and defend the gankers right to do as they please within the game rules and enjoy being their (and them being my) content. Talk to grax if you have an issue with his point of view, I don't, which is why I stated it and why I try to protect traders in open. We should all be free to express what we want from the game we all paid for, regardless how likely we are to get that.
 
Last edited:
But no, the people who cry out the most want to be able to fly their shieldless T9 filled to the brim with cargo without any consequences whatsoever. Because besides the player interactions NPC's pose little to no threat to any player.

I think you missed the thread from yesterday where a newer player was complaining about NPC's blowing up his T9 because he could not evade their interdiction.
Not disagreeing with most of what you wrote...but I think you are painting in too broad of a brush, there definitely are newer players that also have issues with the NPCs (regardless of how mind-blowing that may be to you or me).
Some people really just seem to want there to be no challenges.
 
1) I didn't say anything about hand holding
2) I didn't apportion blame for the disparity in outfitting, that blame is on the players themselves
3) I personally engage the gankers so that cargo ships can deliver their cargo and not have to worry about gankers, that's my role in the game and I fight the best players available when I do it. Our squadron intro even states that we protect shipping in hotspots.
4) You don't really believe that a t9 can survive an organized 4 man gank do you? Even if they only had half their modules for cargo?

I don't know why you're triggered by my thinking that it's a valid point of view that to run any mission gear whatsoever is to be at a serious disadvantage when faced with a player or players who have only stacked offense and defense, and to the nth degree. I don't know why you feel a need to tell me personally all of this, when I am fully into top level elite pvp and defend the gankers right to do as they please within the game rules and enjoy being their (and them being my). Talk to grax if you have an issue with his point of view, I don't. We should all be free to express what we want from the game we all paid for, regardless how likely we are to get that.

The 'issue' is being blown out of proportion way too much. Regarding your fourth question. What's the likelihood a player actually becomes a victim to such a gank? Activity in hotspots being the most likely. You would expect a player to learn from such an event. Being a low life criminal however should be 'rewarded' with the consequences for being one. Killing a clean commander does have little consequences at the moment besides added notoriety and at some point ATR. And the last one isn't as intimidating as it sounds from what I've read. Maybe someone actually in that role can comment on that.
 
I think you missed the thread from yesterday where a newer player was complaining about NPC's blowing up his T9 because he could not evade their interdiction.
Not disagreeing with most of what you wrote...but I think you are painting in too broad of a brush, there definitely are newer players that also have issues with the NPCs (regardless of how mind-blowing that may be to you or me).
Some people really just seem to want there to be no challenges.

Well I never had issues throwing the NPC interdictor back in normal space in a T9. I think most likely the player lost track of the escape vector, seeing the T9 has very poor supercruise maneuverability. That's what I use headlook mode for.
 
Being blown out of proportion by who? I see one post and me saying it's a fair point. That's because I have empathy, I can imagine what it must be like to find the engineering grind daunting and having no interest in fighting other real people, yet still wanting to play in open. If you ask me, the issue is traders not using the tools available to them to prevent them from being ganked, yet still insisting on playing in open. What can I do about that? I'll tell you what I can do... I can try to help them with outfitting advice (I posted a 70ly gank proof build for anyone interested prior to DW2, how many do you think implemented it?) I can defend them when I'm around. I can even support their point of view on a forum, while it doesn't necessarily match my own. I feel that makes me balanced. I like balance.
 
Being blown out of proportion by who? I see one post and me saying it's a fair point. That's because I have empathy, I can imagine what it must be like to find the engineering grind daunting and having no interest in fighting other real people, yet still wanting to play in open. If you ask me, the issue is traders not using the tools available to them to prevent them from being ganked, yet still insisting on playing in open. What can I do about that? I'll tell you what I can do... I can try to help them with outfitting advice (I posted a 70ly gank proof build for anyone interested prior to DW2, how many do you think implemented it?) I can defend them when I'm around. I can even support their point of view on a forum, while it doesn't necessarily match my own. I feel that makes me balanced. I like balance.

Well nothing wrong with being helpful. But the bolded part pretty much sums it up. It's not the game's fault players don't learn or won't follow good sound advice.
 
Well I never had issues throwing the NPC interdictor back in normal space in a T9. I think most likely the player lost track of the escape vector, seeing the T9 has very poor supercruise maneuverability. That's what I use headlook mode for.
I too have never successfully been interdicted by an npc, not even in the t9, but that doesn't mean that that kind of wheel skill is required to enjoy the game or even should be. Some people really struggle with 2 npcs
The most disappointing thing, for me, is just how downright F-ing DULL this stuff is.

"Oh look, a hollow square" is almost always followed by an interdiction and then an attempt at pew-pew.

It's got to the point where NPCs provide more diverse gameplay than brain-dead CMDRs in Open.
I had just finished the 3v3 battle I mentioned earlier and was heading back to Jameson with 10% hull and my shields up, and suddenly I'm interdicted by a player FDL. It's a well known long range beam reverski numpty, I had no chance, but I was in a much faster ship, so I just commed 'Bye!' and boosted off into the distance, was also a highlight of my night. First time I've been indicted when not expecting a pitch battle, in 3 years, although I do have a bit of a rep these days. Lol
Well nothing wrong with being helpful. But the bolded part pretty much sums it up. It's not the game's fault players don't learn or won't follow good sound advice.
Thanks I'm glad we're in basic agreement, but I don't reasonably expect everyone who plays in open to acquire the requisite skill and experience to survive a pro gank, and those people will be forever complaining on the forum about it. And I maintain they have a point. Being attacked even in a well prepared t9, by a certain boy wizard and his minions, is guaranteed death. Sure it doesn't happen every day, but then people don't complain about it every day either. When they do though, I can see myself supporting them.

I can even tell you what the problem is. Diminishing returns. If it was no longer beneficial to stack 6 shield boosters or 8 HRPs, then there would be spare spots on every ship for running mission gear, and the balance would be brought to a lower level, since the difference between a death ship and a decently prepared mission runner would be much smaller.
 
Well nothing wrong with being helpful. But the bolded part pretty much sums it up. It's not the game's fault players don't learn or won't follow good sound advice.
I think it's the game's fault that we are at a situation where you have to fit exclusively for PvP to have a chance against a PvP ship. The power - especially defensive - discrepancy is too great and leads to bad game balance ("lol I have 3x the shields and 10x the hull you have in the same ship" is not even fun). It also has the downstream effect of making everything a boring slugfest that requires one to engineer the ship to G5 to be remotely competitive.

Sure I mean, outfitting for Open should account for PvP interactions. I personally just disagree with the health pools and damage potentials we have in the game.
 
Whilst I cannot fathom the motivation behind a wing of fully a-rated, engineered-to--the-teeth vettes with synth'd overcharged ammo, just sitting around waiting for new cmdrs to show up in their stock sideys so they can one-shot pop them ... the motivation is clearly there, and as others have said, in open, you pay your money & take your chances!
The only answer is to play in solo or learn to run until you can 'git gud' and then 'git even'.
Now I am trying to do just that, but being on ps4 I am hearing from many cmdrs out there that if I pay my money to Sony I won't find anyyone to payback out there!
Do you think there will ever be a true 'open' that is a shared instance across all player platforms or is that just too difficult technically to achieve?
 
Deciat last night wasn't a pleasant place to be. Was in a private group but watching the system chatter, there was heavy duty verbal abuse going on which has no place in Elite or any other game.

Various lowlifes were indulging in what I assume was smacktalking of other commanders in a public channel. Luckily, the report button was handy.

Reporting questionable chat content is the proper use of the report button. Good on you, Commander.
 
It;s harsh but it's true, this game caters fully to those kind of gamers.

That's not strictly true, is it?

I mean, you don't expect to be murdered when you pop into town to get your car tuned-up, do you?

Deciat is supposed to be a medium-security democracy.
It's not like you're supposed to be travelling into Syria to get your car tuned-up.
The fact that taking a ship to Deciat can be as dangerous as taking your car to Syria for a tune-up only really serves to demonstrate how sucky C&P is.

I'd much rather the game provided a more realistic level of safety in different systems.
The "lawful" engineers should be in high/medium security systems and they should be safe to visit.
The more sketchy engineers should be in low security systems and anarchies and they should be dangerous to visit - in both Open and Solo mode.
 
Back
Top Bottom