Returned after over 2 years.

I was a teenager of the 80s and played the original BBC version at school getting to probably dangerous. I then played the Amstrad version getting to deadly. Then I was a component level service engineer at Orion Computers and obviously played the Archimedes version which I hacked the day it came out by reverse engineering the save game. I played it a bit but basically being able to have all the weapons and unlimited cash made it pointless...

Well I got Elite just as it was launched and loved playing it. I would have been a backer but hadn't seen that. Anyway I played it until about 30 months ago when I bought a new house and had to sell my PC to get the deposit as I needed it in two hours or the 2nd reserve would get it......

Then a month ago I build a new monster PC and have returned to Elite. When I returned nearly four weeks ago I had total assets of 350M Cr and was Expert/Entreprener/Pathfinder. Well I've battered mining and whilst doing that tipped Pathfinder to Ranger but I've also taken Enterprener at 86% to ELITE! My first ELITE in 35 years....

So what to do now? I totally bored with mining for at least a while......

Engineers - Not done ANYTHING towards that yet
Planetary landing and exploring - Not done that yet.
Go for an explorer - but where? I've done Sag A a long time ago when you got a lot less credits. Still fancy doing something like that again
Try for the ultimate Elite in fighting?
Lots more to do.

What is the best tank? I'm flying a FDL with A rated stuff in the important places. The type 10 looks interesting but is it just a cut down Anaconda ish thing? I have over a billion credits to play with?

Is the Anaconda the best explorer ship? I went to Sag A in an Asp Explorer (I think.... there's still one in my garage :) )

Maybe join a squadron?

Any ideas?
 
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You should start engineering your ship. Visit the engineers and get them to 5 stars. Pin your required blueprints and start tweaking a ship. If exploring is your favorite, you can try the conda. But I prefer the Krait phantom with its maneuverability. Get an AFMU, repair and refuel limpets. Check the fuel rats channel and help other players in need, if you fancy it.
 
You should start engineering your ship. Visit the engineers and get them to 5 stars. Pin your required blueprints and start tweaking a ship. If exploring is your favorite, you can try the conda. But I prefer the Krait phantom with its maneuverability. Get an AFMU, repair and refuel limpets. Check the fuel rats channel and help other players in need, if you fancy it.
That. Without engineers you're locked out of most multiplayer and thargoid stuff.
Do it, it's worth it.
 
You can also unlock modules - Guardian ones can be good and there is a CG out there at the moment - kill 2 birds with 1 stone. Though engineers are better.
 
Yep, Engineers could be next - make sure to mix it up so it doesn't get too old too quick and start collecting those mats as you go (stick a wake scanner on any ship you have with space and scan a couple of wakes every time you leave a station - good habit to get into)

The unlocks involve doing lots of things, try to enjoy them and not just tick the box required.....
 
Yeah. When you reach a system, use the new fss scan. Mark those high emission POI's and get the materials there. Geological POI's scanned on a planet can give lots of good materials too. If you miss some hard to find materials, use INARA and locate the nearest materials trader. There you can trade the materials you have for those you don't. Much simpler than searching for rares for hours.
 
You would benefit from engineering your FSD, so that you can jump greater distances .... brings more distant stuff closer, and is well worth the effort to take it all the way to level 5 in your favorite ship.

However, if you go for the Guardian FSD module booster, once you have the blueprint you can apply it to any ship you have, and will have, including adding it to ships already FSD boosted by engineering ! The Guardian mini-game can be quite challenging and fun ... it doesn't take so long to feel like a grind, and you get a good reward at the end.

If you fancy a change of ship, the Krait Phantom is a beauty, either for exploration, or as a fighter. The Krait II costs more, has an extra large hardpoint and can carry a SLF. Plenty of good choices for you !
 
There are several really good exploration ships. If you want to try something a little different, outfit a Beluga as a deep space explorer. Frontier removed the passenger slot restrictions on the Saud Kruger ships and I outfitted a Beluga as a batteries included explorer. It does not have the Anaconda's jump range, but it does have a few real tangible benefits for exploration.
  • The supercruise handling of the Beluga is amazing for such a large ship
  • The cockpit view is really great
Here is mine (I have't utilized the new class 1 slot on this ship yet):

If ~50 LY is not enough for you the Orca I believe can get closer to 60 and is also an interesting choice. The new Krait Phantom may be the ultimate exploration ship if you want to min-max. The Beluga looks pretty great in deep space screenshots though!

Also, if you are into trading, check out the Type-9 now. They gave it a massive buff a few updates back and now it carries as much cargo as a Cutter. It's a really fun and interesting ship to fly because it has real strengths and weaknesses. The Type-9 crushes the Anaconda and Type-10 in haulage/bulk-trading nowadays! :)
 
If I engineer an FSD drive or other item can I transfer it around shop ship to ship? Do I have to keep going back with whichever ship in order to upgrade that one?
 
Forget engineers for the moment (not totally though).

Go on a materials gathering quest.

Encoded
Raw
Manufactured

There are material traders. So get as much as you can through the means you've been using or arbitrarily collecting them now, then go trade all your low grades up and up until you build up the G5 manufacturing mats. This will save you a bit of HGE farming especially since some G5 manufactured mats seem to be scarce.

Then trade DOWN all of your G4 raw material mats EXCEPT SELENIUM. Once you've done that and have plenty low grade mats (I mean plenty like almost maxed out), head to HIP 36601 and use your FSS to scan the landable planets 150K or so Ls away from the star (or search here for the exact planets for whatever G4 mat you're seeking). Find the biological sites. Land there with SRV and collect those crystalline shards. You will fill your cache with the same G4 mat. There will be 4 or 5 planets in that region with G4 mat needle crystals. Since you started with zero (because you traded down, or you simply never had any), you can fill each one completely. Selenium isn't one of these for some reason. I think it was listed wrong initially so it's the weird one, treasured and rarely if ever traded for anything else.

So after you've done all of this, you should have plenty materials. Then you can visit engineers. I did it backwards. I only looked for things I needed to get each particular upgrade. That was a slow slow process. Along the way I dumped a lot of materials I could have used later (didn't have material traders and the all added to one total number, 300 or something like that I seem to recall) so I dumped a ton of Exquisite Focus Crystals over and over just so I could collect the mats I needed for the build I was doing.

We all start with engineering the FSD. From that you start to move to the drives and power plant and such, then on to weps. You can visit the Guardians as well. Not my thing, but I've seen plenty videos of players using Guardian technology.

So now I either mine, run mercenary missions (pirate killing), hunt materials or my new career as a pirate (still warming up to that one).

Elite in combat, to me, isn't that big of an accomplishment these days. You can farm elite pirates all day in a G5 rated monster Corvette or Cutter. Explorer is the toughest one, not dangerous but time consuming for me (if you don't haul sightseeing passengers or run the road to riches circuit).
 
For exploration ships with the best view of the stars the T9/T10 are hard to beat and have more than enough room to carry anything you might want, the Orca or Beluga have possibly the best framed view and are good on space for stuff an advantage to the Orca is for me that the engine noise is so unobtrusive.

With the new extra slots the DBX is also now a good option.

The Anaconda has become much more pleasant for exploring as we don’t have to try to visit all the planets now so its poor supercruise turning isn’t an issue however that does rear its ugly head again if you want to map the planets as well.
 
What helps my motivation towards engineering is knowing ahead of time what ship you know will be worth engineering.

A lot of ships share the same internals. Engineering an Anaconda means you also now have an engineered Corvette for example.

I hate engineering. Takes a lot of free time.
 
I’ve spent two hours messing with the landing and srv training mission. I still can’t get my x52 pro throttle to work like the ships with a reverse button! Only thing I can do is have normal throttle for forward and a separate throttle for reverse! I can’t work out navigation in it either. So I’ll be watching some videos on it. I like the idea of building up a load of parts then going to the engineers.

I quite fancy a type 10 but I want to build my anaconda for exploration and go back to sag a then on to the other side of the galaxy and back.
 
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