This is often cited, and totally inaccurate.
Before I go on, "Mission Type" is the base type of the mission; that is:
- Delivering Food and Delivering Weapons are the same base type (Both Delivery missions)
- Delivering Weapons and Sourcing Weapons are different base types (Delivery in the former, Sourcing in the latter)
Government type makes no difference to available mission types, except for two things:
- Flavour text (which bears no impact on the actual mission)
- (Criminal) Anarchy factions, which have their own set of missions they generate from
State
barely makes a difference to the availability of mission
types. It may changes the underlying cargo types (such as food in famine, medicines in outbreak); but the underlying available mission types are
no different between the states. That is, for example:
- In Famine, you have the following mission types: Assassination, Massacre, Source, Deliver, Courier, Salvage, Skimmer Destruction, Powerplant Destruction, Donation, etc
- In Investment, you have the following mission types: Assassination, Massacre, Source, Deliver, Courier, Salvage, Skimmer Destruction, Powerplant Destruction, Donation, etc
- In War, you have the following mission types: Assassination, Massacre, Source, Deliver, Courier, Salvage, Skimmer Destruction, Powerplant Destruction, Donation, etc
There is fundamentally zero difference between the types of missions made available. In fact, if you go back and read my old suggestion which I linked about taking into account pilot preference, I actually suggested that not all mission types should be available in any state/government combination... such as:
- Corporate factions in Famine should not be offering combat missions at all, but should be offering plentiful trade missions to purchase food.
- Conversely, a Dictatorship should not be offering Trade missions in Famine, but should be offering missions to hijack trade ships for food, under the pretense of "seizing it for the state"
People give the current mission system way too much credit. During a Investment, you can have a board full of cargo deliveries one minute, and a board full of Surface-Scan missions the next. It weighs so heavily on RNG, there's no fundamental variation in mission board generation based on Faction or State.