Fair comment, I've begun to care less and less about the NPCs since I got more involved in PvP, but I agree, it's an important aspect of the game. I do however, think it's more sensible to ensure that interactions that affect TWO pilots (pvp balance) should be prioritised over issues that affect one at a time (PvE), and that once the pvp part is sorted out, bring the pve AI into line with that. I know there are loads who will say 'how dare you 1%ers dictate the game!" but it's a fundamental truth that this is an MMO and the highest level combat will always be PvP, so that should be perfected first. You've seen me say in the past that I would rather have much harsher diminishing returns on defense. It would achieve the same goal I believe, roughly.
It's mainly semantics but I would argue that it's all part and parcel of the same thing and that forming camps between PvP/PvE on this issue just leads to a pointless enmity: bad combat balance (like we currently have) is bad for everyone, across the board, whether they're aware of it or not. It should be addressed holistically (but probably won't be).
The only real difference is PvE players tend to notice less/later because they're not bumping up against the extremes of the system as often, and when they do their experience of it is more likely to be lopsided, which probably makes it harder to identify the crux of the issue.