Dude, instance hopping compared to hacking the game data? Please, save that for another thread, this is a whole other level. Instance hopping currently saves FD from having to fix broken manufactured and data mat gathering.
You draw your line in the sand, I'll draw mine. Habitually instance flipping to gain favourable odds is no different to the 5-for-1 engineering exploit which was punished by removing the affected assets, or mission board flipping, which was closed. It is another loophole that needs to be fixed.
I agree that script kiddies are a pain and that hacking the game to gain an advantage is a problem that there should be internal tools to capture.
But one is a player trust issue that is beyond the complete control of the devs (ie they would need to close the loopholes and punish the accounts), others are entirely within FDev's control (instance switching, combat logging etc) and the game rules can be adjusted to eliminate them.
Both types are important. Loopholes, cheats & exploits do not stop being loopholes, cheats & exploits just because they are endemic.