So the new Interstellar initiative is for weapons - YAWN!

Deleted member 38366

D
Despite it being an "Idle time Initiative" for the most part, I was initially interested.

...then I heard the two possible outcomes in the Livestream spoiler : Weapons

I stopped watching the stream at this very moment and lost any interest in the recycled, same-old CGs.
I guess they long ran out of ideas, now they're seeing what they can re-color and recycle, then sell as "new".
No Dev time allocated for the remaining skeleton teams means : nothing new. What little remains should be busy fixing bugs anyway, so that's something positive (FSS fix coming tomorrow, yay!).

PS.
Might be still useful for the Thargoid hunters though, so at least they get a new toy in a few weeks.
 
Should have featured a third side, so that the Thargoids and Xeno-ally types could get some of that ATR reverberating cascade burst laser tech...

This war feels so one sided so far.

I guess they long ran out of ideas, now they're seeing what they can re-color and recycle, then sell as "new".
No Dev time allocated for the remaining skeleton teams means : nothing new. What little remains should be busy fixing bugs anyway, so that's something positive (FSS fix coming tomorrow, yay!).

I don't think it's a lack of ideas. As you say there is a lack of resources that would be better spent on other things.
 
To be honest, I'm kinda happy they are making weapons that are effective against both thargoids, and humans.

I mean, a lot of people have said they would prefer that with the guardian and AX weapons, so, they are doing it.
 

Oopsie

Banned
AX cmdrs who were fighting Thargoids and getting attacked by players complained mightily about "whaaaaah, we cannot fight back because AX weapons don't hurt human ships". Never mind there were Guardian weapons and that many of the ship types they were using could house more than four weapons which could be for human weapons. Even then they most always ran and did not fight (I know because I often hunt AX cmders in my PvE, g3 ship [intended to be a fair challenge against AX ships]).

I predict even after the new weapons (that can be used against both Thargoid and human ships and don't count against the 4 max AX weapons per ship), AX cmdrs will STILL run away and cry. We'll see.

Whiners, be careful what you wish for.
 
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Oh, and is it just me that thinks it is odd that we can pay real money for pro-Thargoid ship decals but we cannot side with the Thargoids\no in-game support for pro-Thargoid gameplay?

This has been my issue right from the start of the Thargoid story. When we finally could see the Thargoids and interact with them back in 2.4 (not just those cut scenes) I really hoped we could actually explore their systems or ally with them, find out what they are all about by hacking or spy on them or countless other cool ways to interact with them, not just shoot them. Since then I just ignore anything to do with them.
 
Shock - Not everyone wants to kill everything!

I'd like to learn and explore not destroy what we already know
I want to kill everything!

But I probably have enough weapons to do that with already. Certainly I'd have preferred something that ended with a minor improvement to current Guardian modules, or perhaps something that would allow us to scan Thargoid things and sell the data (as a start point for something bigger- not expecting miracles here).
 
Shock - Not everyone wants to kill everything!

I'd like to learn and explore not destroy what we already know

Well you did ask for thoughts, figured you were ok with some not being the same as yours.

No probs though. Hopefully whatever it is you're after will be in a future initiative.
 
In my view, the first Interstellar initiative seems to be a good base and test run, built with existing tools etc that have known functions.

Yes, we already have
  • Dockable mega ships that travel places
  • Deep space outposts appearing
  • CGs in general and CGs about collecting
  • AX weapons

But this is a nice short narrative that ties all them together, and it progressives the state the of galaxy, and a useful set up for future Guardian related story lines, now we have overt and active exploitation of Guardian tech by independent Corporations

And whilst the Reconfigurable weapons are, "yet another weapon", it is a safe addition and something suggested by the community.

It is also something that wont need ongoing active maintenance, so cannot be forgotten or neglected once set up
 
Advantage of these weapons is that you can put them on your loadout on top of the AX limit. It's broadening the horizon of AX viable ships. Wonder what sizes they'll come. Can't remember if they stated that.
 

DDastardly00

D
I haven't been paying attention much to this whole bridging the gap thing, now I suddenly care, honestly this sounds kinda cool.
 
Despite it being an "Idle time Initiative" for the most part, I was initially interested.

...then I heard the two possible outcomes in the Livestream spoiler : Weapons

I stopped watching the stream at this very moment and lost any interest in the recycled, same-old CGs.
I guess they long ran out of ideas, now they're seeing what they can re-color and recycle, then sell as "new".
No Dev time allocated for the remaining skeleton teams means : nothing new. What little remains should be busy fixing bugs anyway, so that's something positive (FSS fix coming tomorrow, yay!).

PS.
Might be still useful for the Thargoid hunters though, so at least they get a new toy in a few weeks.
So be prepared for your current weapons to weaken and/or the thing you're trying to kill to strengthen. I've seen it a dozen times in games.
 
I think "avoiding like the plague" is WAY more effort than this deserves. I'm going to ignore it like those spam calls you get where the caller ID is spoofed to look like a local number.
 
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To be blunt the fact that issue tracker is buzzing with reported bugs that have since been fixed before means that Fdev dont have the employees necessary to fix it all in a manner we all would wish for. This also means that what team they do have is focusing on fixing the bugs already, furthering the issue or topic of why we are waiting till next year some time before we get a actual content update.

The only way I see this being rectified is for them to hire more "capable" people and to do that im betting they need more income without looking up on glassdoor and other such research to find payscales and such, If thats true whats hurting their business model is their lack of sales for the microtransactions. Since we all voted to not have micro transactions in the game and the store never has sales I really think it hurts their business model even more.

Personally Ive purchased one ship kit for the AspX and then a couple of months later moved onto another ship, and then another, and then another and so on. I honestly do not have any intention on dropping 12-14$ a pop on ship kits just to have them look cooler as much as I would like to I cant afford it. Same goes with pain jobs. There's what 38ships in the game, I maybe fly 8 lets say 10 just to round to the nearest and 140$ on just ship kits when your an out of work and just went back to school already practically living on ramen
 
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