Why do FDev deliver half measures? And please fix the firing glitch already...

Make your ship fly more like it does in real space with 6DoF and FAoff type maneuvers, make velocities more volatile and more affected by gravity, make heat and gravity more of a factor across the board, make slingshotting a thing, make solar flares scoopable for different types of effects from different stars with correspondingly different risks, let us use the FSS, DSS, KWS, and maybe Manifest Scanner in supercruise at any speed, and let multicrew members independently target scanners to resolve contacts and highlight targets for the pilot ala wing target highlights. Boom done you’re welcome.

YES. I don't care if you're a man, woman, dog or a refridgerator, I want to marry you. Have an imaginary extra double-triple-like because what you're describing there, now that's engaging gameplay.

The current supercruise is just a way of getting from one location of actual gameplay to another.

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Figure 1. Supercruise.

Now imagine if other games insisted on doing the same, just artificially bloating the map size until all relevant locations were placed 20 minutes of mindless travel from each other. And if you don't enjoy that, you somehow hate the game? WAT?
 
YES. I don't care if you're a man, woman, dog or a refridgerator, I want to marry you. Have an imaginary extra double-triple-like because what you're describing there, now that's engaging gameplay.

The current supercruise is just a way of getting from one location of actual gameplay to another.

View attachment 131030

Figure 1. Supercruise.

Now imagine if other games insisted on doing the same, just artificially bloating the map size until all relevant locations were placed 20 minutes of mindless travel from each other. And if you don't enjoy that, you somehow hate the game? WAT?
Funny thing I was having this same basic conversation a year ago and I posted a screen shot of the map view in the NES game Adventure of Link. So we're definitely on the same page here.
 
I believe FD has statistics how player uses the features. Don't use features you don't like. Play the game the way you want. Do not perform activities you don't like. Don't travel far, avoid missions with targets 200KLs from main star. Learn to ignore and keep calm. As a result useless thing will die (or will find players which like them).

I do not feel that I need the assist. I am not using docking computer. I'm kind of surprised that players want to remove flying part from flight simulator.
 
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I can see both side of the Autopilot debate/argument/discussion.

Why not have it available, then if you want to use it.... 'use it'! If you don't want to use it...'Don't'!

Personally, The AP is NOT for me. I would try it, and then bin it, but i can't see the harm it being in the game for the people who want it? Why would it harm those who argue so fervently for it not to be even thought of by Frontier?
 

Deleted member 38366

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Keep in mind both the Adv. Docking Computer and SuperCruise Assist were just recycling already existing assets :
  • the code NPCs use to fly through SuperCruise
  • the code NPCs use to undock
That's really all those modules did, they temporarily make you NPCs.
And that's why NPCs crash into Stars, Planets and Suns if spawned at the wrong place trying to get to their RNG point B in the System - just as it would make Players now do the same. And that's why SCA can still properly disengage at speeds that'd normally be out-of-envelope. NPCs did the same since ages, if you closely observed them; just as no NPC has ever properly navigated SuperCruise and disengaged into Glide to approach & dock at a Planetary port. They can't do that either, thus neither can the Player using SCA ;)

It's pretty much the same code with no extras invested in it. Minimum effort - maximum possible outcome, albeit with the existing limitations of NPCs.
So don't expect magic, that'd have required a few hours of revisiting and modifying the code the new Modules trigger. They didn't invest that time.
 
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I believe FD has statistics how player uses the features. Don't use features you don't like. Play the game the way you want. Do not perform activities you don't like. Don't travel far, avoid missions with targets 200KLs from main star. Learn to ignore and keep calm. As a result useless thing will die (or will find players which like them).

I do not feel that I need the assist. I am not using docking computer. I'm kind of surprised that players want to remove flying part from flight simulator.

Get over it. This game itself needs to get over itself. There are far more fun and engaging games to be playing, so anyone investing large sums of time and money like I myself have done with Elite can emphasise where Fdev are falling short on their features.

Personally I couldn't care less about docking computer or flight assist, since I don't use them, but I do dislike the trend of the half measures Fdev creep out to their game.

It took how long for them to introduce larger multicannons?

Wait for the class 3 railgun... Eventually. Dripfeed is the word.

This supercruise assist is so typical of them now, in my opinion.
 
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Make your ship fly more like it does in real space with 6DoF and FAoff type maneuvers, make velocities more volatile and more affected by gravity, make heat and gravity more of a factor across the board, make slingshotting a thing, make solar flares scoopable for different types of effects from different stars with correspondingly different risks, let us use the FSS, DSS, KWS, and maybe Manifest Scanner in supercruise at any speed, and let multicrew members independently target scanners to resolve contacts and highlight targets for the pilot ala wing target highlights. Boom done you’re welcome.

Lets break those suggestions down:
6DofF and FAOff - irrelevant to general A-B flying
Gravity wells and slingshotting - I've been wanting this forever, but it'll just result in calls for a smarter autopilot
Scooping solar flares - good idea, but again irrelevant to A-B flying
Scanners in supercruise - irrelevant to most players doing A-B flying
Multicrew - irrelevant to most players, and those doing A-B flying

They're all good ideas, but none of them addresses the time it takes to fly to a station 100,000Ls from the drop-in, which is the reason people ask for an autopilot.
 
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Travelling is boring. I want an autopilot.
Enough said.
Microsoft Flight Simulator is calling you.
I'm never sure why people purchase a simulator and then want a function to automate said simulation for them...


If the human race ever moves into space flight, whether FTL capable or not, the last thing I'm going to want is pilots able to occupy themselves watching Netflix between destinations instead of actually paying attention :p
 
Fix the firing glitch already... Boosting and turning is stopping me firing plasma when in a fight.
Also to add... did you log a bug report for this? As no one else seems to have responded saying they also have it, you might be the first.
 
You know recently I found some article about pilots of commercial flights sleeping during flight. One said that he woke up, saw everyone in cabin sleeping so he just continued in sleeping too. So that's why they have autopilots, or vice versa they sleep as they have autopilot. Why they sleep? I guess that's because they don't have much to do during flight, go up, fly, go down.

Feels similar in Elite. Now if the game would be just traveling, imagine it :D Exciting.
 
Microsoft Flight Simulator is calling you.
I'm never sure why people purchase a simulator and then want a function to automate said simulation for them...


If the human race ever moves into space flight, whether FTL capable or not, the last thing I'm going to want is pilots able to occupy themselves watching Netflix between destinations instead of actually paying attention :p

Except in real life that is exactly what would happen. There wouldn't be a "Pilot" like Elite depicts. There would be ship operators and the like all working as a team alongside automated systems that they depend upon. The flight would likely become automated simply because of the sheer time scales involved - unlike in Elite Dangerous where the speed of light is no longer a limitation.

How many times faster than the speed of light can we go in this "SIMULATION"... LOL.

Imagine the man hours necessary training pilots for every situation in very different environments, especially where planetary landings are concerned. Naturally they would have to undergo this, but systems with Auto-Pilot exist for a very good reason. Computers can do a lot of calculation very quickly.

Netflix it is 👍
 
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You know recently I found some article about pilots of commercial flights sleeping during flight. One said that he woke up, saw everyone in cabin sleeping so he just continued in sleeping too. So that's why they have autopilots, or vice versa they sleep as they have autopilot. Why they sleep? I guess that's because they don't have much to do during flight, go up, fly, go down.
There's a reason why commercial flights have more than 1 pilot, that's so they can take turns being 'present' on the flight deck. Allowing turns of sleep etc.
Unless FAA rules have drastically changed in recent years, there needs to always be 1 awake pilot at all times. If there wasn't in the case of the article you read, they shouldn't be flying.
 
I believe FD has statistics how player uses the features. Don't use features you don't like. Play the game the way you want. Do not perform activities you don't like. Don't travel far, avoid missions with targets 200KLs from main star. Learn to ignore and keep calm. As a result useless thing will die (or will find players which like them).

I do not feel that I need the assist. I am not using docking computer. I'm kind of surprised that players want to remove flying part from flight simulator.

Above all don't play games that you don't like. ;)
 
I'm kind of surprised that players want to remove flying part from flight simulator.

We're just going to have to agree to disagree. IMO calling current supercruise flying is the same as calling repeatedly punching '+' trading. Yes, technically it is, but people don't play the game because of it, they play the game despite of it (and now the '+' bit is fixed with the UI defaulting to max, so I guess those peeps playing as traders didn't like trading after all). To quote myself from another thread:

99% of ED cockpit activity is merely transporting the ship and is a tedious, braindead routine which might just as well be automated. I only play ED for the flying bits and I count none of the jump-honk-scoop or point-and-wait parts as such.
 
There's a reason why commercial flights have more than 1 pilot, that's so they can take turns being 'present' on the flight deck. Allowing turns of sleep etc.
Unless FAA rules have drastically changed in recent years, there needs to always be 1 awake pilot at all times. If there wasn't in the case of the article you read, they shouldn't be flying.
Well that article is about them not doing it like you said. They say there its quite common for everyone taking a nap, I guess there are stewards etc to wake them up. Question is if that article is trustfull. But I can imagine something like:

Pilot 1 on his 3000x flight on same route asking pilot 2...Can I take a nap? Pilot 2 saying sure, nothing is going to happen anyway and if so, alarm will wake us up.

Now the issue here for me is that paying of attention to empty flight. I have 3 browsers full of tabs trying to find some info about game opened all the time so I would just turn on AP and browse my tabs. Now when I do it I end thousands LY away from destination.

I don't know, its 3rd time Im trying to get in game, probably because of previous games of Elite but I failed again it seems. Funny is that from some reason game crashes while I try to connect to server today so its kinda solved anyway.
 
but people don't play the game because of it, they play the game despite of it

Actually, I played the game because of SC. The vast scale of ED is the reason I spent so many hours playing it - and SC is an intrinsic part of that scale. Fast travel, autopilots would all just serve to compress the experience into a collection of 'Instant Action' bubbles which for me would make the game indistinguishable from any other X-Wing clone.

Sadly, FDev have clearly decided to move ED in the X-Wing direction, rather than leaving it as a huge, empty sandbox.
 
Microsoft Flight Simulator is calling you.
I'm never sure why people purchase a simulator and then want a function to automate said simulation for them...


If the human race ever moves into space flight, whether FTL capable or not, the last thing I'm going to want is pilots able to occupy themselves watching Netflix between destinations instead of actually paying attention :p
Elite is a galaxy simulation and not a space flight simulation. 😈
 
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