If we got that, I wouldn't want the FSS in the game at all.![]()
Interestingly enough, i think i also am on the same line. If we could get that suggestion with probes and everything, I would not mind loosing the FSS. It would be much better. But as long as we don't get anything that great, i rather have the FSS than eliminating it from gameplay again.
- use the "honk" to slowly populate the System
(not really slow, like a Pulse moving through the System at 50.000-100.000 Ls per second) and counting detected Gravity up until reaching 100%)
=> not a timesink, just enough to make the honk do something that makes sense; Gravity wells would keep running in while in FSS in large Systems
I did some pondering, and i think this is the part of your suggestion i don't really like. It's just the same old honk, slightly disguised and described much prettier than the old one.
But based on several suggestions here, i wonder if the honk could rather look like this:
1. You honk and your HUD displays the direction of gravity wells. It does not show the distance, it does not add it to the system map. it only shows the direction. They are displayed as small circles, which get bigger over time and after like 30 seconds disappear. If your ship moves, the speed of them getting bigger increases (the faster your ship moves, the faster they grow) and they pop quicker.
If you do nothing else, you can use this to fly towards planetary body by pinging again and again and following the signal. It's kind of "parallax method for beginners". But it would not populate your system map.
Advantage: You have an idea on where things are, without having having to use the FSS. By seeing the groups of gravity wells, an experienced explorer will also be able to spot oddities, while the untrained eye won't be able to see the difference.
Disadvantage: It doesn't seem to be enough.
2. Those circles also are visible in the FSS. So they can assist you finding things in the FSS
Advantage: The FSS will still be useful and it will be easier to use for those who struggle with it.
Disadvantage: It will cheapen the FSS a little bit, but i think it's not too bad. And it'd still take you to the FSS, which some people refuse to ever touching.
3. You get the ability to shoot probes in supercruise. When those pass close enough to a gravity well, then the object is resolved and added to the system map. It also is indicated on the FSS, but not scanned yet.
Advantage: More gameplay. And probes!
Disadvantage: In the current shape i suggest it, it's just another "point and click" minigame. The learning curve (it's worth it or not) already is in point 1 of the suggestion. Something more needs to be added to make this more interesting.