Colonia to SOL in 76 Jumps (just over an hour)

Thats nice and of course does the job, the intention of my build is to get the maximum jump range and as many bolt-on's for free like 2 AMFU and Docking and Cruise to boot! (No weight) :)
Definetly, but the proof of the pudding is how the ship performs in practice. With a heat efficiency of close to 1.0 (compared to 0.4 for an A-rated powerplant), that might get a little hot each scoop or jump - and you might spend some time fixing your ship with the AFMUs, slowing down your overall progress compared to if you just went with an A-rated powerplant. :)
 
Apparently this is what my 84.17 ly Conda will do! Just over an hour to cover 22,000.47ly (Roughly) :D

How long does the Zende ferry take to do 700ly?

I bet the Devs are reading this and thinking, Meh! What a little girl! We can do Colonia to Sol in ONE JUMP! :ROFLMAO:
 
Use the neutron jumps, Luke!

The only problem with the Neutron highway method of travelling such a long distance is the fact that it’s a lot of visits to the Galmap for manual plotting. Imagine how much your err... <cough> one hour would be lessened if this were not the case. (y)o_O
 
Definetly, but the proof of the pudding is how the ship performs in practice. With a heat efficiency of close to 1.0 (compared to 0.4 for an A-rated powerplant), that might get a little hot each scoop or jump - and you might spend some time fixing your ship with the AFMUs, slowing down your overall progress compared to if you just went with an A-rated powerplant. :)
The purpose of the build is to reach remote areas of the galaxy. The by-product does make it fairly quick to get around also. I've always enjoyed exploring and this build will resolve the issue of being 0.01 ly short of a system and thinking I wish i'd built a better ship. Now this build I have no doubt, i've done the most you can with a Anaconda. For those with the god roll mods... i'm not jealous! :eek:

09vuL62.jpg
 
The only problem with the Neutron highway method of travelling such a long distance is the fact that it’s a lot of visits to the Galmap for manual plotting. Imagine how much your err... <cough> one hour would be lessened if this were not the case. (y)o_O
Copy and pasting next jump is done while the loading screen is active :) I mean the 'count down' :p
 
Hurra, been able to get to places but almost do nothing once there cause of the build... Nah! Not for me!

But hey, nice job, may you have luck and acomplish your goals, and have fun, that is the most important part of it.
 
Hurra, been able to get to places but almost do nothing once there cause of the build... Nah! Not for me!

But hey, nice job, may you have luck and acomplish your goals, and have fun, that is the most important part of it.
Almost nothing? The only differences being that one has a SRV and weapons, the max build does not.

But thanks, yes it was hard work putting the build together, it's purpose built to go the furthest any ship in game can go. Excluding those that kept their god roll mods of course!
 
......bear in mind this is an extream build and only good for reaching the most remote systems. So no Luxuries like srv or shields

Hell, get rid of the canopy and synth LS while you're at it!

Whilst I personally am happy with 75ly and enough shields/boosters to land on a 9g planet I can certainly appreciate your goals

Been a few occasions going to the floor/ ceiling of the map after Codex entries where I've had to not only use jumponium but also run down the fuel in order to get back to civilisation!

Safe travels in her Cmdr
 
Hell, get rid of the canopy and synth LS while you're at it!

Whilst I personally am happy with 75ly and enough shields/boosters to land on a 9g planet I can certainly appreciate your goals

Been a few occasions going to the floor/ ceiling of the map after Codex entries where I've had to not only use jumponium but also run down the fuel in order to get back to civilisation!

Safe travels in her Cmdr
I have two spare seats I could rip out! :p

o7
 
Some people have legacy modules that are lighter than what can be made currently.

For example, I have 8D sensors that weight exactly 12 tons. This is .8 tons lighter than the current lightweight 5.

I can build this in game: https://s.orbis.zone/380f

84.2ly, peak and I may have a few other legacy modules that could extend it further.

As a record breaker...
Great job. (y)

Otherwise a more worthless build this one cannot imagine. :ROFLMAO:
 
As a record breaker...
Great job. (y)

Otherwise a more worthless build this one cannot imagine. :ROFLMAO:

It's not much of a record breaker either. There are Anaconda out there with the same FSD, Guardian booster, and fuel load that are at least a few tons lighter.
 
It's not much of a record breaker either. There are Anaconda out there with the same FSD, Guardian booster, and fuel load that are at least a few tons lighter.
Indeed there are legacy 'RNG GOD' modules which will enable some extreme builds such as the sensor which is the biggest chunk of metal in the Conda aside the FSD.

For those not lucky enough to have those modules or purchased the game after the RNG game, the build I have made is THE Max Jump Conda
 
The purpose of the build is to reach remote areas of the galaxy. The by-product does make it fairly quick to get around also. I've always enjoyed exploring and this build will resolve the issue of being 0.01 ly short of a system and thinking I wish i'd built a better ship. Now this build I have no doubt, i've done the most you can with a Anaconda. For those with the god roll mods... i'm not jealous! :eek:

09vuL62.jpg
I'm somewhat confused

Source: https://youtu.be/IWQPwD-pGGs


This ship in video does a much bigger jump. How is yours a record breaker when it's not even close to this. I'm not having a digg I'm just not seeing the record breaking bit
 
Or my variant, with a max jump of 83.63 LY, with assorted amenities, 32t fuel tank (making regular jumps with a max of 80.17 LY), shields etc, and a powerplant that won't cook your ship every time you jump or fuel scoop:

Pfff 83.63. You'll never get there with that much of a drop in jump range :ROFLMAO:
 
Some people have legacy modules that are lighter than what can be made currently.

For example, I have 8D sensors that weight exactly 12 tons. This is .8 tons lighter than the current lightweight 5.

I can build this in game: https://s.orbis.zone/380f

84.2ly, peak and I may have a few other legacy modules that could extend it further.
Why do you have heavy duty deep plating on your light grade alloy hull?
 
Apparently this is what my 84.17 ly Conda will do! Just over an hour to cover 22,000.47ly (Roughly) :D

How long does the Zende ferry take to do 700ly?
So next time... 30-odd premium FSD boosts to give you almost 170LY per jump?
 
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