Okay, I'll confess.

CQC is great. No, really. :) Just booted it for the first time in VR and its a really cool, glorious looking adrenaline rush. I wish into a match within two minutes, and it started with just two others (did this change, I remember having to wait 30 min for the entire lobby to fill when CQC launched?). As the matches continues more and more people joined until we had a 7/8 roster which was chaotic, and hectic and violent and just overall very much awesome. I am not helpless, nor even mostly helpless. No, you may now all address me as amateur!

Seriously though: if you never gave it a chance (or back when it took ages to get into a match), especially if you have a VR set: give it a go!
 
Its good fun. Just wish i could find more motivation to play it.

I hope one day FD consider having SLF unlocks based on CQC ranks or something.
 
Yeah it was pretty good fun when I messed about in it a few weeks back. Didn't take ages to get into a deathmatch, any other mode I couldn't find a game in though.
 
Or better, brought the assets into the game with a combat CZ, or suchlike.

The assets have been put in the game in the form of installations - there's loads of them, some have stuff you can scan, some have stuff you can fight - some have bits of puzzles near them, some even have special scenarios (though these are from before the current, new scenario system was implemented) some have current Scenarios
 
(did this change, I remember having to wait 30 min for the entire lobby to fill when CQC launched?).

They reduced the player count requirements a while back (& mothballed the skill matchmaking I believe).

I can normally get a Deathmatch game pretty easy on PC around evenings UTC time.

It def is ace in VR :). If you fancy the insanity of Team Deathmatch the CQC Discord organise games pretty regularly. They are stupidly good at it tho ;)
 
As long as we are not able to start a CQC match from the main game (f.e. stations), there is no hope it will ever become popular.

Being able to play one or two round between the next mining trip or mission would be a welcome break from the "daily business"

It is one of the complaints I genuinely don't get. You'll have to log-out (and clear from memory) your current session, load the CQC interface, load the CQC instance, and then re-load your main instance. This has to happen regardless of where the 'enter CQC' button is. Going to the menu takes, what, two seconds? I find it hard to believe that people are en-mass ignoring CQC just because it takes x+2 seconds rather than x seconds to load a game. :unsure:
 
It is one of the complaints I genuinely don't get. You'll have to log-out (and clear from memory) your current session, load the CQC interface, load the CQC instance, and then re-load your main instance. This has to happen regardless of where the 'enter CQC' button is. Going to the menu takes, what, two seconds? I find it hard to believe that people are en-mass ignoring CQC just because it takes x+2 seconds rather than x seconds to load a game. :unsure:

To be fair, them placing it where it is now, in the new UI, actually did make me click it - I hadn't done so for a long time before that. so the place it's in now is better than.... wherever it was before.
 
Okay, I'll confess. CQC is great.
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Its good fun. Just wish i could find more motivation to play it.

I hope one day FD consider having SLF unlocks based on CQC ranks or something.

This'd be nice.

If they do this, they're going to have to sort out the matchmaking more reliably though.

If it was me, I'd change CQC in a couple of ways:-
1) Make it an "in-universe" thing, accessible from station-menus - with the "lore" being that it's a "VR Sport".
2) Add a "test drive" feature, which would allow you to fly any ship in a non-PvP environment against bots.
3) Add a variety of CQC-related challenges; PvP competitions, CGs, rewards, permits, BGS-related competitions etc.
 
what ships do u use in CQC ? your own or some "default ship same for everyone" ?

Default ships: Sidey, Eagle, and two SLF (F63 and the imp thingy). They are a bit different than their in-game counterparts. As you gain ranks you unlock sidegrades, and you can start changing your outfit. The starting ship nevertheless is never really inferior to anything else. It is part of what I like, there is no 'grind for 100 hours to get your meta FLD'.
 
It is one of the complaints I genuinely don't get. You'll have to log-out (and clear from memory) your current session, load the CQC interface, load the CQC instance, and then re-load your main instance. This has to happen regardless of where the 'enter CQC' button is. Going to the menu takes, what, two seconds? I find it hard to believe that people are en-mass ignoring CQC just because it takes x+2 seconds rather than x seconds to load a game. :unsure:
I have never tried CQC. How long do I have to wait in average to find a match?
 
what ships do u use in CQC ? your own or some "default ship same for everyone" ?

It's a silo mode, using default builds with minor unlock trees, no connection to your in-game builds. Small ships, with increased lateral thrusters, more emphasis on pip effects & other minor balancing. (Fed & Imp fighters, Sidey as tank, Eagle).

There are power ups (speed, shield, stealth etc) on each map, some novel modules / weapons, & novel scanner system (break line of sight & you disappear from radar).

Result = Lots of close flying around architecture and skill over grind ;). Give it a go :)
 
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