Colonia to SOL in 76 Jumps (just over an hour)

Apparently this is what my 84.17 ly Conda will do! Just over an hour to cover 22,000.47ly (Roughly) :D

How long does the Zende ferry take to do 700ly?

Thats... mental. I assume you use the galmap plotter rather than a (more efficient) preset route to save time in galmap?
 
Thats... mental. I assume you use the galmap plotter rather than a (more efficient) preset route to save time in galmap?

Correct!
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I can do Colonia to 5 minutes. In a stock sidewinder. Why u take so long?
I don't pop myself! :D
 
Care to share your Conda's build and engineering? I'm curious how much work is ahead of me to get to that result. My latest dry fit gave me 75 LYs and I thought it was big number...
 
Care to share your Conda's build and engineering? I'm curious how much work is ahead of me to get to that result. My latest dry fit gave me 75 LYs and I thought it was big number...
I'm going to do a guide as I had to go through the motions of creating it. It requires a fair bit of grind and things done in a specific order, bear in mind this is an extream build and only good for reaching the most remote systems. So no Luxuries like srv or shields
 
84.17 ly.
By that you mean Max jump range with fuel for only that jump, no shields and ability to boost?
I couldn't get higher than 84.11 on coriolis, if I wanted thrusters to actually work.
 
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84.17 ly.
By that you mean Max jump range with fuel for only that jump, no shields and ability to boost?
I couldn't get higher than 84.11 on coriolis, if I wanted thrusters to actually work.

Some people have legacy modules that are lighter than what can be made currently.

For example, I have 8D sensors that weight exactly 12 tons. This is .8 tons lighter than the current lightweight 5.

I can build this in game: https://s.orbis.zone/380f

84.2ly, peak and I may have a few other legacy modules that could extend it further.
 
84.17 ly.
By that you mean Max jump range with fuel for only that jump, no shields and ability to boost?
I couldn't get higher than 84.11 on coriolis, if I wanted thrusters to actually work.
There is a way and I'm still trying to squeeze the most out of her, I think I can get the 4D drives up to 5 Dirty, they are now @4 but don't want to break the Power Distributor
 
Or my variant, with a max jump of 83.63 LY, with assorted amenities, 32t fuel tank (making regular jumps with a max of 80.17 LY), shields etc, and a powerplant that won't cook your ship every time you jump or fuel scoop:

 
Or my variant, with a max jump of 83.63 LY, with assorted amenities, 32t fuel tank (making regular jumps with a max of 80.17 LY), shields etc, and a powerplant that won't cook your ship every time you jump or fuel scoop:

Thats nice and of course does the job, the intention of my build is to get the maximum jump range and as many bolt-on's for free like 2 AMFU and Docking and Cruise to boot! (No weight) :)
 
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