Re: 4.3.2.1 Engage - vary the time

Hi CMDRs

I have a suggestion. Regardless of what distance we jump the time taken to do so is always the same. Would it possible to have the vary according to the distance. I.e a 7ly jump take a few seconds, a 35 year take a proportionate amount of time longer. I did one jump recently that was 1ly it took about 20 seconds then straight into a 35ly jump that also took the same time. Just seems a bit odd that small jumps take the same time as the big jumps. I watched a video of a guy who did a 238ly jump, it took the same time out takes to do any jump.
 
Honestly, I think going from Supercruise to Hyperspace should take the same amount of time it takes to go from Normal Space to Supercruise.

The time to go from Normal Space -> Hyperspace should be left alone, so that player interactions are not altered.
 
So, the lore reason for this would be that hyperspace jumps are 5th dimensional travel; 3 dimensional distance and the time dimension don't mean the same thing in witchspace as they do in our 3 dimensional universe. Put another way, the reason we can jump that distance is that we aren't, really. We are actually transitioning into a 5th dimension where the entire 3 spacial dimensions might be traversable without regard to the time dimension. We pick a spot in those 3 dimensions to transition back to space, and poof. we have changed our position in space without having to travel through space and time to get there.

The real question might be: why then do longer jumps take more fuel?
 
What I meant was that the jump time now is ok. I just think small jumps should be quicker. Not any more than the current time.
 
So, the lore reason for this would be that hyperspace jumps are 5th dimensional travel; 3 dimensional distance and the time dimension don't mean the same thing in witchspace as they do in our 3 dimensional universe. Put another way, the reason we can jump that distance is that we aren't, really. We are actually transitioning into a 5th dimension where the entire 3 spacial dimensions might be traversable without regard to the time dimension. We pick a spot in those 3 dimensions to transition back to space, and poof. we have changed our position in space without having to travel through space and time to get there.

The real question might be: why then do longer jumps take more fuel?
mass energy equivelence, more fuel to move X mass longer distance.

In witchspace, the space and time variables in the equation become flipped. Time becomes a constant while space becomes variable, this is why your speed and compass freak the hell out when jumping, because the instruments are interpreting your velocity, speed+direction to be constantly shifting when they really aren't.

It also explains why you can travel only in one direction during any given hyperspace transition, during a jump, every movement in space even seemingly away from the direction of travel moves you inexcerably toward the exit point.

PS. I would love it if Fdev would create about mmmmm maybe about 5 more transition tunnels and have the game randomly chose between them just for some variability. put some weird sounds, groans and the like. Perhaps put a random anomoly out there in the expanse, so eagle eyed commanders might see it out of their periphery, and report on weird goings on in witch space.
 
It has to load the next system and set up instancing, so the current time might have to be the baseline.
Yes if the current time was the base line for say 35ly jump. Then anything bigger than a 35ly jump would stay the same but any jump less than that would get quicker the lesser the distance of the jump. A 1 ly jump shouldn't take as long as a 35ly jump surely. Or am I thinking to much like me driving my car from lands end to John o groats. If I drove to Birmingham it doesnt take as long and doesn't use the same amount of fuel. I'm just thinking of shaving time off. Points make prizes. Pennies make pounds. Seconds make minutes and minutes make hours.
 
So, the lore reason for this would be that hyperspace jumps are 5th dimensional travel; 3 dimensional distance and the time dimension don't mean the same thing in witchspace as they do in our 3 dimensional universe. Put another way, the reason we can jump that distance is that we aren't, really. We are actually transitioning into a 5th dimension where the entire 3 spacial dimensions might be traversable without regard to the time dimension. We pick a spot in those 3 dimensions to transition back to space, and poof. we have changed our position in space without having to travel through space and time to get there.

The real question might be: why then do longer jumps take more fuel?

I agree that the time between jumps is relatively irrelevant. As for fuel consumption, I theorize that the farther away the object is in "real" space the more energy required to place the vessel at the correct place in hyperspace. shrug just a thought.

Anyway, my 2c is that if there was some slight variation in time I wouldn't complain. But, the status quo is also fine and I don' think resources should be spent on this.
 
As long as it doesn't increase the times.
It always counts from 4 to zero.
004.xxx
003.xxx
002.xxx
001.xxx
000.xxx (engage stated while the last 999 thousands of a second is counted down.

I'd seriously like to know why they have those extra 2 digits in there.
Would there ever be a 125. second count down for any reason? Ever???
 
What I meant was that the jump time now is ok. I just think small jumps should be quicker. Not any more than the current time.
Yes but frontier if changes anything, they will keep the existing time for the smallest jump and then add up more time for the bigger distances. Thats just how they work. Game is full of time sinks and they only add more.
So i would be more carefull what i wish for in this game.
 
mass energy equivelence, more fuel to move X mass longer distance.

In witchspace, the space and time variables in the equation become flipped. Time becomes a constant while space becomes variable, this is why your speed and compass freak the hell out when jumping, because the instruments are interpreting your velocity, speed+direction to be constantly shifting when they really aren't.

It also explains why you can travel only in one direction during any given hyperspace transition, during a jump, every movement in space even seemingly away from the direction of travel moves you inexcerably toward the exit point.

PS. I would love it if Fdev would create about mmmmm maybe about 5 more transition tunnels and have the game randomly chose between them just for some variability. put some weird sounds, groans and the like. Perhaps put a random anomoly out there in the expanse, so eagle eyed commanders might see it out of their periphery, and report on weird goings on in witch space.

That's great. I love the sound of this "technobabble". As an old fan of technobabble from the days of star trek, I consider myself a connoisseur.
 
Yes, all theoretical imaginary physics aside, the length of the jump above the base time is determined entirely by how long it takes to load the data for the next system, when my connection is playing up particularly badly I have at there for a minute or more in hyperspace before entering the next system although that's fairly rare these days, my connection is much more stable than it used to be. So we assume they set the base time at 20 seconds plus the timer because that's how long it takes to load the data for the next system on the average speed connection, it doesn't matter how close the next system is, that's how long the jump will take. So you are asking them to add more time to the base jump time for systems further away, because the close systems aren't going to get faster jumps.

So lore and imaginary theoretical physics aside, there's a real world limitation on how quickly we can jump between systems based on the fact we are playing on the internet.
 
OP - You're drunk, go home.

Loading screens take as long as they need to so the only option would be to make them longer (as mentioned several times)

If you're bored of always hearing the same old monotonous 4,3,2,1 might I suggest treating yourself to a sexy new Covas voice pack ;)
 
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